6def4ead01
FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-10 23:11:28 +02:00
1754cbda9d
Move FPSCounter calls to RenderBase.
2014-07-10 23:11:09 +02:00
bc655d1a82
Merge pull request #515 from Armada651/threading
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Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
15c1250d9d
Merge pull request #596 from delroth/master
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AVIDump: fix FFV1 encoding
2014-07-09 18:02:40 -07:00
da697df6ee
AVIDump: fix FFV1 encoding
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ffmpeg 2.0 changed requirements for the FFV1 encoder and made them more strict,
requiring more fields of the input frame to be initialized. Explicitly setting
pixfmt, width and height solve the EINVAL issues with FFV1 encoding.
Original fix from http://ffmpeg.org/pipermail/libav-user/2013-October/005759.html
2014-07-10 02:53:12 +02:00
dbdefd074b
DolphinWX: Remove yet another clamp method
2014-07-09 16:17:13 -04:00
ff0f90efa1
VideoConfigDiag: Use uniform capitalization.
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Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
7b95bc78aa
Merge pull request #592 from Armada651/pref_log
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FPSCounter: Change format string to match value.
2014-07-09 13:56:52 -04:00
09304cab57
FPSCounter: Change format string to match value.
2014-07-09 19:45:56 +02:00
7b754d6f99
Merge pull request #591 from Armada651/pref_log
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FPSCounter: Add "Log render time to file" feature.
2014-07-09 18:06:57 +02:00
95b579746f
Replace "Log FPS to file" by the "Log render time to file" feature.
2014-07-09 17:56:11 +02:00
61d44cf73f
FPSCounter: Use a Timer for the FPS update time.
2014-07-09 17:53:41 +02:00
efeadb7fe9
FPSCounter: Add "Log render time to file" feature.
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Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
36bc494a0b
Fix code style in WII_IPC_HLE_Device_net.h/.cpp.
2014-07-09 05:26:04 -04:00
29873a7c55
Merge pull request #585 from lioncash/sprintfs
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DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
beeed520a5
Merge pull request #582 from lioncash/casts
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DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
4df00ae544
Movie: Do not attempt to record input when the emulation has not started yet.
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Fixes a null pointer exception when the user starts the recording during a state transition.
2014-07-08 22:32:35 +02:00
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
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This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
54105a8bba
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-08 16:19:34 -04:00
1f25f3c1c9
Merge pull request #584 from lioncash/bind
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DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
d2ddf40ccb
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect.
2014-07-08 15:41:21 -04:00
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
49eade69a3
Core: Return CORE_STOPPING even if hardware is already uninitialized.
2014-07-08 21:21:24 +02:00
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
2eb12dee55
DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 14:42:10 -04:00
5fe293af9d
DolphinWX: Remove redundant casts in ISOProperties
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These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
3bde3988eb
Merge pull request #576 from lioncash/shader-string
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-08 12:10:14 +02:00
a523a6d1bf
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
ec1e52de53
VideoCommon: Get rid of an snprintf call in VideoConfig.cpp
2014-07-06 15:33:08 -04:00
cc3dda5b22
Merge pull request #362 from Tilka/ffmpeg_libav_new
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AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
4ec8c3714d
Merge pull request #328 from Tilka/enum_cpubackend
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Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
db4e32a124
Merge pull request #547 from lioncash/cleanups
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Clean up the DSP disassembler a little.
2014-07-06 19:20:07 +02:00
a798548c30
Merge pull request #546 from workhorsy/header_guard_to_pragma_once
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Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
4483b64bcb
Merge pull request #463 from degasus/vertex_format_cache
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VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
e72b01caa1
ConfigManager: fix alignment
2014-07-06 11:05:16 +02:00
09eb1acc5e
Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this.
2014-07-06 03:05:27 -04:00
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
4117b5ec12
Merge pull request #563 from lioncash/pointerwrap
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Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
8da2bc63cf
Merge pull request #559 from RachelBryk/gci-folder-state
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Merge pull request #559 from RachelBryk/gci-folder-state
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
e9a4a54f89
Merge pull request #564 from lioncash/constants
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Merge pull request #564 from lioncash/constants
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
48ff45b8a8
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-05 23:46:07 -04:00
b97d2853a7
Common: Make DoContainer within PointerWrap private.
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This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
86ccf13c09
End movie play back immediately if g_currentByte > g_totalBytes.
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Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
ad2aaedd8b
Don't install segfault handler in interpreter mode
2014-07-05 11:02:41 +02:00
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
e02f680861
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
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This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
bb2fc8ecbb
VideoCommon: Cache native vertex formats
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We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.
The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00