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Reformat repo to clang-format 7.0 rules
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@ -730,4 +730,4 @@ float InputDevice::AxisValue(int padID, ButtonType axis)
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else
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return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
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}
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}
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} // namespace ButtonManager
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@ -256,4 +256,4 @@ float GetAxisValue(int padID, ButtonType axis);
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bool GamepadEvent(const std::string& dev, int button, int action);
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void GamepadAxisEvent(const std::string& dev, int axis, float value);
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void Shutdown();
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}
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} // namespace ButtonManager
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