Commit Graph

8402 Commits

Author SHA1 Message Date
Pierre Bourdon
e42c6214d9 Fix a typo in GenQuantizedLoads causing issues with SSSE3 in x86 builds
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2012-08-05 04:23:46 +02:00
Pierre Bourdon
d33e48319f Fix accesses to the 16 lower pixels of the EFB with OpenGL
The GL EFB cache did not clamp correctly the coordinates when computing
the rectangle it needed to cache, leading to negative values being used
as indexes and often crashes.

Fixes issue 5510.
2012-07-23 22:35:51 +02:00
skidau
00df727d2f Optimised the JitCache struct size from 88 bytes to 80 bytes. Thanks to Lioncash for the patch. 2012-07-23 22:15:34 +10:00
Pierre Bourdon
174c1b00f8 Use the right modifier for hotkeys on Mac
Fixes issue 5324.
2012-07-22 19:22:50 +02:00
sktsqrl
c0060f9ef8 Merge branch 'bba'
OS X support not impl
2012-07-21 12:53:46 -07:00
sktsqrl
601b9fc03b typo fix 2012-07-21 12:50:40 -07:00
sktsqrl
9442d334d8 bba: stub the os x impl 2012-07-21 12:21:55 -07:00
Scott Moreau
0e1348c839 Re-add hack to use SDL/SDL.h ifndef _WIN32.
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
2012-07-14 20:50:58 -06:00
Scott Moreau
d34418100b Add periodic effects for haptic devices.
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
2012-07-12 19:47:17 -06:00
Scott Moreau
80c15f21b4 Add SDL2 support to build system.
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
2012-07-12 19:47:17 -06:00
sktsqrl
8dd11bd1c0 fixes issue 5507 2012-07-11 20:54:50 -07:00
sktsqrl
1d44de53b5 reset samples_avail when stopping gc mic sampling. fixes Mario Party 7 2012-07-11 01:03:25 -07:00
sktsqrl
a02cbedb0f bba: generate MAC if needed 2012-07-07 13:44:26 -07:00
Pierre Bourdon
dd48b246b2 Reduce logging verbosity in the Linux BBA code 2012-07-05 01:30:37 +02:00
Pierre Bourdon
5db70f452b Remove the now unneeded recv sleep hack and fixes game exit by implementing a timeout on read(2) calls in the read thread. 2012-07-05 01:29:42 +02:00
sktsqrl
bb84043de0 bba: (windows) fix games which stop and restart recving, such as logging off of PSO and loggin on again without stopping dolphin 2012-07-04 16:17:47 -07:00
sktsqrl
6cccbb91ec bba: implement recv buffer full interrupt
(windows) hopefully fix crashes from closing dolphin while recving
2012-07-04 16:02:05 -07:00
sktsqrl
9cff8316d2 code cleanup for win32/tap/eth 2012-07-04 16:02:04 -07:00
Pierre Bourdon
9a3dd778cb Preliminary BBA support for Linux. Assumes that a TAP interface named 'Dolphin' exists and is preconfigured. Contains some dirty hacks. 2012-07-04 04:34:40 +02:00
skidau
c57640dfbd Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
sktsqrl
3cb6e4a864 Redo BBA once again. Now it works on windows, if crappily.
To use, install OpenVPN's TAP device driver. Then create a network bridge between the TAP and your device connected to the internet.
TODO:
proper overlapped read - can look at qemu impl
non-windows impl
2012-06-29 17:33:56 -07:00
skidau
b4ec836aca Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3. 2012-06-29 18:47:49 +10:00
Pierre Bourdon
b27d8ff0d6 Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance 2012-06-27 20:20:28 +02:00
Glenn Rice
05ae006e18 Merge branch 'translation-updates' 2012-06-26 20:08:22 -05:00
Glenn Rice
ccba08f5ca Update po's from translators. 2012-06-26 20:05:11 -05:00
NeoBrainX
29e21026e9 Merge branch 'awesome-texcache-cleanups-and-fixes' 2012-06-21 22:21:34 +02:00
NeoBrainX
1c8cdebc22 Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
Pierre Bourdon
fa2ee1f4a0 Only call CheckExceptions in dcbz in interpreter mode, use FL_ENDBLOCK for Jit64. Now RS3 demo disc does ingame with Jit and block_size = 1 2012-06-20 18:33:23 +02:00
NeoBrainX
cc0523e55b TextureCache: Properly assign texture hashes when EFB to RAM is used without caching.
Fixes issue 5472.
2012-06-20 18:18:21 +02:00
NeoBrainX
7dabba5095 Fix a small bug. 2012-06-20 18:18:20 +02:00
NeoBrainX
043a85f8a6 Minor cleanup. 2012-06-20 18:18:19 +02:00
NeoBrainX
8a5abbddc4 Enable texture format overlay on the fly. 2012-06-20 18:18:18 +02:00
NeoBrainX
8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes. 2012-06-20 18:18:05 +02:00
Pierre Bourdon
30de244050 Check for DSI exceptions after a dcbz instruction. Fixes Rogue Squadron 3 in interpreter mode. 2012-06-20 12:15:22 +02:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
Pierre Bourdon
34606f34a9 Allow disassembly of FakeVMEM with the dolphin debugger 2012-06-19 11:57:57 +02:00
Pierre Bourdon
540010055e Merge branch 'aram-dma-fixes'
This branch fixes the ARAM DMA state tracking and makes external exceptions
timing more accurate.

Fixes WWE: Day of Reckoning 1 and 2 (issue 617)
Fixes Knockout Kings 2003 (issue 4904)
Fixes Spider-Man (GC)
2012-06-19 06:45:05 +02:00
Pierre Bourdon
76a13604ef Optimize mtmsr by going to an exception exit only if EE are enabled and some
exceptions are pending.
2012-06-19 06:35:30 +02:00
Pierre Bourdon
bfc797ede1 Removed an obsolete comment 2012-06-16 14:39:17 +02:00
Pierre Bourdon
e1ddbdd214 Use WriteExceptionExit and implement the change for JitIL 2012-06-16 14:38:48 +02:00
Pierre Bourdon
da4141aa9f Simulate ARAM DMAState correctly and check for external exceptions after
MTMSR is executed.

This commits fixes issue 617. WWE Day of Reckoning 1 and 2 are now playable
with Dolphin.

The changes are not implemented for JitIL yet.
2012-06-16 14:38:44 +02:00
NeoBrainX
227580d1a5 Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1 Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
skidau
1d9ac2f6e1 Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
2012-06-09 18:48:15 +10:00
NeoBrainX
b5ad382b07 Fast mipmaps deserves to die!! 2012-06-08 00:22:57 +02:00
Glenn Rice
fb77f0df2d Update pot file for recent changes to the code. 2012-06-06 06:28:09 -05:00
NeoBrainX
0d577d886a Remove some TODOs. 2012-06-02 19:23:20 +02:00
skidau
d74c50b942 OSX build fix for BPStructs. Thanks to pauldacheez for the fix. 2012-06-02 11:28:43 +10:00