Commit Graph

10151 Commits

Author SHA1 Message Date
skidau
d0ea2ad6dc Merge pull request #1198 from lioncash/crypt
WiiSaveCrypted: Move some function params over to std::string
2014-10-04 13:10:28 +10:00
skidau
6a3b05a9ea Merge pull request #1197 from RachelBryk/multicompress
Don't allow multi compress to compress wbfs or wad files.
2014-10-04 13:09:43 +10:00
Fiora
17c56b58ab JIT: set clear_cache_asap to false when clearing the cache
Would probably result in continual cache-clearing if the stack overflow code
in the BLR optimizations triggers.
2014-10-03 20:08:27 -07:00
Lioncash
eb1ddb886e TrampolineCache: Remove unnecessary cast 2014-10-03 20:46:44 -04:00
Fiora
bf014636c8 JIT: add more AVX support, reduce redundant XMM moves
10-20% reduction in typical compiled block size for float-heavy JIT blocks.
2014-10-03 16:17:08 -07:00
Fiora
8fe730194b JIT: load registers if they're going to be used later in the block 2014-10-03 11:58:04 -07:00
Lioncash
7610811f79 DolphinWX: Fix double-spacing in some UI strings 2014-10-03 13:54:18 -04:00
Fiora
6bff99fa75 JitAsmCommon: remove a few redundant moves 2014-10-03 10:05:42 -07:00
Fiora
7a2dd3a3c6 x64Emitter: refactor, add some new AVX instructions 2014-10-03 10:05:10 -07:00
Rohit Nirmal
12c6f97d80 OGL: Silence string format warnings. 2014-10-03 12:07:10 -04:00
Rachel Bryk
c41b31d3ff Add wiimote tas input. 2014-10-03 12:02:52 -04:00
Rachel Bryk
e0b5d4a86c Fix running dolphin with a single flag. 2014-10-03 07:39:51 -04:00
skidau
30c8de495e Re-added the change to make the dsp remaining block count zero-based. Fixes Dream Mix TV World Fighters. 2014-10-03 21:30:09 +10:00
skidau
16d3604211 Merge pull request #1196 from RachelBryk/framecount
Add on screen frame counter.
2014-10-03 13:31:52 +10:00
skidau
6333f41837 Merge pull request #1194 from RachelBryk/arg
If one argument is given, assume it is a game, and run it.
2014-10-03 13:31:37 +10:00
Blackbird88
981a21a12f Spelling mistake 2014-10-02 09:25:25 +02:00
comex
7f6284c2fc Change a bunch of reference function arguments to pointers.
Per the coding style and sanity.
2014-10-02 03:00:33 -04:00
comex
c98a3f62be Merge pull request #1195 from rohit-n/maybe-uninitialized
VideoCommon: Silence -Wmaybe-uninitialized warnings.
2014-10-02 01:56:06 -04:00
Rohit Nirmal
3b25c88736 Change another NULL to nullptr. 2014-10-01 23:38:42 -05:00
Lioncash
54c454fc82 Jit64: Change a NULL to nullptr 2014-10-02 00:05:27 -04:00
skidau
68edddf10e Merge pull request #1193 from RachelBryk/ir-input-display
Fix IR input display.
2014-10-02 13:48:17 +10:00
skidau
50bf30111c Merge pull request #1189 from RachelBryk/nunchuck-input-display
Add support for cc and nunchuck in input display.
2014-10-02 13:47:35 +10:00
skidau
11126f0bfc Merge pull request #1155 from booto/dsp-int-fix
