From ffddfd8662bda4fedcfcc8cad73f02bd7a522925 Mon Sep 17 00:00:00 2001 From: degasus Date: Sat, 22 Dec 2012 17:30:13 +0100 Subject: [PATCH] do only invalid hashes instead of all textures on loading this is a hack, but only the gpu thread is allowed to call ogl commands suggestion: create an unused texture cache, so we can move all textures there --- Source/Core/VideoCommon/Src/MainBase.cpp | 2 +- Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 12 ++++++++++++ Source/Core/VideoCommon/Src/TextureCacheBase.h | 1 + 3 files changed, 14 insertions(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/Src/MainBase.cpp b/Source/Core/VideoCommon/Src/MainBase.cpp index b5e72b1d8d..6e0fb530db 100644 --- a/Source/Core/VideoCommon/Src/MainBase.cpp +++ b/Source/Core/VideoCommon/Src/MainBase.cpp @@ -203,7 +203,7 @@ void VideoBackendHardware::DoState(PointerWrap& p) // Clear all caches that touch RAM // (? these don't appear to touch any emulation state that gets saved. moved to on load only.) - TextureCache::Invalidate(); + TextureCache::InvalidateHashes(); VertexLoaderManager::MarkAllDirty(); } } diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 7c47c35bb6..2bcaead19c 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -72,6 +72,18 @@ void TextureCache::Invalidate() textures.clear(); } +// this function is dirty hack to work around a OGL bug. +// it is only used on loading states. It will work for normal textures, +// but for efb2ram, it wouldn't be checked. So there may be glitches on loading +void TextureCache::InvalidateHashes() +{ + TexCache::iterator + iter = textures.begin(), + tcend = textures.end(); + for (; iter != tcend; ++iter) + iter->second->hash = TEXHASH_INVALID; +} + TextureCache::~TextureCache() { Invalidate(); diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.h b/Source/Core/VideoCommon/Src/TextureCacheBase.h index 4ef3b8a985..4d7124f215 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.h +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.h @@ -106,6 +106,7 @@ public: static void Cleanup(); static void Invalidate(); + static void InvalidateHashes(); static void InvalidateRange(u32 start_address, u32 size); static void MakeRangeDynamic(u32 start_address, u32 size); static void ClearRenderTargets(); // currently only used by OGL