2970 Commits

Author SHA1 Message Date
1cea31c75a Merge pull request #13580 from LillyJadeKatrin/retroachievements-de-bug-debug
Fix debugger disabled bug
2025-04-23 23:28:19 -05:00
022bc3bf8d Fix debugger disabled bug
Fixing an oversight: this was causing the debugger to be disabled if achievements were disabled but hardcore mode was still enabled in the .ini. This fix properly checks for hardcore state via AchievementManager which takes both settings into account.
2025-04-23 22:57:35 -04:00
e751235574 DolphinQt: Remove unused variables from AdvancedPane.h
Small oversight from #13422.
2025-04-23 12:32:12 +02:00
bf554edfe0 linter: Add and apply new formatting rules
New rules:
`InsertNewlineAtEOF: true`
`RemoveSemicolon: true`
`RequiresClausePosition: WithPreceding`
2025-04-23 11:19:57 +02:00
2c54ee94c1 linter: Apply clang-format 19.1 formatting
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
2025-04-23 11:19:20 +02:00
4773a6f323 Add a GUI option to select a bluetooth device 2025-04-23 02:19:28 +02:00
826625c7be Merge pull request #13422 from jordan-woyak/adv-tooltips
DolphinQt: Use tooltips on Advanced tab.
2025-04-22 19:27:21 -04:00
258fc1b209 Merge pull request #12949 from LillyJadeKatrin/retroachievements-new-dev-branch
RetroAchievements - Dev Branch Refactor
2025-04-21 14:08:40 -04:00
8d94d25203 Implement Triforce ID parsing 2025-04-21 22:05:25 +10:00
71f654cdc4 Add Triforce platform and preliminary boot.id parsing 2025-04-21 22:05:25 +10:00
494e2c05c2 Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
056b0339be Merge pull request #13496 from TryTwo/PR_GameSettings_Fix
Game config settings: Show global value when no game setting exists.
2025-04-18 15:56:59 -05:00
a96c935c1c Added modified achievements confirmation
Added a line to the close game confirmation dialog to tell the dev if there are unsaved modifications to the achievement assets.
2025-04-16 17:01:22 -04:00
90a4be4b36 Add RAIntegration event handler
Some refactoring done to hardcore toggling so that it's more readily available for the toggle hardcore event.
2025-04-13 13:36:15 -04:00
9caa02493d Add RetroAchievements development menu
When the menu exists, it replaces the Achievements action in the Tools menu.
2025-04-13 08:06:00 -04:00
36c7e7f3c7 Load RA_Integration.DLL at init if present 2025-04-13 08:05:59 -04:00
cab5bc5680 Update rcheevos submodule to newest master 2025-04-13 08:05:59 -04:00
6ad267017c Refactor AchievementBox to const pointer
Not sure when or why this became necessary but it works.
2025-04-13 08:05:59 -04:00
2c20d5dcd9 GameList: Ignore non-left double-clicks
Don't start a game when a double-click is triggered by a mouse button
other than the left button.

Fixes https://bugs.dolphin-emu.org/issues/12272.
2025-04-12 16:17:04 -07:00
91380258a1 GameConfig Settings: If no game setting exists for a certain option, then show the global setting value. Previously showed the default value if the game setting didn't exist. 2025-04-07 20:41:46 -07:00
b306d00d5d DolphinQt/AudioPane: Fix Audio backend dropdown not using translated names 2025-04-06 05:09:23 +02:00
7dc27753e2 CoreTiming: Add a setting to use Common::PrecisionTimer. 2025-04-03 15:48:51 -05:00
877864c23a Improve Performance of Granular Buffering + User Adjustable Buffer Size 2025-04-01 18:17:21 -04:00
4533605c03 DolphinQt: Update tooltips for ImmediateXFB, VBISkip, SkipPresentingDuplicateFrames interaction clarity. 2025-03-30 20:55:26 -05:00
920f940ad0 DolphinQt: Don't toggle GFX_HACK_SKIP_DUPLICATE_XFBS when GFX_HACK_IMMEDIATE_XFB or GFX_HACK_VI_SKIP are enabled. 2025-03-30 20:51:20 -05:00
1b85da9b85 Merge pull request #13471 from Nitch2024/CTRL+G
[Debugger] CTRL+G support in code and memory view
2025-03-30 15:39:54 +02:00
1b87ea83e6 [Debugger] CTRL+G support in code and memory view 2025-03-29 12:43:15 -07:00
f00b7d39f0 Merge pull request #13465 from TryTwo/PR_Bugfix
AudioPanel Bugfix
2025-03-28 19:56:36 -04:00
efd993f382 AudioPanel bugfix: Forgot to wrap an optional slider in a conditional. 2025-03-28 15:50:24 -07:00
4c727a84c5 Merge pull request #13456 from jordan-woyak/mapping-window-blank-square-fix
DolphinQt: Fix blank square in MappingWindow's top-left corner.
2025-03-28 18:44:32 -04:00
e0032b3e2c Merge pull request #13122 from TryTwo/PR_Audio_Configs
AudioPanel: Refactor to use Config system.
2025-03-28 14:52:54 -04:00
cb24821dcc Merge pull request #13217 from cristian64/extract_gecko_creator_name
DolphinQt: Extract creator name from code name in Gecko codes.
2025-03-27 12:26:47 -04:00
e5608c6ca5 ConfigControl fix: Add invalid index check to ConfigComplexChoice. Resolve with a default index that can be set.
If more control is needed,  it could be changed to allow multiple states to point to the same index.
2025-03-26 13:15:57 -07:00
896b4bb1fa AudioPanel: Refactor to use Config system. Some options were changed to a different format, for easier compatibility.
Removed VolumeChanged signal, as ConfigChanged will trigger what is needed.

