Attempt to move mixer to audio common, it's a bit more complicated than I expected

so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-03-26 09:29:14 +00:00
parent d7038fea17
commit fff663e8c7
35 changed files with 386 additions and 619 deletions

View File

@ -18,16 +18,18 @@
#include <string.h>
#include "AOSoundStream.h"
#include "Mixer.h"
#if defined(HAVE_AO) && HAVE_AO
void AOSound::SoundLoop()
{
uint_32 numBytesToRender = 256;
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.rate = m_mixer->GetSampleRate();
format.byte_format = AO_FMT_LITTLE;
device = ao_open_live(default_driver, &format, NULL /* no options */);
@ -43,14 +45,21 @@ void AOSound::SoundLoop()
while (!threadData)
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
soundCriticalSection->Leave();
soundSyncEvent->Wait();
soundCriticalSection.Leave();
if (! threadData)
soundSyncEvent.Wait();
}
ao_close(device);
device = NULL;
ao_shutdown();
}
void *soundThread(void *args)
@ -63,34 +72,28 @@ bool AOSound::Start()
{
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
soundSyncEvent = new Common::Event();
soundSyncEvent->Init();
soundCriticalSection = new Common::CriticalSection(1);
soundSyncEvent.Init();
thread = new Common::Thread(soundThread, (void *)this);
return true;
}
void AOSound::Update()
{
soundSyncEvent->Set();
soundSyncEvent.Set();
}
void AOSound::Stop()
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
threadData = 1;
soundSyncEvent->Set();
soundCriticalSection->Leave();
soundSyncEvent->Shutdown();
delete soundCriticalSection;
delete thread;
delete soundSyncEvent;
soundSyncEvent.Set();
soundCriticalSection.Leave();
delete thread;
thread = NULL;
soundSyncEvent.Shutdown();
ao_close(device);
device = NULL;
ao_shutdown();
}
#endif

View File

@ -30,8 +30,8 @@ class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
Common::Thread *thread;
Common::CriticalSection *soundCriticalSection;
Common::Event *soundSyncEvent;
Common::CriticalSection soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
@ -42,9 +42,8 @@ class AOSound : public SoundStream
short realtimeBuffer[1024 * 1024];
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
AOSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~AOSound() {}
virtual bool Start();
@ -63,14 +62,10 @@ public:
virtual void Update();
virtual int GetSampleRate() {
return sampleRate;
}
#else
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
AOSound(CMixer *mixer) :
SoundStream(mixer) {}
#endif
};

View File

@ -0,0 +1,51 @@
#include "AudioCommon.h"
#include "Mixer.h"
#include "AOSoundStream.h"
#include "DSoundStream.h"
#include "NullSoundStream.h"
namespace AudioCommon {
SoundStream *InitSoundStream(std::string backend, CMixer *mixer) {
if (!mixer) {
mixer = new CMixer();
}
if (backend == "DSound") {
if (DSound::isValid())
soundStream = new DSound(mixer, g_dspInitialize.hWnd);
}
else if (backend == "AOSound") {
if (AOSound::isValid())
soundStream = new AOSound(mixer);
}
else if (backend == "NullSound") {
soundStream = new NullSound(mixer);
}
else {
PanicAlert("Cannot recognize backend %s", backend.c_str());
return NULL;
}
if (soundStream) {
if (!soundStream->Start()) {
PanicAlert("Could not initialize backend %s, falling back to NULL",
backend.c_str());
delete soundStream;
soundStream = new NullSound(mixer);
soundStream->Start();
}
}
else {
PanicAlert("Sound backend %s is not valid, falling back to NULL",
backend.c_str());
delete soundStream;
soundStream = new NullSound(mixer);
soundStream->Start();
}
return soundStream;
}
} // Namespace

View File

@ -0,0 +1,18 @@
#ifndef _AUDIO_COMMON_H
#define _AUDIO_COMMON_H
#include "Common.h"
#include "pluginspecs_dsp.h"
#include "SoundStream.h"
class CMixer;
extern DSPInitialize g_dspInitialize;
extern SoundStream *soundStream;
namespace AudioCommon {
SoundStream *InitSoundStream(std::string backend, CMixer *mixer = NULL);
} // Namespace
#endif // AUDIO_COMMON

View File

@ -19,7 +19,7 @@
#include <dxerr.h>
#include "DSoundStream.h"
extern bool log_ai;
//extern bool log_ai;
bool DSound::CreateBuffer()
{
@ -114,7 +114,7 @@ void DSound::SoundLoop()
{
if (numBytesToRender > sizeof(realtimeBuffer))
PanicAlert("soundThread: too big render call");
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
currentPos = ModBufferSize(lastPos + numBytesToRender);
totalRenderedBytes += numBytesToRender;

