shuffle2
9e1977e129
Merge pull request #5685 from spycrab/qt_dragndrop
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Qt: Implement gamelist drag and drop
2017-06-27 11:44:06 -07:00
Léo Lam
ff83b93949
Remove unnecessary WiiRoot inits/shutdowns
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* IOS: WiiRoot shutdown was moved to HW.
* Movie: Don't call UpdateWantDeterminism() if we're not running yet,
because this will automatically be done during the boot process.
Not doing this will result in two NANDs being created.
2017-06-27 20:43:39 +02:00
shuffle2
ffe4135d77
Merge pull request #5708 from leoetlino/once
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Initialise WiiRoot once per emulation session
2017-06-27 11:41:34 -07:00
shuffle2
2579a7c03d
Merge pull request #5607 from leoetlino/logging-fix
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Logging fixes
2017-06-27 11:40:26 -07:00
shuffle2
ce4d514542
Merge pull request #5631 from LAGonauta/openal-real-latency
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Fixed latency setting and cleaned-up OpenAL backend
2017-06-27 11:31:16 -07:00
spycrab
ba3df3db05
Qt/Settings: Implement audio pane
2017-06-27 20:25:38 +02:00
Jules Blok
43dba0cb47
Merge pull request #5709 from spycrab/qt_sd_pausefix
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Qt: Fix emulation not returning to its original state when aborting s…
2017-06-27 18:15:11 +02:00
spycrab
feb67a3953
Qt: Fix emulation not returning to its original state when aborting shutdown
2017-06-27 18:06:27 +02:00
spycrab
15243093c4
Qt: Implement missing settings
2017-06-27 17:32:43 +02:00
Léo Lam
f5ef060b21
Initialise WiiRoot once per emulation session
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This removes unnecessary initialisations which would cause issues in
determinism mode.
2017-06-27 15:44:17 +02:00
Léo Lam
da5a7fcc63
IOS/ES: Fix content table handling
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This is larger than I thought I would be, but unfortunately it's quite
hard to split fixes like this when the handling is wrong in tons of
different places.
The content table is limited in size. It can only hold 16 entries.
Three consequences:
* Since the table cannot grow indefinitely, instead of using a std::map
we use a std::array as we should.
* Remove a hack where the CFD was cleared back to 0 on IPC close (wtf?)
* The CFD now doesn't keep increasing to infinity. It's unknown if this
would fix anything at all, but some issues in the past were caused
by CFDs being excessively large.
Other minor changes:
* Simplify save state logic.
* Keep track of the UID like ES does. Not sure how useful this is, but
we can do this very easily so why not.
* Remove the guesswork and use the actual error codes.
* Add more error checking to make Dolphin less likely to crash.
Something that should be done in the future: deduplicate the filesystem
logic. Something that takes one line in the actual ES code takes
10+ lines in our implementation... while duplicating the FS logic...
This will likely harder to fix though, so I'm leaving that
for another time.
2017-06-27 15:37:00 +02:00
LAGonauta
db7bb3bda8
Swapped C-style arrays to std::array
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Also changed C-Style casts to static_cast
2017-06-27 07:12:15 -03:00
LAGonauta
9eb209c214
Removed redundant conversion to float when playing back stereo.
2017-06-27 07:10:32 -03:00
lfsafady
75af792070
Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
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It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady
d9d51fe0c4
Renamed some variables to the current coding standard and some to better
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fit what they really are.
2017-06-27 07:08:43 -03:00
JosJuice
5b7f99e57a
Try to make sure that we have the XSI version of strerror_r
2017-06-27 11:59:39 +02:00
LAGonauta
8fd1af6783
Changed OpenAL latency setting to really reflect how much time it is.
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Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
JosJuice
b9499441ee
GameListItem: Fix comment about PNG banners for volumes
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f16599f
quietly dropped the ability to set custom banners for volumes.
2017-06-27 11:30:27 +02:00
JosJuice
691b676145
GameListItem: Fix minor naming style violation
2017-06-27 11:28:55 +02:00
JosJuice
e73de25a9e
GameListCtrl: Put CACHE_REVISION in .cpp file
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Reduces the number of files that have to be recompiled
when changing the cache revision.
