Commit Graph

10250 Commits

Author SHA1 Message Date
033a349444 Merge pull request #1299 from comex/blr-opt-infinite-loop
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
2014-10-19 15:22:42 +11:00
615ebe7b67 Merge pull request #1298 from RachelBryk/netplay
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-19 15:20:38 +11:00
3782be15a3 Merge pull request #1309 from Stevoisiak/spellingFix
Minor spelling fix
2014-10-18 22:40:41 -04:00
97423d5ed8 D3D: Fixed anisotropic filtering.
This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
742f9c6b14 Merge pull request #1319 from lioncash/tas_vars
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
9df0fff7cc TASInputDlg: Apply m_ prefix to class member variables. 2014-10-18 00:37:13 -04:00
0d1f8527c7 Merge pull request #1297 from RisingFog/audio-dump-during-emulation
Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
c80ba8704c Merge pull request #1276 from RisingFog/flipped-audio-dump
Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
a5674bbe84 Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
2684c75c6e Merge pull request #1304 from FioraAeterna/fasterhash
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
15a4bccb73 Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
e86ff867fe Fixed minor typo 2014-10-17 17:26:56 -04:00
b78396847f D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial 2014-10-17 22:24:57 +02:00
ed5e698511 Minor spelling fix 2014-10-17 15:51:19 -04:00
73590b1323 Merge pull request #1266 from skidau/mmu-exram
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
4c2a542f1e Revert "FastMem: don't let the backpatcher hit the same location twice" 2014-10-16 21:39:15 -04:00
4e8cc952bb Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
67088a1834 Fix signed/unsigned comparison and unused variable warnings. 2014-10-16 17:03:49 -04:00
4134a0ad54 Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...) 2014-10-16 17:03:37 -04:00
1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
8f403696ea DriverDetails: mark intel buffer_storage bug as fixed 2014-10-16 22:51:32 +02:00
0f3194abc3 Get rid of netpad and just send the GCPadStatus in netplay. 2014-10-16 13:20:00 -04:00
9bdfd4a833 D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled 2014-10-16 18:27:43 +02:00
c5247673cd If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00
Fog
108087bb68 Flipped Wave File Channels
This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
3023abc1b5 Merge pull request #1285 from degasus/master
PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
f27aabd411 Merge pull request #1278 from lioncash/controller
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
002b9f7acd Merge pull request #1222 from FioraAeterna/backpatchchanges
FastMem: don't let the backpatcher hit the same location twice
2014-10-16 14:00:29 +11:00
fc774f0232 Merge pull request #1062 from zhuowei/master
Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
Fog
f2ed533841 Start/Stop Audio Dump During Emulation 2014-10-15 20:50:38 -04:00
bea68c95a4 D3D: Fixed uninitialized members of gx_state 2014-10-15 20:22:41 +02:00
21655dc61a D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
e7f8032d7d D3D: State cache now uses BitField to define packed render states 2014-10-15 20:22:40 +02:00
2e4667caaa D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
2014-10-15 20:22:39 +02:00
f434bd7d3f D3D: Implemented cache for dynamic render states 2014-10-15 20:22:39 +02:00
d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
b7b2074cc2 ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
2014-10-15 09:29:25 -04:00
8912315596 Merge pull request #1290 from lioncash/xfb
Fix XFB scaling in D3D
2014-10-15 14:09:33 +11:00
8ef21bc5e2 Merge pull request #1272 from RisingFog/sconfig-dump-frames
Move bDumpFrames to SConfig (and it's references)
2014-10-15 13:42:37 +11:00
9f5ea81ffe Merge pull request #1274 from lioncash/uninit
TASInputDlg: Fix some potential uninitialized variable warnings.
2014-10-15 13:25:52 +11:00
5a3f19aeaf Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
1227bd2ba6 PixelShaderGen: replace multiplication with shift
iirc both nvidia and i965 doesn't optimize this
2014-10-14 12:34:37 +02:00
8f61c6f239 Merge pull request #1243 from comex/warning-fixes
Misc / warning fixes
2014-10-14 01:14:26 -04:00
6650f8922d Merge pull request #1283 from FioraAeterna/removebats
MMU: disable BAT resolution
2014-10-14 01:14:14 -04:00
b93953250a TAS warning fixes: unused vars, shadowing, incorrect (unsigned) 2014-10-14 01:11:31 -04:00
5b8722b6f2 Don't pass u64 (which may be long long) to %lu.
A type-safe StringFromFormat sure would be nice...
2014-10-14 01:10:35 -04:00
d4e8e3a6a3 Properly handle the Wiimote speaker data format being unknown. 2014-10-14 01:10:35 -04:00
a27f5fe301 Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
47faf7c4fd Merge branch 'Remove-MMU-Speed-Hack-option' of https://github.com/skidau/dolphin into skidau-Remove-MMU-Speed-Hack-option
Conflicts:
	Source/Core/Core/PowerPC/Jit64/JitAsm.cpp
2014-10-14 01:08:20 -04:00
6ac2fcca61 MMU: disable BAT resolution
No known games, not even Wii MMU games like Cars 2 and Toy Story 3, use custom
BATs. This makes BAT resolution a waste of time. BAT handling could be
optimized significantly, but as long as nothing uses it, it's easier to just
disable it.

Should significantly improve performance in MMU-heavy games.
2014-10-13 22:04:03 -07:00