The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\
For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this.
This fixed "TimeSplitters: Future Perfect" broken in the Revision c2e6fdf09f and surely others games.
That happens because FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way.
I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same.
About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway.
Fixed Issue 3902
Well now the FIFO is 99.99% finished :)
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)
Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.
I was working with Skid_AU together, especially thanks for him.
Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
change all functions that do not modify the object to const
Conflicts:
Source/Core/Core/Src/HW/GCMemcard.cpp
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
memory cards that have gaps in the fst
Conflicts:
.gitignore
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>