dsp int timing tweak
2014-10-02 13:46:03 +10:00
Fiora
1bce0a847b Fix BAT register initial values in bootcode
Probably won't affect any real things for now, since these BATs are already
hardcoded into the memory handling functions.
2014-10-01 12:54:06 -07:00
Rachel Bryk
4280d9777a Add support for cc and nunchuck in input display. 2014-10-01 03:51:49 -04:00
skidau
ffe160ad81 Merge pull request #1187 from lioncash/global
AudioCommon: Prefix soundStream global with g_
2014-10-01 13:23:11 +10:00
skidau
19fbefd9bd Merge pull request #1176 from FioraAeterna/pagecrossings
MMU: support loads/stores that cross page boundaries
2014-10-01 13:22:52 +10:00
Lioncash
0d8b34612e WiiSaveCrypted: Move some function params over to std::string 2014-09-30 20:31:59 -04:00
Rachel Bryk
621d5c5cd8 Don't allow multi compress to compress wbfs or wad files. 2014-09-30 19:28:16 -04:00
Rachel Bryk
f6c6f03cce Add on screen frame counter. 2014-09-30 18:49:44 -04:00
Rohit Nirmal
ce8a4f5cc5 VideoCommon: Silence -Wmaybe-uninitialized warnings. 2014-09-30 16:14:18 -04:00
Tony Wasserka
13fc8e7df1 Merge pull request #578 from RachelBryk/IR
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via INI.
2014-09-30 19:21:21 +02:00
Rachel Bryk
c0270f63c5 If one argument is given, assume it is a game, and run it. 2014-09-30 09:21:34 -04:00
Rachel Bryk
f7a993a853 Fix IR input display. 2014-09-30 08:24:18 -04:00
Fiora
85547d94be JIT: properly remove FIFO write addresses when code is invalidated
Fixes a bug caused by interaction with carry optimizations; might fix other
issues too.
2014-09-30 01:00:23 -07:00
Lioncash
7f7fb5e70c AudioCommon: Prefix soundStream global with g_ 2014-09-30 03:06:16 -04:00
comex
a9b4016cd3 Merge pull request #1166 from FioraAeterna/flaglocking
JIT+Emitter: support locking flags
2014-09-30 02:57:53 -04:00
comex
acac5325f5 Merge pull request #1134 from RachelBryk/movie-menu
Create new Movie menu.
2014-09-30 02:51:21 -04:00
comex
58a29ec0cd Merge pull request #1177 from lioncash/array
DSPJitRegCache: Use std::array to represent the register arrays
2014-09-30 02:50:53 -04:00
comex
71b4c2ee9c Merge pull request #1180 from Stevoisiak/Replace-GCM-With-ISO
Replaced GCM functions with ISO functions
2014-09-30 02:47:33 -04:00
comex
4edc7fbf85 Merge pull request #1190 from comex/stackalign
Remove useless STACKALIGN macro.
2014-09-30 01:54:38 -04:00
comex
ac1f9f950f Merge pull request #1186 from lioncash/macro
NetPlayClient: Remove unused macro
2014-09-30 01:52:01 -04:00
comex
ed2ce8d8d4 Merge pull request #1191 from comex/wxGetActiveWindow
Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow...
2014-09-30 01:49:39 -04:00
comex
2eebdff01b Remove useless STACKALIGN macro.
It only ever did anything on 32-bit OS X.