2017-06-27 11:27:36 +02:00
shuffle2
94ba78d717
Merge pull request #5614 from ligfx/qtinputmappingrandomcleanups
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DolphinQt: small input mapping code cleanups and fixes
2017-06-27 01:57:26 -07:00
shuffle2
540ee18966
Merge pull request #5699 from JosJuice/wx-custom-titles
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DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice
7d801d61dc
DolphinWX: Use std::move when committing in GameListItem
2017-06-27 10:21:33 +02:00
spycrab
2a1d18444f
Qt: Implement gamelist drag and drop
2017-06-27 10:18:15 +02:00
shuffle2
599a235a19
Merge pull request #5691 from ligfx/openalonlywindowsdynamic
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OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2
0f3ee2f209
Merge pull request #5700 from leoetlino/title-key
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ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
shuffle2
3094b1bd4f
Merge pull request #5684 from TaoSc/xxhash-update
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Update xxhash to 0.6.2
2017-06-27 00:59:27 -07:00
shuffle2
7a9ac9aa63
Merge pull request #5704 from ligfx/fixblockingloopwarning
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BlockingLoop: fix unhandled enum value warning
2017-06-27 00:10:26 -07:00
Michael Maltese
749889236d
OpenALStream: remove commented-out ALC_REFRESH code
2017-06-27 00:06:14 -07:00
Michael Maltese
8e849b1595
Remove OpenAL DLL from Externals
2017-06-27 00:06:14 -07:00
Michael Maltese
c882d52f4a
OpenAL: load DLL dynamically
2017-06-27 00:06:14 -07:00
Michael Maltese
18e70cdf91
Only build OpenAL on Windows
2017-06-27 00:06:14 -07:00
Michael Maltese
42ea1c8ecf
OpenAL: remove aldlist.cpp
2017-06-27 00:06:13 -07:00
Michael Maltese
32470ef284
clean up OpenALStream::Start()
2017-06-27 00:06:13 -07:00
Michael Maltese
56961f5561
OpenALStream: don't include headers if not building
2017-06-27 00:06:13 -07:00
Michael Maltese
0fb742581a
CMake: remove duplicated call to find OpenAL
2017-06-27 00:06:13 -07:00
Michael Maltese
033492717c
BlockingLoop: fix unhandled enum value warning
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Fixes compiler warning:
```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
switch (mode)
^
```
2017-06-26 23:34:33 -07:00
JosJuice
0ac1562fbd
DolphinWX: Load EmuState and custom name for actual discs
2017-06-27 08:29:57 +02:00
JosJuice
d5bf6f1bbc
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 08:29:48 +02:00
JosJuice
4ad46f1c7c
Merge pull request #5701 from ligfx/renamecmixertomixer
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Rename CMixer to Mixer
2017-06-27 08:15:02 +02:00
Léo Lam
9f08534a47
IOS: Reuse IOSC instance when possible
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Changes ESFormats to take an IOSC instance instead of creating its own
temporary instance unnecessarily.
2017-06-27 00:01:20 +02:00
Léo Lam
6d821de2b9
IOS: Use a std::array for the title key instead of vector
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The title key is always 16 bytes, so it doesn't make sense to make it
a std::vector.
2017-06-27 00:01:20 +02:00
Michael Maltese
b2c9d6d217
Rename CMixer to Mixer
2017-06-26 15:01:07 -07:00
Leo Lam
aa020040f6
Merge pull request #5681 from spycrab/qt_safeshutdown
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Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
spycrab
6688e66c60
Qt: Implement safe shutdown
2017-06-26 21:47:32 +02:00
shuffle2
7d60f03acb
Merge pull request #5687 from shuffle2/wx-cache
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DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman
f51df62344
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:35:40 -07:00
Leo Lam
0ace7fd8f3
Merge pull request #5694 from leoetlino/dolphin-drm
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Refuse to launch the shop with default credentials
2017-06-26 21:31:32 +02:00
Leo Lam
f399ca984f
Merge pull request #5692 from JosJuice/titledatabase-override
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TitleDatabase: Let user files override sys files
2017-06-26 21:30:49 +02:00
shuffle2
02690d5d7c
Merge pull request #5693 from JosJuice/filesearch-minor-changes
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FileSearch: Minor changes
2017-06-26 11:44:44 -07:00