Commit Graph

34317 Commits

Author SHA1 Message Date
JosJuice
1845c5948d PPCAnalyst: Rework the store-safe logic
The output of instructions like fabsx and ps_sel is store-safe
if and only if the relevant inputs are. The old code was always
marking the output as store-safe if the output was a single,
and never otherwise.

Also, the old code was treating the output of psq_l/psq_lu as
store-safe, which seems incorrect (if dequantization is disabled).
2021-03-24 12:02:09 +01:00
Markus Wick
e2b5026652
Merge pull request #9605 from JosJuice/jitarm64-pc-stp-2
JitArm64: Use STP for pc/npc, part 2
2021-03-24 08:46:51 +01:00
JosJuice
3bd920638d JitArm64: Use STP for pc/npc, part 2
I missed one place in dd8e504.
2021-03-23 21:27:07 +01:00
JosJuice
85aee64cd8 Translation resources sync with Transifex 2021-03-23 20:49:56 +01:00
JosJuice
cb9a4da1fa
Merge pull request #9572 from JosJuice/volumeverifier-align-group
VolumeVerifier: Align partition reads to groups
2021-03-22 21:17:33 +01:00
JosJuice
c0eb95481f VolumeVerifier: Align partition reads to groups
This improves the speed of verifying Wii WIA/RVZ files.
For me, the verification speed for LZMA2-compressed files
has gone from 11-12 MiB/s to 13-14 MiB/s.

One thing VolumeVerifier does to achieve parallelism is to
compute hashes for one chunk of data while reading the next
chunk of data. In master, when reading data from a Wii
partition, each such chunk is 32 KiB. This is normally fine,
but with WIA and RVZ it leads to rather lopsided read times
(without the compute times being lopsided): The first 32 KiB
of each 2 MiB takes a long time to read, and the remaining
part of the 2 MiB can be read nearly instantly. (The WIA/RVZ
code has to read the entire 2 MiB in order to compute hashes
which appear at the beginning of the 2 MiB, and then caches
the result afterwards.) This leads to us at times not doing
much reading and at other times not doing much computation.
To improve this, this change makes us use 2 MiB chunks
instead of 32 KiB chunks when reading from Wii partitions.

(block = 32 KiB, group = 2 MiB)
2021-03-22 21:07:01 +01:00
LC
57c9c9eb31
Merge pull request #8625 from JosJuice/volumeverifier-overlapping
VolumeVerifier: Handle overlapping blocks more efficiently
2021-03-22 16:05:37 -04:00
JosJuice
bbacefeb75 VolumeVerifier: Handle contents overlapping
This can't actually happen in practice due to how WAD files work,
but it's very easy to add support for thanks to the last commit,
so we might as well add support for it.
2021-03-22 20:05:11 +01:00
JosJuice
10e1acf25c VolumeVerifier: Handle overlapping blocks more efficiently
The performance gains of doing this aren't too important since you
normally wouldn't run into any disc image that has overlapping blocks
(which by extension means overlapping partitions), but this change also
lets us get rid of things like VolumeVerifier's mutex that used to
exist just for the sake of handling overlapping blocks.
2021-03-22 20:05:11 +01:00
LC
15ebb1d9e4
Merge pull request #9566 from Sintendo/jit64divwx
Jit64: Optimize divwx
2021-03-22 14:40:02 -04:00
LC
210ddcf5ee
Merge pull request #9592 from JosJuice/android-launch-rescan
Android: Fix rescanning on first app launch after cache clear
2021-03-22 14:34:02 -04:00
LC
14cff8dc3a
Merge pull request #9599 from JosJuice/android-gfx-hacks-settings
Android: Add some missing settings to Hacks section of Graphics
2021-03-22 14:33:32 -04:00
LC
3bedede928
Merge pull request #9601 from JosJuice/android-scrollbar-width
Android: Minor design tweaks to the in-game menu
2021-03-22 14:30:05 -04:00
LC
4a3751e4f1
Merge pull request #9602 from JosJuice/discio-panic
Avoid using panic alerts in DiscIO
2021-03-22 14:29:20 -04:00
JosJuice
d1946aded6 Avoid using panic alerts in DiscIO
Panic alerts in DiscIO can potentially be very annoying since
large amounts of them can pop up when loading the game list
if you have some particularly weird files in your game list.