Anyway, it wasn't even on the right functions, and these days
ABI_PushRegistersAndAdjustStack should handle maintaining the ABI
correctly.
2014-09-30 01:42:47 -04:00
comex
8fed5aa492 Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works.  On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow().  A MSDN comment says:

> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.

Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00
comex
5d61081f91 Merge pull request #1188 from comex/ReadDataFromFifo
ReadDataFromFifo is always called with len = 32.  Remove the parameter t...
2014-09-30 01:08:36 -04:00
Fiora
22f087275c MMU: support loads/stores that cross page boundaries
Fixes some strange issues with Rogue Squadron 3 in JIT mode.
2014-09-29 21:19:21 -07:00
Rachel Bryk
f40e8a5cd0 Create new Movie menu. 2014-09-30 00:10:39 -04:00
skidau
63cee3328f Merge pull request #1167 from FioraAeterna/fixdebugwindow
Debug: fix display of instructions in virtual memory in MMU games
2014-09-30 13:28:41 +10:00
skidau
f675b33640 Merge pull request #1164 from FioraAeterna/bpcarry
JIT: fix carry merging across breakpoints
2014-09-30 13:25:24 +10:00
skidau
9d9984e96f Merge pull request #1159 from FioraAeterna/blocklinkdebug
JIT: enable block linking and idle skipping in debug mode
2014-09-30 13:24:16 +10:00
skidau
7828ddd542 Merge pull request #1150 from FioraAeterna/extsmerge
JIT: merge lbz + extsb
2014-09-30 13:19:45 +10:00
skidau
da221e3d9c Merge pull request #1018 from zhuowei/elf_map_basename_only
When loading the map file for a DOL/ELF file, extract only the filename from the DOL/ELF's path
2014-09-30 13:17:29 +10:00
comex
87a95727cd ReadDataFromFifo is always called with len = 32. Remove the parameter to enable optimizations.
And rename some variables around it to be less confusing.
2014-09-29 22:07:16 -04:00
Lioncash
05a8d9d54a NetPlayClient: Remove unused macro 2014-09-29 08:42:18 -04:00
comex
b8e31c1d3e Add OpenGL 4.0-4.5 core extensions.
This noticeably includes GL_ARB_get_program_binary, which was previously
thought unsupported on OS X.  Well, actually, the OS X implementation is
trivial and reports 0 binary formats (as of 10.10; this is hardcoded in
GLEngine, by the way), but at least it'll work if it's fixed someday.
2014-09-29 00:36:45 -04:00
comex
4c031bed4b Merge pull request #1179 from lioncash/casts
Jit_Integer: Get rid of some cast noise in boolX
2014-09-28 23:58:09 -04:00
skidau
8ae2152093 Merge pull request #1168 from lioncash/unique
CoreParameter: Use unique_ptrs over raw pointers.
2014-09-29 13:55:00 +10:00
skidau
007ba13cfa Merge pull request #1144 from skidau/fifo-linked
Moved the linking of the FIFO CPWritePointer near where CPWritePointer gets updated
2014-09-29 13:52:33 +10:00
skidau
c7f3858379 Merge pull request #1138 from FioraAeterna/arithetweak
JIT: a small optimization for subfex and friends
2014-09-29 13:51:44 +10:00
Lioncash
d13383c4e6 Merge pull request #1181 from FioraAeterna/debuggqr
GekkoDisassembler: show W and I in psq_l/psq_st disassembly
2014-09-28 23:45:49 -04:00
comex
6c0a68d507 Add the override config option.
I hate the config code, but now is not the time to fix it...
2014-09-28 21:34:31 -04:00
comex
3a2048ea57 Add a central variable g_want_determinism which controls whether to try to make things deterministic.
It now affects the GPU determinism mode as well as some miscellaneous
things that were calling IsNetPlayRunning.  Probably incomplete.

Notably, this can change while paused, if the user starts recording a
movie.  The movie code appears to have been missing locking between
setting g_playMode and doing other things, which probably had a small
chance of causing crashes or even desynced movies; fix that with
PauseAndLock.

The next commit will add a hidden config variable to override GPU
determinism mode.
2014-09-28 21:34:31 -04:00
comex
65af90669b Add the 'desynced GPU thread' mode.
It's a relatively big commit (less big with -w), but it's hard to test
any of this separately...

The basic problem is that in netplay or movies, the state of the CPU
must be deterministic, including when the game receives notification
that the GPU has processed FIFO data.  Dual core mode notifies the game
whenever the GPU thread actually gets around to doing the work, so it
isn't deterministic.  Single core mode is because it notifies the game
'instantly' (after processing the data synchronously), but it's too slow
for many systems and games.

My old dc-netplay branch worked as follows: everything worked as normal
except the state of the CP registers was a lie, and the CPU thread only
delivered results when idle detection triggered (waiting for the GPU if
they weren't ready at that point).  Usually, a game is idle iff all the
work for the frame has been done, except for a small amount of work
depending on the GPU result, so neither the CPU or the GPU waiting on
the other affected performance much.  However, it's possible that the
game could be waiting for some earlier interrupt, and any of several
games which, for whatever reason, never went into a detectable idle
(even when I tried to improve the detection) would never receive results
at all.  (The current method should have better compatibility, but it
also has slightly higher overhead and breaks some other things, so I
want to reimplement this, hopefully with less impact on the code, in the
future.)

With this commit, the basic idea is that the CPU thread acts as if the
work has been done instantly, like single core mode, but actually hands
it off asynchronously to the GPU thread (after backing up some data that
the game might change in memory before it's actually done).  Since the
work isn't done, any feedback from the GPU to the CPU, such as real
XFB/EFB copies (virtual are OK), EFB pokes, performance queries, etc. is
broken; but most games work with these options disabled, and there is no
need to try to detect what the CPU thread is doing.

Technically: when the flag g_use_deterministic_gpu_thread (currently
stuck on) is on, the CPU thread calls RunGpu like in single core mode.
This function synchronously copies the data from the FIFO to the
internal video buffer and updates the CP registers, interrupts, etc.
However, instead of the regular ReadDataFromFifo followed by running the
opcode decoder, it runs ReadDataFromFifoOnCPU ->
OpcodeDecoder_Preprocess, which relatively quickly scans through the
FIFO data, detects SetFinish calls etc., which are immediately fired,
and saves certain associated data from memory (e.g. display lists) in
AuxBuffers (a parallel stream to the main FIFO, which is a bit slow at
the moment), before handing the data off to the GPU thread to actually
render.  That makes up the bulk of this commit.

