e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
d60cc373d1
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
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This reverts commit d0301ca89d
.
Conflicts:
.gitignore
2013-01-24 16:11:07 +01:00
2db0c4270e
Fix a potential memory leak on non-windows systems.
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Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
621204f3e8
Fix switching from the different rasterizers
2013-01-19 02:18:39 -06:00
ff9ba67773
Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
2013-01-19 00:51:14 -06:00
8cf3ea3eea
GetTextureBGRA()'s 'width' and 'height' parameters should be unsigned.
2013-01-14 16:29:52 -05:00
5dbc3b3219
replace this->Bind with Bind
2013-01-13 03:33:11 -06:00
eca93c4c19
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
304814e7cc
Video_Software: Implement proper RGBA8 texture loading from tmem.
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
876eee5e60
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
2013-01-08 18:16:48 +01:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
64afbade33
Fix 4 warnings on OSX
2012-12-30 04:32:37 -06:00
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
49ed752126
This line in SWRenderer has been wrong ever since the beginning.
2012-12-30 02:12:31 -06:00
b4f30e549e
Missed a precision qualifier in a HWRasterizer shader.
2012-12-29 21:50:07 -06:00
193056493a
also use shaderCaches in rasterFont
2012-12-28 00:52:44 +01:00
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
2d4c3c7c91
Beautify some tabs.
2012-12-26 10:33:45 -06:00
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:28 -06:00
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
6f21f5eb34
Video_Software: Implement texture preloading
2012-11-03 15:41:41 +01:00
54947b1e22
Video_Software: Some more debugging logs.
2012-08-31 21:30:12 +02:00
3d56ce18fb
Video_Software: Fix moar stuff
2012-08-31 20:49:59 +02:00
49d1da5e7e
Video_Software: Fix stuff.
2012-08-27 23:51:35 +02:00
d734a5b486
More debugging logs for RDilux
2012-08-27 00:57:17 +02:00
87d8feb53d
Video_Software: Add some debugging logs for PE perf queries
2012-08-26 20:26:10 +02:00
4607ebea2a
Video_Software: Fix a small issue that prevented perf queries from working at all.
2012-08-26 20:26:10 +02:00
26de63a8cd
Video_Software: Implement PE pixel metrics
2012-08-26 20:26:10 +02:00
a81631b58e
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
...
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
2012-05-26 13:09:38 +10:00
6ee6d0088a
Merge branch 'zfreeze-new'
2012-03-29 23:02:27 +02:00
56b1373baf
Remove scons-related files
2012-03-25 12:55:02 -07:00
f7423a0a4f
Merge branch 'master' into wxw3-update
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Conflicts:
Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
c5d746f3d8
remove scons files from VS projects
2012-03-18 06:41:12 -07:00
c3d13b048c
build against wxWidgets3 from Externals on Windows.
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use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
b0f75f17ae
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
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For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
9276b76fbc
VideoSoftware: Implement zfreeze (GXSetCoPlanar).
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Fixes Mario Golf: Toadstool Tour's menus.
Reference:
The OpenGL extension SGIX_reference_plane seems to provide the same functionality:
http://www.opengl.org/registry/specs/SGIX/reference_plane.txt
2012-03-02 18:43:44 +01:00
dabb35afce
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
837375a13d
Last major UI change before release.
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- Moved display related options in the "Display" tab from the general config to the gfx config, renamed the tab to "Interface"
- Moved Wiimote related options in the "Wii" tab from the general config to the wiimote config
- Moved various other options to more appropriate places ("Set Console as NTSC-J", "Skip GC BIOS"
- Dropped "Window Size" adjustment
- Now displaying a warning if one tries to enable software rendering
- Other minor changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7577 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-02 19:32:34 +00:00
a779b92a09
Remove configuration profile support.
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I.e. revert most of the video configuration dialog changes since r7483.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00