Commit Graph

2316 Commits

Author SHA1 Message Date
OatmealDome
04b0ceedcd Android: Update copyright year in About dialog to 2024 2024-06-24 15:08:12 -04:00
Admiral H. Curtiss
9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
JosJuice
72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
JosJuice
962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
deReeperJosh
a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
Admiral H. Curtiss
3f0f5b3b4e
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
2024-06-15 15:25:40 +02:00
Dentomologist
c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
Admiral H. Curtiss
cd9521f293
Merge pull request #12807 from TacoTheDank/cleanupProguard
Android: Clean up ProGuard
2024-05-31 17:41:20 +02:00
TacoTheDank
51f4dfabc2 Android: Fix Gradle deprecation 2024-05-25 22:13:25 -04:00
TacoTheDank
5a6fbc4c57 Android: Clean up ProGuard 2024-05-25 21:56:19 -04:00
JosJuice
7a4740adf7 Android: Fix crash when no devices have outputs
Regression from 5171290bdb.
2024-05-20 21:36:00 +02:00
mitaclaw
0b04975c26 Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
mitaclaw
0df401b164 Core::IsRunning: Avoid Global System Accessor 2024-05-01 08:54:17 -07:00
OatmealDome
59c6739013
Merge pull request #12727 from Simonx22/android-dependencies-042024
Android: Update dependencies
2024-04-21 13:54:37 -04:00
Admiral H. Curtiss
a46ffc5d08
Merge pull request #12686 from JosJuice/android-remove-strikeout
Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
2024-04-20 23:34:05 +02:00
Simonx22
e4f97a2532 Android: Update dependencies 2024-04-20 17:53:11 +02:00
Admiral H. Curtiss
3a0720dd1f
Merge pull request #12681 from nlebeck/taskviewmodel-refactor
Refactor `TaskViewModel` to track task-related state in a single `MutableLiveData` instance
2024-04-13 01:42:12 +02:00
Admiral H. Curtiss
b623a36005
Merge pull request #12688 from JosJuice/android-alert-synchronize
Android: Fix race condition in displayAlertMsg
2024-04-13 01:40:30 +02:00
Admiral H. Curtiss
0c1a76398b
Merge pull request #12691 from mitaclaw/jit-profiling-restoration
JitCache: Software Profiling Restoration
2024-04-13 01:35:25 +02:00
mitaclaw
94712ea06f Android: Access Software JIT Profiling 2024-04-09 13:43:32 -07:00
mitaclaw
ee8bcf2ccc JitCache: Software Profiling Restoration
Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00
mitaclaw
eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Niel Lebeck
d7836efa1a Refactor TaskViewModel to track task-related state in a single MutableLiveData instance 2024-04-07 17:10:02 -07:00
mitaclaw
be27c4f877 NativeLibrary: Create displayToastMsg Method 2024-04-06 15:41:23 -07:00
JosJuice
9ca9d073df Android: Fix race condition in displayAlertMsg
It was possible for sAlertMessageLock.notify() to be called before
sAlertMessageLock.wait(), causing Dolphin to deadlock. In particular,
this was guaranteed to happen if displayAlertMsg was called from the UI
thread while the emulation activity is being destroyed, because
runOnUiThread runs the passed-in anonymous function immediately when
called from the UI thread.

