Lioncash
4c97deb364
PowerPC: Namespace all header contents for PowerPC.h
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Puts everything under the same namespace. Previously the header was only
partially namespaced, which is inconsistent.
2018-03-22 19:01:47 -04:00
Anthony
ad8c31699f
Merge pull request #6463 from delroth/auto-update
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Initial implementation of the Dolphin auto-updater for Windows
2018-03-20 11:28:26 -07:00
Pierre Bourdon
37902c4aa4
DolphinWX: depend on Updater in order to make sure the binary is included in default builds
2018-03-20 19:21:19 +01:00
JosJuice
a71c615435
Make strings more consistent between DolphinWX and DolphinQt2
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Reduces the number of strings to translate.
2018-03-19 18:52:46 +01:00
Lioncash
50a476c371
Assert: Uppercase assertion macros
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Stenzek
e31cc1f679
ShaderCache: Implement background shader compilation
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This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek
9fa24700b6
VideoConfig: Collapse ubershader configuration fields to a single value
2018-03-10 15:56:45 +10:00
Léo Lam
63838c013b
Merge pull request #6281 from JosJuice/unify-gamelist-code
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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
2018-03-09 20:39:02 +01:00
Léo Lam
ef975b8c56
Merge pull request #6377 from sepalani/memcheck
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DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-03-09 20:35:54 +01:00
JosJuice
1f1dae367d
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
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The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366 ). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Léo Lam
3af09da0f3
UI: Show title ID in info panel
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Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00
Léo Lam
1de17d20e1
Fix render surface when using Render to Main and debugger
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This fixes a regression introduced by de632fc9c
.
2018-02-27 13:18:43 +01:00
spycrab
7f3c1a2de4
Qt/OSX: Fix icon
2018-02-24 21:12:22 +01:00
Stenzek
de632fc9c8
Renderer: Handle resize events on-demand instead of polling
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We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
Sepalani
a9b89b35fb
DolphinWX: Propagate IDM_UPDATE_BREAKPOINTS to CodeWindow
2018-02-13 20:20:58 +01:00
Rukai
d07e212cef
Qt: Implement Wii TAS input window
2018-02-13 07:15:54 +11:00
Stenzek
505d30be3d
DolphinWX: Move fullscreen switch to after startup is complete
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This means that any error messages won't be hidden by the fullscreen
window.
2018-01-27 14:17:14 +10:00
JosJuice
04b9310bb6
Tweak Qt debugger strings to be more translation friendly
2018-01-21 16:33:46 +01:00
Ryan Meredith
1fabc93756
ISOProperties: Rename Edit Config and Show Defaults
2018-01-11 08:31:01 -05:00
JosJuice
af51063a9a
DolphinWX: Rewrite the logic for adding/removing games from cache
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Thanks to degasus for coming up with most of this faster design.
2018-01-05 19:52:14 +01:00
JosJuice
04cefc6ed3
DolphinWX: Use vector instead of list for game list cache
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The advantage of std::list is that elements can be removed from the
middle efficiently, but we don't actually need that, because the
ordering of the elements doesn't matter for us. We can just replace the
element we want to remove with the last element and then call pop_back.
Replacing list with vector should speed up looping through the elements.
2018-01-04 17:14:35 +01:00
spycrab
0dd52ca7ab
UICommon: Move screensaver code to UICommon
2018-01-03 12:38:33 +01:00
JosJuice
9dd88d76dd
Redesign the ability to load state at boot
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BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Ryan Meredith
1f226ec14f
Update Readme.md and various fixes
2017-12-20 10:54:51 +01:00
JosJuice
4973ae9952
Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
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Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
Leo Lam
7e7f1fe713
Merge pull request #6226 from aldelaro5/add-xer-debugger
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debugger: Add the XER to the register view
2017-12-15 20:49:24 +01:00
bobjrsenior
7589ade972
DolphinWX: Add TB and GQR to Register Window
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The Time Base Register was added under the BAT registers. TBL and TBU
were ORed together to get one 64-bit value to display. It is labeled TB
The Graphics Quantisation Registers were added under the Segment
Registers. They are Labeled GQR0-GQR7.
All new registers are read only.
2017-12-15 20:38:46 +01:00
Lioncash
e88c457276
DolphinWX: Resolve missing declaration warnings
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Without the include, the prototypes of the functions can't be found
2017-12-07 18:58:20 -05:00
Pierre Bourdon
8a830074b6
Merge pull request #6220 from leoetlino/utf8
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WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
Lioncash
ed2be3b8e3
DolphinWX/Main: Fix shader compilation dialog translations
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Fixes issue 10685
2017-12-04 04:33:49 -05:00
JosJuice
c4db59e7b6
Clarify the "Select the OTP/SEEPROM dump" message
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Most users don't know what OTP/SEEPROM means.
2017-12-02 18:23:38 +01:00
aldelaro5
b7fdf374e6
debugger: Add the XER to the register view
2017-12-01 05:31:41 -05:00
Léo Lam
60afb1d1b4
WX: Fix argument parsing
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Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).
Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Stenzek
470e8d63b6
VideoConfig: Rename "Full Resolution Frame Dumps" to "Internal"
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What is the "full" resolution, anyway?
2017-11-21 17:20:55 +10:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
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VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
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Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Pierre Bourdon
609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
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Hybrid xfb
2017-11-19 04:58:59 +01:00
iwubcode
53684701fa
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
iwubcode
7f0834c919
Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
2017-11-17 22:11:30 -06:00
iwubcode
a71bc9ebbf
Move XFB UI option to be under XFB group
2017-11-17 22:11:30 -06:00
iwubcode
65cd085f9b
Add new GUI option to skip XFBToRam and remove old XFB options
2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4
Add ability to dump xfb copies to texture for debugging purposes
2017-11-17 22:11:28 -06:00
Anthony
aa4088a494
[UI] Remove fullscreen resolution UI.
2017-11-17 13:05:50 -08:00
Leo Lam
1e24a5f309
Merge pull request #6167 from ligfx/encapsulatedefaultdevice
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EmulatedController: encapsulate default device behind getters/setters
2017-11-11 17:11:56 +01:00
LAGonauta
e7f0279ffc
The latency setting now appears only if there is at least one backend
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that supports it.
2017-11-07 14:56:43 -02:00
Anthony
835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
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When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
Anthony
66ad40074d
Merge pull request #6172 from JosJuice/remove-force-ntsc-j
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Remove "Force Console as NTSC-J"
2017-11-06 23:01:27 -08:00