bdfb320b3d
WiimoteEmu: Don't check extension button press for wii remote reconnection. A real remote doesn't. We won't either.
2020-07-26 11:20:23 -05:00
1ca3710bd2
DSPLLE: Use Memory functions isntead of directly using Memory::physical_base
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Fixes bug 11980
2020-07-24 15:06:39 -07:00
59dc7cfe7d
Use size_t in some DSP code code
2020-07-24 15:06:39 -07:00
f9b856aeda
WiimoteEmu: Mark several getters as const
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These don't modify internal class state, so they can be made const.
2020-07-24 15:48:27 -04:00
fdcc6a436b
Android: Add Log Configuration to UI
2020-07-24 13:59:13 -04:00
4b21bc7508
LightingShaderGen: Transition over to fmt
2020-07-24 13:50:09 -04:00
e7d53224b2
Android: Clear game profiles and GameSettings
2020-07-24 13:36:38 -04:00
7f7db6d3e7
VertexShaderGen: Transition over to using fmt
2020-07-24 13:34:47 -04:00
062dd5ab0a
DolphinQt: fix -Wunused-variable warning
2020-07-24 17:44:32 +01:00
5bd2b2699c
DolphinQt: fix -Wsign-compare warning
2020-07-24 17:44:32 +01:00
750cb1f830
DolphinQt: fix -Wunused-but-set-variable warning
2020-07-24 17:41:37 +01:00
bf5b1092b2
DiscIO: fix -Wreorder warning
2020-07-24 17:41:37 +01:00
04b31e7eee
IOS: work around incorrect -Wunused-but-set-variable warning
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=96311
2020-07-24 16:38:54 +01:00
fbd34f72ad
EXI: fix -Wunused-variable warning
2020-07-24 15:35:35 +01:00
7b2e93eea8
EXI: fix -Wreorder warning
2020-07-24 15:35:24 +01:00
a0ab90f4c6
Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-07-24 04:04:31 -04:00
781662c6ad
Merge pull request #8793 from iwubcode/dump-texture-options
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DolphinQt / VideoCommon: Add additional texture dumping options
2020-07-24 01:38:10 -04:00
213c1841f7
Merge pull request #8903 from AdmiralCurtiss/gcmemcard-file-identity-check
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GCMemcard: Change behavior of TitlePresent() to more closely resemble how saves are actually identified.
2020-07-23 17:44:16 +02:00
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00
d7a91316da
Merge pull request #8974 from Filoppi/patch-4
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Fix disc image conversion button not being clear #3
2020-07-22 17:24:23 -04:00
bf49849f88
Merge pull request #8971 from JosJuice/simplify-issettingsaveable
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Config: Simplify IsSettingSaveable
2020-07-22 16:27:34 -04:00
f6ba54b74e
Fix disc image conversion button not being clear #3
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It wasn't clear whether the conversion would create a new file or replace the old one
Recreated #8952 directly from github
2020-07-22 23:00:20 +03:00
9ac24a0580
Android: Some simple Clang-Tidy suggestions
2020-07-22 15:38:45 -04:00
26536832c3
Config: Simplify IsSettingSaveable
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Should make it both easier to edit and faster to run.
2020-07-22 11:46:47 +02:00
e9cc89af83
Android: Remove hacks for Wii Remote extension and video backend settings
2020-07-20 15:25:53 +02:00
ae2348023b
Merge pull request #8964 from JosJuice/list-wad-file-type
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DolphinQt: Show WAD as "WAD" instead of "" in file format column
2020-07-19 17:35:34 -04:00
fe5e92f706
DolphinQt: Show WAD as "WAD" instead of "" in file format column
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https://bugs.dolphin-emu.org/issues/12190
2020-07-19 21:30:48 +02:00
ae44f17667
HW/GCPadEmu: Adjust gate radius values to more closely match the real hardware.
2020-07-19 09:45:33 -05:00
487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
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Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
0ede5d1537
Use range loop (if possible)
2020-07-18 18:29:16 -05:00
97c9cf3e21
DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support
2020-07-17 14:53:39 -05:00
58aa0150e1
DolphinQt / InputCommon: Support multiple DSU servers
2020-07-17 14:53:39 -05:00
aa4896fb3f
DolphinQt: Add i18n comment for "Surround"
2020-07-17 19:10:31 +02:00
8b3e9e6a81
DolphinQt: Replace unusual Qt::InitialSortOrderRole usage with a custom role.