In various circumstances, including the aforementioned EFB pokes and
performance queries as well as swap requests (i.e. the end of a frame -
we don't want the CPU potentially pumping out frames too quickly and the
GPU falling behind*), SyncGPU is called to wait for actual completion.

The overhead mainly comes from OpcodeDecoder_Preprocess (which is,
again, synchronous), as well as the actual copying.

Currently, display lists and such are escrowed from main memory even
though they usually won't change over the course of a frame, and
textures are not even though they might, resulting in a small chance of
graphical glitches.  When the texture locking (i.e. fault on write) code
lands, I can make this all correct and maybe a little faster.

* This suggests an alternate determinism method of just delaying results
until a short time before the end of each frame.  For all I know this
might mostly work - I haven't tried it - but if any significant work
hinges on the competion of render to texture etc., the frame will be
missed.
2014-09-28 21:34:29 -04:00
comex
2d4b7c5900 Make ReadDataFromFifo static. 2014-09-28 21:25:12 -04:00
comex
0ae9e398c8 Rejigger some FIFO buffer variables to be more rational.
videoBuffer -> s_video_buffer
size -> s_video_buffer_write_ptr
g_pVideoData -> g_video_buffer_read_ptr (impl moved to Fifo.cpp)

This eradicates the wonderful use of 'size' as a global name, and makes
it clear that s_video_buffer_write_ptr and g_video_buffer_read_ptr are
the two ends of the FIFO buffer s_video_buffer.

Oh, and remove a useless namespace {}.
2014-09-28 21:25:12 -04:00
comex
e86ddacb18 Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
This state will be used to calculate sizes for skipping over commands on
a separate thread.  An alternative to having these state variables would
be to have the preprocessor stash "state as we go" somewhere, but I
think that would be much uglier.

GetVertexSize now takes an extra argument to determine which state to
use, as does FifoCommandRunnable, which calls it.  While I'm modifying
FifoCommandRunnable, I also change it to take a buffer and size as
parameters rather than using g_pVideoData, which will also be necessary
later.  I also get rid of an unused overload.
2014-09-28 21:25:06 -04:00
comex
f0131c2e09 Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
2014-09-28 21:23:29 -04:00
comex
90638c6806 Switch to an unordered_map as a micro-optimization. 2014-09-28 21:23:29 -04:00
comex
f8452ff501 Fix threading issue with vertex loader JIT.
VertexLoader::VertexLoader was setting loop_counter, a *static*
variable, to 0.  This was nonsensical, but harmless until I started to
run it on a separate thread, where it had a chance of interfering with a
running vertex translator.

Switch to just using a register for the loop counter.
2014-09-28 21:23:28 -04:00
comex
63c62b277d Some changes to VertexLoaderManager:
- Lazily create the native vertex format (which involves GL calls) from
RunVertices rather than RefreshLoader itself, freeing the latter to be
run from the CPU thread (hopefully).

- In order to avoid useless allocations while doing so, store the native
format inside the VertexLoader rather than using a cache entry.

- Wrap the s_vertex_loader_map in a lock, for similar reasons.
2014-09-28 21:23:28 -04:00
Fiora
c102fed36a GekkoDisassembler: show W and I in psq_l/psq_st disassembly 2014-09-28 17:01:35 -07:00
Steven Vascellaro
b956be20e3 Replaced generalized instances of GCM with ISO
Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.

CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO

Fixed COMPRESSISO

Fixed missing "COMPRESSISO"

