Commit Graph

16026 Commits

Author SHA1 Message Date
01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
989cdc0929 Merge pull request #4505 from hthh/macos-likes-pbos
OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
d6cdf49769 VideoSoftware: Don't drop least significant bit of 5-bit blue channels 2016-12-14 23:56:06 +10:00
8b6f8892d6 TrampolineCache: Make constant constexpr 2016-12-14 04:43:32 -05:00
d0c54fe15e Jit64Util: Make constants constexpr 2016-12-14 04:43:31 -05:00
9c1ad3dde6 Jit64Base: Replace #defines with concrete constants 2016-12-14 04:43:31 -05:00
d010246af2 Jit64Base: Clean up casting
Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
1aff8c4eb1 BlockCache: Use const_cast 2016-12-14 04:43:30 -05:00
36c99df9f5 Jit: Move most x86-64-specific code out of JitCommon 2016-12-14 04:43:25 -05:00
5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
801d1d1876 OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
607ce40f0b OGL: Fix black screen when MSAA is enabled 2016-12-12 17:51:19 +10:00
863aeb383a Merge pull request #4509 from lioncash/assign
ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
6ed462a059 Merge pull request #4511 from lioncash/ac
AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
87f2a74c08 AudioCommon: Remove unnecessary headers
Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
993e029f75 Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
a0920afd5b Merge pull request #4500 from leoetlino/fileio-fix
IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
2016-12-09 17:48:21 -05:00
7a5bb46016 Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
b042377393 Merge pull request #4494 from lioncash/isoproperties
ISOProperties: Separate the filesystem tab out into its own class
2016-12-09 07:55:36 -05:00
af706efaef Vulkan: Fix viewport depth when depth clamp is unsupported 2016-12-09 22:45:10 +10:00
10c7e56689 IPC_HLE: Fix incorrect file path for IOCTL_SET_ATTR
We were reading the string from the wrong location…
2016-12-07 13:52:44 +01:00
31ccfffd38 Common: Add alignment header
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
431929fa1d Moved the Mic button of the GCPad to its own group.
This is needed to separate it from the GCPad input configuration dialog as it would be moved to its own dialog.
2016-12-05 18:09:23 -05:00
7192789c11 Merge pull request #4486 from stenzek/gl-minimize-assert
OGL: Fix assertion when minimizing window
2016-12-05 12:46:29 +01:00
ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
bff394ec8a Merge pull request #4489 from stenzek/vulkan-minor-fixes
Vulkan: Minor fixes
2016-12-05 12:19:49 +10:00
59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
5082a664c8 VertexLoaderX64: Avoid unchecked pointer cast. 2016-12-04 13:09:16 +01:00
21f3e97435 Jit64: Avoid pointer casts if possible. 2016-12-04 13:09:16 +01:00
f325d41def DSPJit: Use tmp register for pointer immediate.
PIE.
2016-12-04 13:09:16 +01:00
d26709f713 Jit64: Use ImmPtr for mtcrf.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
8189ef432b Jit64: Use ImmPtr for mcrxr.
Only a small overhead, but PIE compatible.
2016-12-04 13:09:16 +01:00
23c284c081 Jit64: Use ImmPtr for inst.OE handling.
A bit slower, but PIE compatible and *very* rarely.
2016-12-04 13:09:15 +01:00
8f97a24904 Vulkan: Enable GS instancing 2016-12-04 20:53:49 +10:00
9736198c3b Vulkan: Use explicit barriers instead of dependancies
At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion.
2016-12-04 20:10:13 +10:00
a475792163 Vulkan: Fix incorrect logic in readback preemption
This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured.
2016-12-04 20:10:13 +10:00
58978c1440 Vulkan: Faster path for decoding XFB data
Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first.
2016-12-04 20:10:13 +10:00
804cd0ff03 Vulkan: Move XFB encoding/decoding to TextureConverter 2016-12-04 20:10:13 +10:00
d67463e0a7 Vulkan: Simplify palette texture conversion 2016-12-04 20:10:13 +10:00
add638538b Vulkan: Combine PaletteTextureConverter and TextureEncoder classes 2016-12-04 20:10:13 +10:00
804af42ccc Vulkan: Support binding texel buffers in UtilityShaderDraw 2016-12-04 20:10:13 +10:00
e241ec6666 Vulkan: Implement StagingTexture2D on top of StagingBuffer
Greatly simplifies things, and we weren't using the linear texture
implementation anyway.
2016-12-04 20:10:13 +10:00
4bc0e14995 Vulkan: Use an enumeration to index pipeline layouts 2016-12-04 20:10:13 +10:00