429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
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VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
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Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
c9e61a79b7
Video: Fix Post Process shader options issues
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-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
e92f8fcbb4
Remove old GCC version workarounds
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The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
adf4089276
Fix video output having small black borders all the times
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To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
8c3dc5b0d6
VideoCommon: update pipeline version for RenderState change
2023-06-03 14:52:31 -05:00
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
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VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
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VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
db712772b7
Add compression option for texture dumps.
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
810eb70f0e
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
4db186f9ff
Common/JitRegister: Move interface into Common namespace
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Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
07ed932a09
Common/LinearDiskCache: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
784a216927
Common/MathUtil: Move IntLog2 into MathUtil namespace
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Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
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Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
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Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
e4caace6bb
Common/IniFile: Move interface into Common namespace
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Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
678c93589a
Resolve [-Wclass-memaccess]
2023-04-12 03:59:57 -05:00
e101f7f6ae
VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path
2023-04-08 02:54:00 -05:00
1312624e05
Resolve [-Wshadow]
2023-04-06 19:25:26 -05:00
192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode().
2023-04-05 20:09:32 +02:00
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
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Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
0888c93d48
Common: Move FPU-related helpers into Common namespace
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Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
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Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset
2023-03-20 20:59:38 +01:00
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary.
2023-03-20 00:41:16 +01:00
069280ddc6
HW/VideoInterface: Refactor to class.
2023-03-11 12:50:35 +01:00
b7db2510ef
Don't discard ConfigChanged callback handle
2023-03-06 00:12:26 +13:00
bf079d6d3a
[[unlikely]] ASSERT
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and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
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Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
9cdc0aca9b
Software: Fix "Auto-Adjust Window Size"
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This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
78428dd8db
Software: Fix crash on startup when using "Compile Shaders Before Starting"
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When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.
Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
4a2d3c83c7
Software: Implement GetSurfaceInfo()
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Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.
Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.
Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
42cb3f3904
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
2023-03-01 12:11:04 -06:00