2020-07-16 20:27:07 -05:00
a7e475e57b
Merge pull request #8958 from jordan-woyak/sort-fix
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DolphinQt: Fix default sort direction of game list.
2020-07-16 21:20:43 -04:00
ecf016e80a
DolphinQt: Fix default sort direction of game list.
2020-07-16 19:21:14 -05:00
037aa2192f
NetPlay: Limit nickname length
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Ridiculously long nicknames cause UI silliness, so 30 characters seems
like a reasonable limit, as it's the same as the forum.
2020-07-16 19:03:54 -04:00
92812d0b0b
QtUtils: Add UTF8CodePointCountValidator
2020-07-16 19:03:46 -04:00
c59648337a
Merge pull request #8955 from JosJuice/android-no-ashmem
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Android: Don't access /dev/ashmem on newer Android versions
2020-07-16 14:23:51 -04:00
00cde7cbbd
Android: Don't access /dev/ashmem on newer Android versions
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Fixes a critical regression where 95945a0
made us unable to
start emulation on Android 10 and newer. Android is restricting
direct access to /dev/ashmem starting with the new SDK version,
but we can use the new (and simpler) ASharedMemory API instead.
We have to keep using the /dev/ashmem approach on old versions
of Android, though.
2020-07-16 20:06:58 +02:00
f2cc3a2948
Add Android check for strerror_r variant
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I don't know why Android does it like this, but at least
it's easy to fix. (We are currently at __ANDROID_API__ == 21.)
2020-07-16 18:51:58 +02:00
1a2b6ca2d6
Fix Windows CMake builds with shared zlib
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On Linux, if shared zlib is present, zlib.h is always available and -lz
links to zlib, even if you don't run find_package(ZLIB).
For some reason I have zlib installed on Windows (possibly from vcpkg),
so find_package(ZLIB) succeeds and ZLIB_FOUND is true.
When Dolphin uses shared zlib on Windows, the problem is that zlib.h
is not in the default include path, and the CMake target is called
ZLIB::ZLIB and there's neither a target nor a library called z.
However, both find_package(ZLIB) and add_subdirectory(Externals/zlib)
create a target called ZLIB::ZLIB, so I'll switch to that instead.
Hopefully this change doesn't break anyone's build.
2020-07-15 23:25:18 -07:00
556e93f357
GCMemcard: Change behavior of TitlePresent() to more closely resemble how saves are actually identified.
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This modifies GCMemcard::TitlePresent() to match my findings of how the GC BIOS and various games behave when you alter the fields in the directory entry.
It looks like for a save to be recognized by a game, the following have to be true:
- Game code and maker code must exactly match what the game expects.
- Filename is only checked up to the first null byte. All bytes afterwards can be whatever.
The BIOS itself does a full compare of the filename when checking for whether it should allow copying a file from one card to another, but behaves oddly in some cases when there's non-null bytes after the first null. See the big comment in `HasSameIdentity()` for details.
2020-07-15 19:17:22 +02:00
b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
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Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
a98df567b1
Merge pull request #8949 from JosJuice/android-cache
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Android: Use system cache directory as cache directory
2020-07-13 12:21:21 +01:00
695a96498a
Merge pull request #8922 from Filoppi/timer-fixes
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Timer fixes
2020-07-13 00:16:45 +01:00
3c70fb7277
Merge pull request #8950 from jordan-woyak/double-time-fix
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Common/Timer: Fix integer underflow in Timer::GetDoubleTime for dates before ~2008.
2020-07-12 15:52:15 -04:00
eab07866a3
Common/Timer: Fix integer underflow in Timer::GetDoubleTime for dates before ~2008.
2020-07-12 12:55:02 -05:00
4d36f6a5b0
Merge pull request #8936 from jordan-woyak/wiimote-extension-calibration-fix
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ControllerInterface/Wiimote: Provide fallback values for extensions with bad calibration.
2020-07-12 12:46:15 -04:00
05da2e30ad
Android: Use system cache directory as cache directory
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This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00