This was a much bigger problem back in 5.0 with its
"Tried to decrypt data from a non-Wii volume" panic alert, but
I figured I would take it all the way and remove the remaining
panic alerts that can show up when loading the game list.

I have exempted uses of ASSERT/ASSERT_MSG since they indicate
a bug in Dolphin rather than a malformed file.
2021-03-20 12:58:54 +01:00
Markus Wick
bcd572a820
Merge pull request #9593 from JosJuice/jitarm64-constant-carry
JitArm64: Constant carry flag optimizations
2021-03-19 22:58:17 +01:00
JosJuice
4c2cdb61df JitArm64: Constant carry flag optimizations
If we know at compile time that the PPC carry flag definitely
has a certain value, we can bake that value into the emitted code
and skip having to read from PPCState.
2021-03-19 22:40:19 +01:00
Markus Wick
3b9ae81790
Merge pull request #9598 from JosJuice/arm64reg-assert
JitArm64: Fix broken format strings in Arm64RegCache
2021-03-19 22:08:45 +01:00
JosJuice
1a88656cce Android: Limit the height of the in-game menu's game title
If the title is too long, there may not be much space left
for the actual menu items.
2021-03-19 21:51:17 +01:00
JosJuice
8fa5f67277 Android: Make the in-game menu scrollbar wider
It was still rather hard to notice, even with autohide disabled.
2021-03-19 21:38:04 +01:00
JosJuice
e2c8b3a317 Android: Add some missing settings to Hacks section of Graphics
This brings the available settings in the Hacks section
in line with DolphinQt.
2021-03-19 21:01:26 +01:00
JosJuice
c5abcba77a JitArm64: Fix broken format strings in Arm64RegCache 2021-03-19 16:14:20 +01:00
Markus Wick
bc4d0b3ef8
Merge pull request #9586 from JosJuice/jitarm64-srawx
JitArm64: Optimize general case of srawx
2021-03-18 08:43:51 +01:00
JosJuice
621b5b8e1a JitArm64: Optimize general case of srawx
Same approach as Jit64. A lot simpler, don't you think? :)
2021-03-17 00:15:23 +01:00
JosJuice
a45a0a2066
Merge pull request #9494 from Dentomologist/convert_arm64reg_to_enum_class
Arm64Gen: Convert ARM64Reg to enum class
2021-03-17 00:05:23 +01:00
JosJuice
ac65c7970c Android: Fix rescanning on first app launch after cache clear
GameFileCacheService.startRescan (in MainPresenter.onResume)
does nothing if called before GameFileCacheService.startLoad.
Fixes a 3f71c36 regression where already added games would not
show up after app launch under specific circumstances.