Only applies UpdateSoundStream to things that can change during emulation.

Settings::SetVolume might no longer be used, but left it in.
2025-03-26 12:26:01 -07:00
1ecd6fbc9b Move variables to inner scope 2025-03-26 18:21:46 +01:00
849d8b7dae DolphinQt: Fix blank square in MappingWindow's top-left corner. 2025-03-25 20:52:29 -05:00
d2cc6760a0 Use Common::ToUnderlying 2025-03-25 21:25:46 +01:00
eb84b0fb9b Merge pull request #13442 from TryTwo/PR_CodeWidget_Layout_Tweak
Debugger CodeWidget: Small layout tweak
2025-03-25 13:19:02 -04:00
e34907025d Add numeric label support to assembler 2025-03-24 18:59:32 -07:00
6d8ba94e4c DolphinQt: Extract creator name from code name in Gecko codes.
Gecko codes in Dolphin feature a dedicated field for the creator of the
cheat code. When saved into the INI file, the code name and the creator
name are concatenated, and then inserted in the `[Gecko]` section:

```ini
[Gecko]
$<cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
$<other cheat code name> [<creator>]
<code line 1>
<code line 2>
<code line 3>
<...>
```

On the other hand, enabled codes are listed under the `[Gecko_Enabled]`
section, but in this case the creator name is omitted from the line:

```ini
[Gecko_Enabled]
$<cheat code name>
$<other cheat code name>
```

Having the creator name in the `[Gecko]` section but not in the
`[Gecko_Enabled]` section is arguably not ideal, but this is legacy
behavior in Dolphin.

The **Cheat Code Editor** dialog is not acknowledging this subtle
behavior in Dolphin: the cheat code name and the creator name *can* be
both inserted in the name field. This issue manifests as an inconsistent
state where a Gecko code that *appears* to be enabled has no effect when
the game is launched.

As part of this fix, the creator name (if present) is now moved into the
dedicated creator field before the code is stored internally.

Test plan:

- Right-click on any game and open the **Properties** dialog.
- Switch to the **Gecko Codes** tab.
- Press the **Add New Code...** button.
- In the **Cheat Code Editor** dialog:
  - Enter `This is a test [Jane Doe]` in the **Name:** field.
  - Enter `01234567 00000000` in the **Code:** field.
  - Press **Save**.
- Observe that the newly added code is now in the list, and *appears* to
  be enabled.
- Close the **Properties** dialog.
- Right-click on the same game and open the **Properties** dialog again.

**Without** the fix, the newly added code, while still on the list, has
been inadvertently disabled (it was never really enabled!).

**With** the fix, the newly added code is the list and remains enabled.

This fixes https://bugs.dolphin-emu.org/issues/13695.
2025-03-23 21:37:23 +00:00
0b128badae DolphinQt: Fix unresponsive hotkeys during framestep overlay move
Fix the following bug:

* Have a moveable ImGui overlay enabled, such as the Statistics window.
* Pause the game.
* Click and hold on the overlay's title bar as if you were going to move
  it. Because the screen isn't updating while the game is paused, you
  won't be able to actually move the overlay.
* Press the Frame Advance hotkey several times until it stops
  responding.

At this point emulation hotkeys are no longer responsive. This can be
resolved by selecting Play from the toolbar or menu, or selecting Frame
Advance from the menu a couple times, but it's annoying and not obvious
what's gone wrong or how to fix it.

Why the bug is happening:

* Doing a framestep while clicking on the overlay title bar causes ImGui
  to set IO.WantCaptureKeyboard to true, indicating that ImGui is
  requesting Dolphin ignore any keyboard events while the overlay is
  being interacted with.
* Dolphin complies with this request, causing
  Host_UIBlocksControllerState to return true and thus setting the input
  gate to ignore input.
* IO.WantCaptureKeyboard is only updated when ImGui::NewFrame() is
  called, which only happens at the end of each present. It thus remains
  true indefinitely since the game paused after the last framestep, and
  so Dolphin ignores any hotkeys such as the framestep or play keys.

The fix:

Ignore IO.WantCaptureKeyboard when the game is paused. ImGui can't
meaningfully capture input anyway when the game is paused, so this
shouldn't cause any problems elsewhere.

Once async presentation is implemented we'll want to revert this change,
both because it'll become unnecessary and because ImGui will be able to
do stuff while paused and so suppressing emulation hotkeys will actually
be useful.
2025-03-23 14:36:58 -07:00
ad3650abfc Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
178462e10f Merge pull request #13385 from Tilka/sp2_ad16
Fix AD16 and make SP2 configurable
2025-03-23 15:20:45 -04:00
9b0471532c Merge pull request #13368 from jordan-woyak/anisotropic-filtering
Use Game Requested Anisotropic Filtering
2025-03-23 15:17:24 -04:00
2da255d8cd Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
2025-03-23 15:12:28 -04:00
e93f0de8a4 Merge pull request #13295 from jordan-woyak/controller-emu-cleanup
InputCommon/ControllerEmu: Break out functionality of EmulatedController to eliminate redundant members.
2025-03-23 15:12:06 -04:00
d03f9032c1 Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures 2025-03-22 14:53:02 -05:00
b0867c1602 CodeWidget: Layout tweak. Give left-side widgets more vertical space by moving the address bar out of the way. Align things better. 2025-03-21 09:55:52 -07:00
561aee7707 Config: Expose Default and 1x Anisotropic Filtering setting. 2025-03-17 20:46:24 -05:00
4b711e1e0a DolphinQt: Allow ConfigComplexChoice to handle DefaultState values. 2025-03-17 20:46:24 -05:00