15b8ac64ef
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
f693488c8a
InputConfigDiag: Save the configuration when pressing "OK"
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This fixes a common UI complaint of the control dialog UI.
Also, don't close the dialog if we have an error with the expression.
2013-07-22 03:19:38 -04:00
bc17798ef2
InputConfigDiag: Add a simple error status label
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This tells you what you did wrong at a high level if you messed up.
2013-07-22 03:19:22 -04:00
3c7f223aa1
Add "Q" / "E" as freelook keybindings
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To move the view up and down.
2013-07-22 00:14:42 -04:00
52482115e1
Move in-game keybinding handling to a central location
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Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
e742b32c65
Drag and drop.
2013-07-21 22:25:26 -04:00
4981b7cdd3
VertexShaderManager: Make ProjectionHack private
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There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
481c081db3
Merge branch 'possibly-useful-netplay-changes'
2013-07-21 13:33:14 -04:00
82f7b20b91
There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
2013-07-21 12:00:20 +00:00
83a79c28ca
Continuation of the previous commit. I missed a integer.
2013-07-21 11:27:26 +00:00
6194234a54
Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
2013-07-21 11:17:21 +00:00
fec641d14a
X11: Don't do a round-trip to the server to figure out our size on configure
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Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
01ff85506d
X11: Don't use a client event as a wrapper for XMoveResizeWindow
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Simply configure the window from here
2013-07-21 01:59:40 -04:00
ca97b10dda
Actually link to XI2
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No idea how this was working before
2013-07-21 01:59:40 -04:00
bd7ca7625b
Fix up last commit
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I forgot to git add this change.
2013-07-21 00:51:07 -04:00
fe2fe8b6cc
Clean up all the GetName methods for XInput2 controls.
2013-07-20 13:58:02 -08:00
9fbc5ff27c
Add X11 XInput2 input plugin, including MPX and with support for axis controls.
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Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
41fe2e1466
Don't sync dual core setting in netplay.
2013-07-20 13:20:14 -04:00
96219df4fd
Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.
2013-07-19 22:58:33 -04:00
e4767aec55
Sync some important settings with server during netplay.
2013-07-19 18:48:27 -04:00
919e54c695
Automatically connect the appropriate controllers for netplay.
2013-07-19 15:53:20 -04:00
0e1efd7d38
Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
2013-07-19 15:01:04 -04:00
2e92e3814e
[Android] Tiny cleanup regarding method indentation in GameListAdapter.
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getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
a3e289e802
[ARM] Reenable FMRX, it seems to work fine.
2013-07-17 04:29:17 -05:00
86826b28dc
[ARM] Implement LFD. Reorder VFP register allocation a bit.
2013-07-17 04:23:38 -05:00
dc66b3d474
Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
2013-07-17 04:22:47 -05:00
5147e5167b
[ARM] Implement xorx
2013-07-17 02:34:20 -05:00
b30a697355
[ARM] Disable mfmsr. Implement stb and subfx.
2013-07-17 02:25:21 -05:00
5899013876
[ARM] Implement MFTB
2013-07-17 01:35:07 -05:00
fc6e06cb72
[ARM] Implement mfmsr
2013-07-17 01:25:06 -05:00
bab3032185
On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
2013-07-16 22:20:18 -05:00
f4b414a9c1
Fix encoding issue with VADD(Integer)
2013-07-16 22:18:15 -05:00
a1b9a4dc5e
[Android] Oops. Keep the screenOrientation setting to landscape.
2013-07-16 09:08:41 -05:00
bd6218685f
[Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway.
2013-07-16 06:59:07 -05:00
d1baa8edd9
[Android] Change input configuration to a fragment.
2013-07-16 06:30:50 -05:00
ee26564c65
[Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users.
2013-07-16 05:43:45 -05:00
023922cd5b
[Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
2013-07-16 05:32:14 -05:00
fbd67325a6
[Android] If one wants to use Android Studio. They can import the folder themselves.
2013-07-16 03:47:45 -05:00
9123f58bd5
Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.
2013-07-16 01:22:25 -05:00
4c807fa7b4
Fix Device.h placement in VC++
2013-07-15 16:24:20 -04:00
c35916a3e5
Add .dff FIFO logs to the list of valid extensions in FolderBrowser.
2013-07-15 10:01:04 -04:00
0ba2594339
Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
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Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
13f30d1d1d
[Android] Simplify GameListFragment.Fill a little bit.
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Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
4e8c3b2f12
[Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
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- Added a basic function description.
- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.
- Made a variable for storing the entry name so getName() isn't called a bunch of times.
- Added some comments to explain some parts.
- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
c86480d082
[Android] Fix a null pointer exception.
2013-07-14 16:31:47 -05:00
ea146627e6
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
2013-07-13 18:42:04 -05:00
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
52cb398804
[Android] Actually push the library file to the correct location.
2013-07-13 10:32:23 -05:00
b64e882ba5
ExpressionParser: Parse fully qualified control names correctly
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Without clearing out the "accumulator" for the backtick parsing,
our control name was full of junk (the previous device name) causing
us to not correctly find the control.
Ensure that always we clear the "accumulator" string during backtick
parsing.
2013-07-12 13:26:09 -04:00
c52a583090
Removing reading of the emulated Wiimote state in the real Wiimote mode
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because
* the purpose of the emulated Wiimote state in the real Wiimote mode is to store the real Wiimote state rather than synchronise with an emulated Wiimote
2013-07-11 19:11:36 -04:00