mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Reformat repo to clang-format 7.0 rules
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@ -23,4 +23,4 @@ void SetBlendMode();
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void ClearScreen(const MathUtil::Rectangle<int>& rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd& bp);
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}
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} // namespace BPFunctions
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@ -585,4 +585,4 @@ void Prepare()
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s_event_sync_gpu = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
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s_syncing_suspended = true;
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}
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}
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} // namespace Fifo
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@ -94,7 +94,7 @@ struct hash<PortableVertexDeclaration>
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return Common::HashFletcher(reinterpret_cast<const u8*>(&decl), sizeof(decl));
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}
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};
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}
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} // namespace std
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// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
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// is in the respective backend, not here in VideoCommon.
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@ -125,4 +125,4 @@ void ClearMessages()
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std::lock_guard<std::mutex> lock(s_messages_mutex);
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s_messages.clear();
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}
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}
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} // namespace OSD
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@ -27,14 +27,14 @@ constexpr u32 CYAN = 0xFF00FFFF;
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constexpr u32 GREEN = 0xFF00FF00;
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constexpr u32 RED = 0xFFFF0000;
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constexpr u32 YELLOW = 0xFFFFFF30;
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};
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}; // namespace Color
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namespace Duration
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{
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constexpr u32 SHORT = 2000;
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constexpr u32 NORMAL = 5000;
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constexpr u32 VERY_LONG = 10000;
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};
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}; // namespace Duration
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// On-screen message display (colored yellow by default)
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void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
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@ -158,9 +158,8 @@ void PixelShaderManager::SetConstants()
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bpmem.tevindref.getTexCoord(stage) | bpmem.tevindref.getTexMap(stage) << 8 | 1 << 16;
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// Note: a tevind of zero just happens to be a passthrough, so no need
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// to set an extra bit.
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constants.pack1[i][2] =
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bpmem.tevind[i].hex; // TODO: This match shadergen, but videosw will
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// always wrap.
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constants.pack1[i][2] = bpmem.tevind[i].hex; // TODO: This match shadergen, but videosw
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// will always wrap.
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// The ubershader uses tevind != 0 as a condition whether to calculate texcoords,
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// even when texture is disabled, instead of the stage < bpmem.genMode.numindstages.
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@ -25,4 +25,4 @@ constexpr bool AreBpTexMode0MipmapsEnabled(const T& tm0)
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{
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return (tm0.min_filter & 3) != 0;
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}
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}
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} // namespace SamplerCommon
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@ -1934,14 +1934,13 @@ void TextureCacheBase::ReleaseEFBCopyStagingTexture(std::unique_ptr<AbstractStag
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void TextureCacheBase::UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row,
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u32 num_blocks_y)
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{
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// Originally, we planned on using a 'key color'
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// for alpha to address partial xfbs (Mario Strikers / Chicken Little).
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// This work was removed since it was unfinished but there
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// was still a desire to differentiate between the old and the new approach
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// which is why we still set uninitialized xfb memory to fuchsia
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// (Y=1,U=254,V=254) instead of dark green (Y=0,U=0,V=0) in YUV
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// like is done in the EFB path.
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// This comment is indented wrong because of the silly linter, btw.
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// Originally, we planned on using a 'key color'
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// for alpha to address partial xfbs (Mario Strikers / Chicken Little).
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// This work was removed since it was unfinished but there
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// was still a desire to differentiate between the old and the new approach
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// which is why we still set uninitialized xfb memory to fuchsia
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// (Y=1,U=254,V=254) instead of dark green (Y=0,U=0,V=0) in YUV
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// like is done in the EFB path.
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#if defined(_M_X86) || defined(_M_X86_64)
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__m128i sixteenBytes = _mm_set1_epi16((s16)(u16)0xFE01);
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@ -197,4 +197,4 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_po
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"}\n"
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"\n");
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}
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}
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} // namespace UberShader
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@ -31,4 +31,4 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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}
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} // namespace UberShader
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@ -25,4 +25,4 @@ VertexShaderUid GetVertexShaderUid();
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ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config,
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const vertex_ubershader_uid_data* uid_data);
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void EnumerateVertexShaderUids(const std::function<void(const VertexShaderUid&)>& callback);
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}
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} // namespace UberShader
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@ -55,7 +55,7 @@ struct hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); }
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};
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}
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} // namespace std
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class VertexLoaderBase
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{
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@ -91,7 +91,7 @@ struct entry
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u64 num_verts;
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bool operator<(const entry& other) const { return num_verts > other.num_verts; }
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};
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}
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} // namespace
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std::string VertexLoadersToString()
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{
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@ -295,7 +295,7 @@ NativeVertexFormat* GetCurrentVertexFormat()
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return s_current_vtx_fmt;
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}
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} // namespace
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} // namespace VertexLoaderManager
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void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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{
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@ -53,4 +53,4 @@ extern u32 position_matrix_index[4];
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// VB_HAS_X. Bitmask telling what vertex components are present.
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extern u32 g_current_components;
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}
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} // namespace VertexLoaderManager
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@ -102,7 +102,7 @@ struct Normal_Index_Indices3
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static const int size = sizeof(I) * 3;
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};
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}
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} // namespace
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void VertexLoader_Normal::Init()
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{
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