Commit Graph

17752 Commits

Author SHA1 Message Date
c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
282282aafc [AArch64] Fix a few bugs in the FPR cache. 2015-06-14 04:11:26 -05:00
9e00ddbdf7 Merge pull request #2608 from yerejm/master
Reinstate format string.
2015-06-14 02:59:41 -04:00
fff81fecb1 Reinstate format string.
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
2d8fdb791e Merge pull request #2603 from JosJuice/move-getcompany
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
b6d1512587 Common: Use more portable invocation of shm_open 2015-06-13 21:52:47 -07:00
7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
0ca955a14c Merge pull request #2605 from dolphin-emu/revert-2358-pie
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 14:44:42 +10:00
5ea66369f8 [AArch64] Optimize paired quantized stores.
Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
5dc148159f [AArch64] Implement {U, S}QXTN{,2}
Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
c981f6407e Merge pull request #2597 from endrift/android-allow-ndk-override
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
1c1282fddc Merge pull request #2604 from lioncash/var
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 13:33:04 -05:00
74b359e390 Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset 2015-06-13 14:27:15 -04:00
01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
dfae4e6266 Update Readme with information about more build.properties 2015-06-13 04:04:15 -07:00
7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
bcc8c78e4a Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
740e344847 Merge pull request #2594 from degasus/master
Options: merge SCoreStartupParameter into SConfig
2015-06-12 22:42:45 +02:00
d914c11ee5 Merge pull request #2595 from degasus/stable
Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
5ae1c07cd4 Merge pull request #2570 from Papermanzero/patch-1
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
a2b3541160 Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
eae3b47e0e Merge pull request #2571 from AdmiralCurtiss/gc-ntsc-language
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
2015-06-12 11:58:02 +10:00
33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00