Commit Graph

18008 Commits

Author SHA1 Message Date
Pierre Bourdon
18a669abcc Merge pull request #4067 from leoetlino/no-device
InputConfigDiag: Don't prevent closing dialog if device not found
2016-07-31 17:25:40 +02:00
Pierre Bourdon
bfa42a3f15 Merge pull request #4071 from lioncash/constant
DSP: Make DSP_CONTROL_MASK a concrete constant
2016-07-31 16:43:41 +02:00
Markus Wick
a6834dc2cc Merge pull request #4070 from lioncash/const
SI_DeviceGBA: const correctness
2016-07-31 11:14:46 +02:00
Markus Wick
ad1c5a8e2e Merge pull request #4054 from leoetlino/wiimote-scanner
WiimoteReal: Change the scanner to support several backends
2016-07-31 10:39:13 +02:00
Markus Wick
e281273cd7 Merge pull request #4047 from lioncash/enum-fwd
VideoCommon: Make API_TYPE an enum class
2016-07-31 10:38:42 +02:00
Lioncash
9e6bb68a64 DSP: Make DSP_CONTROL_MASK a concrete constant 2016-07-30 18:55:45 -04:00
Lioncash
462ba0c742 SI_DeviceGBA: const correctness 2016-07-30 13:30:20 -04:00
Pierre Bourdon
a3438f916b Merge pull request #4065 from clinchergt/ignore-comments-geckocodes
Make it so comments don't take up gecko space
2016-07-30 18:51:53 +02:00
sigmabeta
8724df3b70 Fix crash caused by trying to reference touch-screen config UI on devices without touchscreen 2016-07-30 09:33:35 -04:00
Léo Lam
77fab5940c InputConfigDiag: Don't prevent closing dialog if device not found
There is no reason to prevent the user from closing the config dialog
if the device is not found. It's not very good UX…

Also fixes ExpressionParser to return NO_DEVICE if the device doesn't
exist instead of SUCCESS.
2016-07-30 10:00:55 +02:00
Lioncash
14e0b48ae4 VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
2016-07-29 19:20:16 -04:00
JDV
fcf4589aa3 Make it so comments don't take up gecko space
Unlike notes, we want comments to be completely ignored
2016-07-29 11:20:35 -06:00
Pierre Bourdon
e0cbb9d1ae Merge pull request #3890 from leoetlino/evdev-hotplug
evdev: Add hotplug support
2016-07-29 17:43:49 +02:00
Léo Lam
135641404a evdev: Add hotplugging support
This adds hotplugging support to the evdev input backend. We use
libudev to monitor changes to input devices in a separate thread.
Removed devices are removed from the devices list, and new devices
are added to the list.

The effect is that controllers are usable immediately after plugging
them without having to manually refresh devices (if they were
configured to be used, of course).
2016-07-29 17:18:40 +02:00
Léo Lam
3926db624d ControllerInterface: Don't block on UpdateInput()
Changes UpdateInput() to skip if we can't lock the mutex, instead of
potentially blocking the CPU thread and causing a short but noticeable
frame drop.
2016-07-29 17:18:40 +02:00
Léo Lam
93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00
Léo Lam
0d783f0869 ControllerInterface: Add a way to register callbacks
This adds RegisterHotplugCallback() to register a callback which will
be invoked by the input backends' hotplug threads when there is a new
device, so that Core (GCKeyboard, GCPad, Wiimote, Hotkey) can reload
the configuration without adding a dependency to Core from InputCommon.
2016-07-29 17:16:22 +02:00
Aestek
0aa6e20685 Allow to change Wii sd card path in config pane
Add a setting in the "Paths" config pane to select which file should be
used as wii sd card.
2016-07-29 15:03:01 +02:00
Léo Lam
d2976086b6 WiimoteReal: Remove unsafe static_cast in IOLinux
Since we now support different scanner sources, g_wiimotes is not
guaranteed to only contain WiimoteLinux anymore.
This replaces the previous "already connected" check with one that
doesn't use g_wiimotes.
2016-07-27 14:20:26 +02:00
Scott Mansell
6834b4cb27 Revert "JitCache: Support for VMEM + MSR bits" 2016-07-27 11:15:25 +12:00
Pierre Bourdon
d7de39ebbe Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
Improve netplay UX
2016-07-26 02:12:22 +02:00
Léo Lam
9c02e327b7 WiimoteReal: Split WiimoteScannerDarwin
This moves out the HID code into a separate scanner.
2016-07-26 00:45:25 +02:00
Léo Lam
3305a923e1 WiimoteReal: Rename IONix to IOLinux
IONix.cpp really isn't for Unix, as the name would imply, but only
for Linux, so there is no reason to name it IONix.
2016-07-26 00:45:25 +02:00
Léo Lam
9455e2bca4 WiimoteReal: Change the scanner to support several backends
This makes WiimoteScanner support several scanner backends.