View File

@ -64,12 +64,10 @@ class DSound : public SoundStream
DWORD dwSoundBytes);
public:
DSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
DSound(int _sampleRate, StreamCallback _callback, void *_hWnd) :
SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
DSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) {}
DSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~DSound() {}
virtual bool Start();
@ -81,8 +79,8 @@ public:
#else
public:
DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
SoundStream(_sampleRate, _callback) {}
DSound(CMixer *mixer, void *hWnd = NULL) :
SoundStream(mixer) {}
#endif
};

View File

@ -0,0 +1,160 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This queue solution is temporary. I'll implement something more efficient later.
#include <queue> // System
#include "Thread.h" // Common
#include "Mixer.h"
#include "FixedSizeQueue.h"
#include "AudioCommon.h"
void CMixer::Mix(short *samples, int numSamples)
{
// silence
memset(samples, 0, numSamples * 2 * sizeof(short));
if (g_dspInitialize.pEmulatorState) {
if (*g_dspInitialize.pEmulatorState != 0)
return;
}
Premix(samples, numSamples);
push_sync.Enter();
int count = 0;
while (m_queueSize > queue_minlength && count < numSamples * 2) {
int x = samples[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
samples[count++] = x;
sample_queue.pop();
x = samples[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
samples[count++] = x;
sample_queue.pop();
m_queueSize-=2;
}
push_sync.Leave();
}
void CMixer::PushSamples(short *samples, int num_stereo_samples)
{
if (!soundStream)
return;
if (m_queueSize == 0)
{
m_queueSize = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
#ifdef _WIN32
if (GetAsyncKeyState(VK_TAB))
return;
#endif
// Write Other Audio
if (m_throttle) {
/* This is only needed for non-AX sound, currently directly
streamed and DTK sound. For AX we call SoundStream::Update in
AXTask() for example. */
while (m_queueSize > queue_maxlength / 2) {
// Urgh.
if (g_dspInitialize.pEmulatorState) {
if (*g_dspInitialize.pEmulatorState != 0)
return;
}
soundStream->Update();
Common::SleepCurrentThread(0);
}
push_sync.Enter();
while (num_stereo_samples)
{
acc += m_sampleRate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(samples++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(samples++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (m_mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (m_mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
m_queueSize += 2;
}
push_sync.Leave();
}
}

View File

@ -0,0 +1,67 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MIXER_H
#define _MIXER_H
#include "FixedSizeQueue.h"
// On real hardware, this fifo is much, much smaller. But timing is also
// tighter than under Windows, so...
#define queue_minlength 1024 * 4
#define queue_maxlength 1024 * 28
class CMixer {
public:
CMixer() : m_sampleRate(48000),m_bits(16),m_channels(2), m_mode(2), m_HLEready(false) {}
// Called from audio threads
void Mix(short *sample, int numSamples);
// Called from main thread
void PushSamples(short* samples, int num_stereo_samples);
virtual void Premix(short *samples, int numSamples) {}
int GetSampleRate() {return m_sampleRate;}
void SetThrottle(bool use) { m_throttle = use;}
// FIXME do we need this
bool IsHLEReady() { return m_HLEready;}
void SetHLEReady(bool ready) { m_HLEready = ready;}
//////
protected:
int m_sampleRate;
int m_bits;
int m_channels;
int m_mode;
bool m_HLEready;
int m_queueSize;
bool m_throttle;
private:
Common::CriticalSection push_sync;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
};
#endif

View File

@ -23,8 +23,7 @@
class NullSound : public SoundStream
{
public:
NullSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
NullSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~NullSound() {}
@ -35,7 +34,8 @@ public:
virtual bool Start() { return true; }
virtual void Update() {
(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
m_mixer->Mix(NULL, 256 >> 2);
//(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
}
};

View File

@ -5,6 +5,8 @@ Import('env')
files = [
'AOSoundStream.cpp',
'WaveFile.cpp',
'Mixer.cpp',
'AudioCommon.cpp',
]
env_audiocommon = env.Clone()

View File

@ -19,32 +19,27 @@
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
#include "Mixer.h"
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
CMixer *m_mixer;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0) {}
virtual ~SoundStream() { delete m_mixer;}
static bool isValid() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() const { return sampleRate; }
static bool isValid() { return false; }
virtual CMixer *GetMixer() const { return m_mixer; }
virtual bool Start() { return false; }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
};
#endif