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New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -384,29 +384,41 @@ void GamepadPage::ClearControl( wxCommandEvent& event )
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void ControlDialog::DetectControl( wxCommandEvent& event )
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{
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wxButton* const btn = (wxButton*)event.GetEventObject();
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// some hacks
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wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
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if ( num > '9' )
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const wxString lbl = btn->GetLabel();
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wxChar num = lbl[0];
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if (num > '9')
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{
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num = 1;
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btn->SetLabel(wxT("[ waiting ]"));
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}
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else
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{
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num -= 0x30;
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btn->SetLabel(wxT("w"));
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}
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g_plugin->controls_crit.Enter(); // enter
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if ( control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update gui
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if ( control_reference->Detect( DETECT_WAIT_TIME + (num - 1) * 500, num ) ) // if we got input, update gui
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control_chooser->UpdateListSelection();
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g_plugin->controls_crit.Leave(); // leave
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btn->SetLabel(lbl);
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}
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void GamepadPage::DetectControl( wxCommandEvent& event )
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{
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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btn->SetLabel(wxT("[ waiting ]"));
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g_plugin->controls_crit.Enter(); // enter
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btn->control_reference->Detect( DETECT_WAIT_TIME );
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btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
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g_plugin->controls_crit.Leave(); // leave
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btn->SetLabel(wxString::FromAscii(btn->control_reference->control_qualifier.name.c_str()));
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}
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void ControlDialog::SelectControl( wxCommandEvent& event )
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