This adds a WiimoteScannerBackend base class, which scanner backends
derive from, and which allows backend-specific things to be moved out
of the common code.

Also removes IODummy which is not needed anymore.
2016-07-26 00:45:24 +02:00
Pierre Bourdon
c6924b4d03 Merge pull request #4036 from RisingFog/rtc_osd
Display RTC on OSD
2016-07-25 15:36:03 +02:00
Markus Wick
0e7b10064d Merge pull request #4040 from Ironthighs/master
Android: Configurable Control Placement
2016-07-24 23:18:45 +02:00
Pierre Bourdon
7a8ca99cda Merge pull request #4053 from codl/fix-upnp
Fix bogus UPnP requests
2016-07-24 13:06:12 +02:00
JDV
67eb814320 Fixes focus not being set on gamelist after tab change
Once a tab is selected the focus can be set directly from the page
changed event. However once the tab was shown, the first tab order
control element was given the focus by default. This was fixed by
delaying the action and setting the focus after the default focus
had been assigned.
2016-07-23 20:58:51 +02:00
JDV
2ba4b22e88 Standardizes constant use 2016-07-23 20:58:51 +02:00
Aestek
6a0fc4c438 Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
	* Simply log message to netplay window
	* Remove them when they are useless
* Show some netplay message in OSD
	* Chat messages
	* Pad buffer changes
	* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD

Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter

Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Anthony Serna
aa34e5e20e Merge pull request #4042 from leoetlino/where-did-the-panicalert-go
Don't pipe PanicAlerts to netplay window if it isn't opened
2016-07-23 13:57:39 -05:00
codl
9a01ced032
Fix bogus UPnP requests
UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.

This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Pierre Bourdon
78b68b707f Merge pull request #4052 from leoetlino/wiimote-reconnect
Fix Wiimotes not reconnecting on button press
2016-07-23 11:41:01 +02:00
Léo Lam
7c3a3ce46d Fix Wiimotes not reconnecting on button press
5.0-56 broke reconnecting a Wiimote on button press; this is because
data reporting was now always stopped for real Wii remotes on
disconnect, making it impossible to know a button was pressed in the
first place (to reconnect the Wiimote).

This semi-reverts to the previous behaviour, where data reporting is
never stopped.

(Also, control channels now go through WiimoteEmu, just like before,
to make sure some things are reset on disconnection.)

Hopefully fixes issue 9711.
2016-07-23 11:17:31 +02:00
JMC47
0a7a3aef0e Removes fake wiimote data that was causing desyncs. 2016-07-23 04:52:39 -04:00
Ironthighs
1ad32ee382 -Commented out lines disabling lint translation messages. 2016-07-22 23:01:45 -05:00
Ironthighs
89b5bc9ee5 -Fixed some various coding standard issues from previous commit. 2016-07-22 23:01:45 -05:00
Ironthighs
3dfeea01da -Implemented ability to configure game controls by moving them around individually. Controls save locations once they are placed. 2016-07-22 23:01:45 -05:00
Léo Lam
da18f7f8ac Netplay: Fix a typo in the MD5 check dropdown
"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Chris Burgener
0ef1ee7a83 Display RTC on OSD 2016-07-22 09:58:34 -04:00
Pierre Bourdon
76b1a4d7fa Merge pull request #4039 from RisingFog/check_dump_height_split
Check for zero height when splitting video dump
2016-07-21 17:32:55 +02:00
Chris Burgener
37a0c9c404 Check for zero height when splitting video dump 2016-07-21 11:28:10 -04:00
Léo Lam
574468c95b Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.

Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.

This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.

(regression introduced in #3823)
2016-07-21 16:52:57 +02:00
Pierre Bourdon
c7ead90a09 Merge pull request #4041 from lioncash/mismatch
Movie: use std::mismatch for byte mismatch checking
2016-07-21 10:59:59 +02:00
Pierre Bourdon
382e7bf2f3 Merge pull request #3825 from magumagu/wii-reset-button
Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Lioncash
92efd177fc Movie: use std::mismatch for detecting byte mismatches 2016-07-21 02:43:30 -04:00
comex
591e10c4dd trivial warning fixes 2016-07-20 01:23:19 -04:00
Mat M
3fbd781cb8 Merge pull request #4033 from RisingFog/configurable_rtc
Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Matthew Parlane
7b9e17b72d Merge pull request #4035 from lioncash/si-constness
SI_DeviceKeyboard: const correctness
2016-07-20 12:35:10 +12:00
Lioncash
609cc3c1c3 SI_DeviceKeyboard: const correctness 2016-07-19 19:55:44 -04:00