Attempt to move mixer to audio common, it's a bit more complicated than I expected

so please check I didn't break anything in hle



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-03-26 09:29:14 +00:00
parent d7038fea17
commit fff663e8c7
35 changed files with 386 additions and 619 deletions

View File

@ -18,16 +18,18 @@
#include <string.h>
#include "AOSoundStream.h"
#include "Mixer.h"
#if defined(HAVE_AO) && HAVE_AO
void AOSound::SoundLoop()
{
uint_32 numBytesToRender = 256;
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.rate = m_mixer->GetSampleRate();
format.byte_format = AO_FMT_LITTLE;
device = ao_open_live(default_driver, &format, NULL /* no options */);
@ -43,14 +45,21 @@ void AOSound::SoundLoop()
while (!threadData)
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
soundCriticalSection->Leave();
soundSyncEvent->Wait();
soundCriticalSection.Leave();
if (! threadData)
soundSyncEvent.Wait();
}
ao_close(device);
device = NULL;
ao_shutdown();
}
void *soundThread(void *args)
@ -63,34 +72,28 @@ bool AOSound::Start()
{
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
soundSyncEvent = new Common::Event();
soundSyncEvent->Init();
soundCriticalSection = new Common::CriticalSection(1);
soundSyncEvent.Init();
thread = new Common::Thread(soundThread, (void *)this);
return true;
}
void AOSound::Update()
{
soundSyncEvent->Set();
soundSyncEvent.Set();
}
void AOSound::Stop()
{
soundCriticalSection->Enter();
soundCriticalSection.Enter();
threadData = 1;
soundSyncEvent->Set();
soundCriticalSection->Leave();
soundSyncEvent->Shutdown();
delete soundCriticalSection;
delete thread;
delete soundSyncEvent;
soundSyncEvent.Set();
soundCriticalSection.Leave();
delete thread;
thread = NULL;
soundSyncEvent.Shutdown();
ao_close(device);
device = NULL;
ao_shutdown();
}
#endif