By replacing Object.wait/Object.notify with Semaphore.acquire/
Semaphore.release, it no longer matters what order the methods are
called in.
2024-04-05 22:46:48 +02:00
JosJuice
eef71d50c3 Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
Because SettingViewHolder is used in RecyclerViews, we have to
explicitly unset STRIKE_THRU_TEXT_FLAG when we don't want it, otherwise
it might be left over from when the SettingViewHolder was representing
a different setting.
2024-04-05 20:14:41 +02:00
Admiral H. Curtiss
a2074a8583
Merge pull request #12645 from mitaclaw/ppc-symbols-signal
DolphinQt: A Ubiquitous Signal For When Symbols Change
2024-03-31 06:36:09 +02:00
JosJuice
fbc3539b4e
Merge pull request #12666 from Matt-Swift/master
Add tapserver BBA and Modem Adapter UI options to Android
2024-03-29 15:37:57 +01:00
mitaclaw
b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
Matt
39f5597089 Add tapserver BBA and Modem Adapter UI config to Android
This PR simply exposes the tapserver options in Serial Port 1 on Android. They already exist and work, but are not selectable. I've tested the tapserver options myself with Phantasy Star Online Episode I & II and they work fine.
2024-03-25 17:37:29 +00:00
mitaclaw
73f9904f2a Core: Remove RunAsCPUThread
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
2024-03-23 03:33:26 -07:00
Admiral H. Curtiss
3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
Admiral H. Curtiss
f814dc58b5
Merge pull request #12620 from mitaclaw/jit-interface-cpu-thread-guard
JitInterface::ClearCache: Modernize With CPUThreadGuard
2024-03-22 04:17:33 +01:00
Admiral H. Curtiss
f8fdaf9b94
Merge pull request #12648 from mitaclaw/core-global-system
Core: Avoid (Some) Global System Accessor
2024-03-22 04:13:01 +01:00
mitaclaw
f09b71582e Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
Martin Michelsen
02deaa6748 Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary.

This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
2024-03-17 18:37:55 -07:00
Martin Michelsen
f90812d8e1 fix android syntax error 2024-03-17 18:37:55 -07:00
Martin Michelsen
0c364cbb4c implement tapserver BBA on all platforms
This expands the tapserver BBA interface to be available on all platforms. tapserver itself is still macOS-only, but newserv (the PSO server) is not, and it can directly accept local and remote tapserver connections as well. This makes the tapserver interface potentially useful on all platforms.
2024-03-17 18:37:55 -07:00
Admiral H. Curtiss
c964d552c9
Merge pull request #12616 from mitaclaw/dvd-interface-cpu-thread-guard
DVDInterface: Modernize With CPUThreadGuard
2024-03-17 16:14:56 +01:00
mitaclaw
fe61efcd7a DVDInterface: Modernize With CPUThreadGuard 2024-03-08 15:17:41 -08:00
mitaclaw
4568446398 JitInterface::ClearCache: Modernize With CPUThreadGuard
It is recommended to view this diff with whitespace changes hidden.
2024-03-04 19:45:34 -08:00
mitaclaw
16c609dcd4 BootManager: Avoid Global System Accessor 2024-03-01 23:39:04 -08:00
mitaclaw
0d4cb5ddc7 State: Avoid Global System Accessor 2024-03-01 10:52:50 -08:00
Mai
dd15c012f3
Merge pull request #12573 from JosJuice/android-wii-menu-download-size
Android: Mention download size in the Wii Menu not installed message
2024-02-11 13:52:01 -05:00
JosJuice
b404da78c4 Android: Mention download size in the Wii Menu not installed message
Google Play's policies require us to tell the user the size of any large
download.

The size seems to vary by just a megabyte or two across regions in my
testing, so I'm listing a rough size for all the regions.

I'm also taking the opportunity to shorten the message to make it easier
to read.
2024-02-11 11:34:51 +01:00
JosJuice
06964a921d Android: Don't check Wii Menu version before directory initialization
Fixes a crash.
2024-02-11 11:15:18 +01:00
JosJuice
48ae529762 Android: Update Load Wii System Menu string in onPrepareOptionsMenu
Because the wording of the Load Wii System Menu string can change
depending on the contents of the NAND, we should update that menu item in
a method that's guaranteed to get called every time the user opens the
menu rather than one that's only guaranteed to be called once.
2024-02-11 10:58:42 +01:00
JosJuice
6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
Admiral H. Curtiss
9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
JosJuice
4e57b66dcf
Merge pull request #12375 from JosJuice/android-gate-size-crash
Android: Fix crash when trying to edit gate size setting
2024-01-07 19:34:06 +01:00