e8624cc0f2
Merge branch 'gdbstub' into wii-network
...
Conflicts:
Source/Core/Core/Src/ConfigManager.cpp
2013-01-08 21:21:05 +13:00
5b96fb766f
Merge branch 'master' into wii-network
2013-01-08 21:18:48 +13:00
0ec7ef4b99
Merge branch 'master' into gdbstub
2013-01-08 20:27:34 +13:00
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
6df1dacca8
OpenAL for Windows initial commit
2013-01-07 12:16:04 +11:00
b7fd1225ba
Started gdb stub support.
2013-01-06 23:28:27 +13:00
67d0e66af4
Add generate id support.
...
Add hollywood id to config file.
SSL and WC24 have their own logs now.
2013-01-04 22:36:44 +13:00
9b51c99c6b
Make sure the null character is not included in the string.
2013-01-03 19:49:19 -06:00
12a606501c
Fix the name and description truncation issue in a cleaner way.
2013-01-03 19:21:20 -06:00
3da05af30a
Fix truncated names and descriptions in the game list on linux.
2013-01-03 10:35:07 -06:00
e0c9a1fd09
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Core/CMakeLists.txt
Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
d3f199273b
Fix warning level... someone let me commit this to master ;D
2013-01-01 19:23:45 +13:00
86acde92e0
Merge branch 'master' into wii-usb
2012-12-30 17:09:35 +13:00
539bf405f2
In memory of calc84.
...
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
13bd235c11
Merge branch 'master' into wii-usb
2012-12-29 17:47:52 +13:00
225d29f3f6
Fix this annoying warning in ChunkFile.h
2012-12-27 23:43:59 -06:00
94116bf89c
Always use the right user dir on windows.
2012-12-26 19:55:45 -05:00
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
bff0faea2d
Merge branch 'immediate-removal'
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
...
This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
f6418bd093
Merge branch 'master' into wii-usb
2012-12-24 12:58:15 +13:00
59ec1fe180
Fix some random warnings.
2012-12-24 07:37:50 +13:00
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
a8ddc3e069
Function definition was not updated.
2012-12-24 00:00:25 +13:00
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
...
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:13 -06:00
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
3d9712a99e
Remove more unused code.
2012-11-26 03:48:04 -05:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
d8b879a4ee
Movd back to libusb for full support on windows
2012-11-15 01:09:25 +13:00
0caf693d1c
Merge branch 'master' into wii-usb
2012-11-12 19:19:05 +13:00
d032c40a58
- Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
...
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.
Signed-off-by: LPFaint99 <lpfaint99@gmail.com >
2012-10-29 21:02:59 -07:00
5dd49edaec
Badaboom. Add in Memory include to CDUtils.cpp
2012-10-30 02:45:42 +00:00
8fed3b76c8
If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing.
2012-09-25 00:47:37 +00:00
b4ae200d0d
This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625.
2012-09-23 10:08:13 -05:00
90af798d3d
Partially revert be200074e9
for OS X systems
...
/dev/shm is not a tmpfs mountpoint on that operating system. Use /tmp but keep
the unlinking to avoid useless disk IO.
2012-08-25 03:30:37 +02:00
be200074e9
[Linux] Change from using /tmp to /dev/shm in MemArena so we don't cause any disk IO, also unlink file while it is open to allow multiple instances running. This was discussed months ago, but was never implemented for whatever reason.
2012-08-22 23:39:50 -05:00
54fc4029dd
Use do { ... } while (0) for the *_LOG macros
...
Without this patch, such code would not compile:
if (cond)
WARN_LOG(FOO, "msg");
else
WARN_LOG(FOO, "msg2");
2012-08-20 13:12:49 +02:00
08a9c66037
Revert the recent zcomploc changes including the Graphic_Fixes merge.
...
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.
This reverts commit 0efd4e5c29
.
This reverts commit b4ec836aca
.
This reverts commit bb4c9e2205
.
This reverts commit 146b02615c
.
2012-08-10 20:12:02 +02:00
8dd11bd1c0
fixes issue 5507
2012-07-11 20:54:50 -07:00
e550623b11
Added a button to dump the FakeVMEM from the memory debugger if the game uses it
2012-06-19 13:51:29 +02:00
988bd53b5f
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
b0d271db3c
Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
...
Added DMA wait time under DSP HLE mode.
Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00