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Common: Add Random utilities
This makes it easier to generate random numbers or fill a buffer with random data in a cryptographically secure way. This also replaces existing usages of RNG functions in the codebase: * <random> is pretty hard to use correctly, and std::random_device does not give enough guarantees about its results (it's implementation-defined, non cryptographically secure and could be deterministic on some platforms). Doing things correctly is error prone and verbose. * rand() is terrible and should not be used especially in crypto code.
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@ -142,6 +142,7 @@
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="QoSSession.h" />
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<ClInclude Include="Random.h" />
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<ClInclude Include="Result.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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@ -206,6 +207,7 @@
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<ClCompile Include="PcapFile.cpp" />
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="QoSSession.cpp" />
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<ClCompile Include="Random.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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<ClCompile Include="SettingsHandler.cpp" />
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<ClCompile Include="StringUtil.cpp" />
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@ -250,4 +252,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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