Stenzek
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d23fd17e1a
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Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
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2017-07-30 12:38:49 +10:00 |
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JosJuice
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cf94ce6305
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Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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2017-06-15 21:34:04 +02:00 |
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Stenzek
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5fbc63fbcf
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Vulkan: Compute shader support
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2017-04-01 12:32:57 +10:00 |
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Stenzek
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804af42ccc
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Vulkan: Support binding texel buffers in UtilityShaderDraw
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2016-12-04 20:10:13 +10:00 |
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Lioncash
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9395b8efa9
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Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
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2016-09-30 23:26:03 -04:00 |
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Stenzek
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77a128ab87
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
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