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Frontends: Migrate logs over to fmt
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@ -427,7 +427,7 @@ void NetPlayDialog::OnStart()
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const auto game = FindGameFile(m_current_game_identifier);
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if (!game)
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{
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PanicAlertT("Selected game doesn't exist in game list!");
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PanicAlertFmtT("Selected game doesn't exist in game list!");
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return;
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}
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@ -876,7 +876,7 @@ void NetPlayDialog::OnMsgStartGame()
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if (auto game = FindGameFile(m_current_game_identifier))
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client->StartGame(game->GetFilePath());
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else
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PanicAlertT("Selected game doesn't exist in game list!");
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PanicAlertFmtT("Selected game doesn't exist in game list!");
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}
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UpdateDiscordPresence();
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});
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@ -1099,7 +1099,7 @@ void NetPlayDialog::LoadSettings()
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}
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else
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{
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WARN_LOG(NETPLAY, "Unknown network mode '%s', using 'fixeddelay'", network_mode.c_str());
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WARN_LOG_FMT(NETPLAY, "Unknown network mode '{}', using 'fixeddelay'", network_mode);
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m_fixed_delay_action->setChecked(true);
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}
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}
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