Unfortunately the loading indicator still doesn't show up
during a rescan initiated by app launch, but that would
be more annoying to fix, so I will leave it for now.
2021-03-16 22:58:23 +01:00
Léo Lam
f44f20560d
Merge pull request #9573 from JosJuice/volumeverifier-cancel-crash
VolumeVerifier: Fix potential crash when cancelling
2021-03-16 11:10:47 +01:00
Léo Lam
b7f931fc6b
Merge pull request #9570 from JosJuice/wia-partial-exception-list
DiscIO: Fix reading certain WIA chunks with many exceptions
2021-03-16 11:10:12 +01:00
Léo Lam
c8d8f9ef85
Merge pull request #9577 from JosJuice/di-unknown-size-hack
DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
2021-03-16 11:03:36 +01:00
Léo Lam
3fcc018fa7
Merge pull request #9588 from JosJuice/jitarm64-srawx-a-s
JitArm64: Improve srawx special case carry calculation
2021-03-16 10:40:10 +01:00
Léo Lam
f36b1cbb2a
Merge pull request #9541 from InusualZ/detecting-rso
Symbols: Fix RSO Modules detection algorithm
2021-03-16 10:33:58 +01:00
Léo Lam
b980dd1385
Merge pull request #9580 from MetroidPrimeModding/redundant-update-trigger-check
[Updater] Check whether we've already had an update triggered
2021-03-16 10:19:54 +01:00
Léo Lam
646bdc9459
Merge pull request #9583 from michaelszubartowicz/master
Fix loading save states with bluetooth passthrough
2021-03-16 10:12:49 +01:00
Léo Lam
9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
Léo Lam
5cea85f008
Merge pull request #9579 from Dentomologist/fix_open_containing_folder
Gamelist: Fix 'Open Containing Folder'
2021-03-16 09:52:46 +01:00
michaelszubartowicz
2eb6e21a61
Fix loading save states with bluetooth passthrough
When a save state is loaded, the IOS device serving bluetooth
is cast as BluetoothEmuDevice. If, however, a real Wiimote
with BT passthrough is used, this caused the game to crash.
Now the proper device class is used.
2021-03-16 09:48:54 +01:00
Léo Lam
e6d8af3188
Merge pull request #9553 from sepalani/ghidra-tools
Tools: Dolphin symbol map ghidra scripts added
2021-03-16 09:47:03 +01:00
Léo Lam
064a00634e
Merge pull request #9590 from JosJuice/android-recreate-main
Android: Fix recreating main activity
2021-03-16 09:42:31 +01:00
Léo Lam
13f79321f7
Merge pull request #9574 from Pokechu22/enumformatter-warnings
EnumFormatter: fix signed/unsigned comparison warnings
2021-03-16 09:39:42 +01:00
Léo Lam
3b0b221fcf
Merge pull request #9567 from Dentomologist/fix_various_warnings
Fix various build warnings
2021-03-16 09:33:01 +01:00
JosJuice
fcb19a228b Android: Fix recreating main activity
4752ec8 broke this because I wasn't aware that a fragment
has to have a constructor with no parameters in order for
activity recreation to work.
2021-03-15 21:44:09 +01:00
JosJuice
c0f840525f JitArm64: Improve srawx special case carry calculation
At a first glance it may look like a part of the code I added to
srawx in efeda3b has a bug when a == s. The code actually happens
to work correctly, but in the interest of making the code easier
to reason about, I'd like to change the way it's implemented. This
change should improve the pipelining a little in the a == s case too.
2021-03-14 18:55:42 +01:00
Dentomologist
f0f206714f Arm64Gen: Convert ARM64Reg to enum class
Most changes are just adding ARM64Reg:: in front of the constants.
2021-03-13 10:10:59 -08:00
Dentomologist
48273b401e Gamelist: Fix 'Open Containing Folder'
Fix Gamelist context menu item 'Open Containing Folder' opening wrong
target on Windows when game parent folder is [foobar] and grandparent
folder contains file [foobar].bat or [foobar].exe

Add trailing directory separator to parent folder path to force Windows
to interpret path as directory.

Fixes https://bugs.dolphin-emu.org/issues/12411
2021-03-11 12:45:16 -08:00
JosJuice
18d95dfcca
Merge pull request #8316 from CookiePLMonster/wasapi-code-improvements
WASAPI code improvements
2021-03-11 21:18:16 +01:00
Phillip Stephens
1dc015cc65 [Updater] Check whether we've already had an update triggered 2021-03-11 02:48:46 -08:00
JosJuice
e47c9764de DVDThread: Set ReadError instead of BlockOOB for failed reads
With DVDInterface catching out-of-bounds reads, we can let
DVDThread use a more accurate error code for situations like
a disk failure.
2021-03-10 00:16:40 +01:00
JosJuice
e2b3aadad7 DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
21c152f added a small hack to DVDInterface to keep WBFS and CISO
files working with Nintendo's "Error #001" anti-piracy check.
Unfortunately I don't think it's possible to support WBFS and
CISO without any kind of hack or heuristic, but what we can do
is replace the 21c152f hack (which applies regardless of file
format) with a hack that only is active when using WBFS or CISO.

This change is similar to 2a5a399, but the disc size is
calculated in a different way.
2021-03-10 00:16:40 +01:00
JosJuice
7d570f1edb DiscIO: Move magic constants for discs to DiscUtils 2021-03-10 00:16:37 +01:00
JosJuice
b14bf82732 DiscIO: Move some code from VolumeVerifier to DiscUtils 2021-03-10 00:16:12 +01:00