Fixed more COMPRESSISO

Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Lioncash
7e825fdca5 Jit_Integer: Get rid of some cast noise in boolX 2014-09-28 13:28:16 -04:00
Lioncash
ab639b41ab DSPJitRegCache: Use std::array to represent the register arrays 2014-09-28 03:02:29 -04:00
Lioncash
ee076453ce Merge pull request #1171 from lioncash/loop
DSPJitRegCache: Merge two loops in popRegs.
2014-09-28 02:07:44 -04:00
skidau
6bea53ab11 Clean-up the leftover dspARAMAddresses code that was no longer needed. 2014-09-28 15:38:35 +10:00
skidau
baeca3e03b Merge pull request #1170 from lioncash/bounds
SI: Fix bounds check in GetDeviceType
2014-09-28 14:57:38 +10:00
skidau
275226c2b6 Merge pull request #1147 from RachelBryk/unicode-tex
Allow custom textures to load from unicode paths.
2014-09-28 14:54:56 +10:00
skidau
afccf2276d Merge pull request #1012 from skidau/aram-dma-exceptions
Compile the ARAM DMA exception checks into the JIT block
2014-09-28 14:48:38 +10:00
Fiora
3878187721 Interpreter: remove debug printf in psq_l 2014-09-27 20:44:45 -07:00
skidau
7184019090 Increased the savestate internal version.
Added a small note for instant dma.
2014-09-28 11:51:14 +10:00
Lioncash
8b578c7ba3 DSPJitRegCache: Merge two loops in popRegs. 2014-09-27 18:33:48 -04:00
Lioncash
1c42fd9928 SI: Fix bounds check in GetDeviceType 2014-09-27 16:44:21 -04:00
Lioncash
a8d8c9230b CoreParameter: Kill off an snprintf usage 2014-09-27 14:45:03 -04:00
Lioncash
2f4d3961b3 CoreParameter: Use unique_ptr in place of raw pointers 2014-09-27 14:42:59 -04:00
skidau
86b6dfe4b3 Added a instant ARAM DMA mode which is enabled automatically when required.
Detects a situation where the game is writing to the dcache at the address being DMA'd. As we do not have dcache emulation, invalid data is being DMA'd causing audio glitches. The following code detects this and enables the DMA to complete instantly before the invalid data is written.
Added accurate ARAM DMA transfer timing.
Removed the addition of DSP exception checking.
2014-09-27 20:47:29 +10:00
skidau
4b37fdfa45 Added a CompileExceptionCheck function to the JitInterface and re-routed the existing code to utilise the interface. 2014-09-27 20:16:26 +10:00
skidau
945d431171 Added OPTYPE_LOADPS and OPTYPE_STOREPS instruction types to the PPC table.
Updated ARAM DMA and FIFO write exception checking to uses these types.

Conflicts:
	Source/Core/Core/PowerPC/Interpreter/Interpreter_Tables.cpp
	Source/Core/Core/PowerPC/PPCTables.h
2014-09-27 20:16:26 +10:00
skidau
0f256715e0 Re-added the ARAM DMA exception check. This fixes the audio cutting in and out of Resident Evil 2 and 3. Removed the special case for short transfers as it is no longer required. 2014-09-27 20:16:26 +10:00
skidau
d09e2abb0d Compile the ARAM DMA exception checks into the JIT block in a similar style to FIFO writes. This ensures that the ARAM DMA is handled soon after the DMA completes. Fixes issue 7122 and issue 7342. 2014-09-27 20:16:25 +10:00
Fiora
fbbe9605a9 Debug: fix display of instructions in virtual memory in MMU games 2014-09-27 01:07:37 -07:00
Fiora
ac1fc9ad03 JIT+Emitter: support locking flags
This helps us avoid accidentally clobbering flags between two instructions
when the flags are expected to be maintained. Dolphin will of course crash
immediately, but at least it will crash loudly and alert us of the mistake,
instead of forcing hours of bisecting to find the subtle way in which the JIT
has managed to sneak a flag-modifying instruction where there shouldn't be one.
2014-09-26 20:47:06 -07:00
skidau
23e2301223 Merge pull request #1154 from skidau/undeclared-uv0-fix
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
2014-09-27 13:25:16 +10:00
skidau
f5bbfa139d Merge pull request #1146 from RachelBryk/netplay-input-display
Make input display work properly with netplay.
2014-09-27 13:25:01 +10:00
Fiora
39d4306a2e JIT: fix carry merging across breakpoints
More precisely, don't do it.
2014-09-26 13:21:01 -07:00
Fiora
ba39c35f24 JIT: fix branch merging, take 2
NOT doesn't set flags.
2014-09-25 22:33:40 -07:00
skidau
30d77b38c5 Merge pull request #1127 from Sonicadvance1/QGR-BitField
Change the QGR union over to a BitField union.
2014-09-26 14:53:24 +10:00
skidau
9d746b89a2 Merge pull request #1162 from FioraAeterna/fixmerges
JIT: fix bugs with ComputeRC in branch merging patch
2014-09-26 14:46:53 +10:00
Fiora
f9ab25152c JIT: fix bugs with ComputeRC in branch merging patch
We really, really need to be sure the input to ComputeRC is a register.
2014-09-25 21:45:25 -07:00