12814 Commits

Author SHA1 Message Date
dc220fa13d Jit64: merge ps_sel into fselx 2015-05-21 12:33:36 +02:00
05a55de08f Jit64: optimize ps_sum 2015-05-21 12:33:36 +02:00
6593ba7ecc XEmitter: add BLENDPS/BLENDPD 2015-05-21 12:33:36 +02:00
ece0ef4ca8 Jit64: add packed optimization to frsp 2015-05-21 12:33:36 +02:00
6b8ab5993a Jit64: make ForceSinglePrecision more versatile 2015-05-21 12:33:36 +02:00
9792976ee9 Jit64: fix ForceSinglePrecisionS/P
This bug never broke anything because of how these functions are used.
Fixing it should avoid some false dependencies though.
2015-05-21 12:33:36 +02:00
a7d753922d Interpreter: fix instruction table flags of frsp
frsp overwrites both ps0 and ps1 so frD is not an input. Regardless of
whether that's what the hardware does, it's what we do.
2015-05-21 12:33:36 +02:00
eb94e742f1 [AArch64] Implement block profiling.
This is time based block profiling unlike the ARMv7 core.
I would like to add cycle counter based block profiling like the ARMv7 core, but it first requires writing a kernel module to enable the counters to userland applications
2015-05-20 22:23:59 -05:00
3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
8dc2909c00 JitWindow: Add missing virtual destructor to HostDisassembler
HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
2015-05-20 14:22:29 +02:00
9ef1ca4141 Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
2015-05-20 14:22:28 +02:00
d91d935057 OGL: reimplement poke-color 2015-05-20 11:05:31 +02:00
c7bae5ad11 VideoCommon: Merge EFB pokes 2015-05-20 10:39:21 +02:00
ad6b522c3b XEmitter: fix L bit in VEX prefix 2015-05-20 09:34:27 +02:00
695a72c24c Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
22317ac74c Merge pull request #2417 from Tilka/vex
XEmitter: VEX-related cleanup

I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
ace0a6ec90 Merge pull request #2412 from Tilka/x64cpudetect
x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
b260500045 Merge pull request #2411 from Tilka/cosmetic
PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
c2c31086ae XEmitter: restructure WriteVEXOp wrappers 2015-05-17 18:44:56 +02:00
ae8efaa6a3 XEmitter: add VBLENDVPD and VCMPPD 2015-05-17 18:42:36 +02:00
18e9241637 XEmitter: rename WriteVex to WriteVEX 2015-05-17 09:35:53 +02:00
9e3f4df733 XEmitter: rename WriteRex to WriteREX 2015-05-17 09:35:53 +02:00
f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
562b9d4a9f VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
242f7d964d CustomTexture: prefetch all available textures 2015-05-16 15:12:07 +02:00
132ae5f457 Merge pull request #2349 from mathieui/remove-traversal-options-ui
Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
7f57e27a65 x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
1b01911c01 Jit64: indent far code because it looks nice 2015-05-14 19:12:58 +02:00
6c5e5cc7b8 PowerPC: clean up instruction tables 2015-05-14 19:12:54 +02:00
accefbf0a5 JitBase: small cleanup 2015-05-14 19:08:07 +02:00
5b023b83ec Jit64: rename twx to twX
We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
2074abbe86 Jit64: drop unused argument from SetFPRFIfNeeded 2015-05-14 19:08:05 +02:00
9723a4e2ed Interpreter: use IntDouble instead of casts 2015-05-14 18:59:05 +02:00
26a3eaf959 Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
e35148fe15 Merge pull request #2387 from lioncash/atomic
AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
df9b06d937 Fix building with PCH disabled. 2015-05-13 16:06:09 -05:00
3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
bdeb067597 Merge pull request #2402 from JosJuice/internal-title
Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
a6739c0960 Merge pull request #2386 from mathieui/irhotkeys
Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
0533ecde23 Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
3bea58e4f8 Merge pull request #2401 from lioncash/typo
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
5bbaa85f25 Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
4f8b72ca8b WII_IPC_HLE_Device_hid: Fix a function name typo 2015-05-11 09:45:10 -04:00
af2daf6c5c WiiConfigPane: Handle switch cases explicitly
Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00