Ryan Houdek
4f5f29a0fb
[AArch64] Fix a bug in the register cache.
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If the register was only a lower pair and it needed the full register, then we need to load the high 64bits.
Which we weren't doing before.
2015-08-26 01:21:43 -05:00
Markus Wick
43d17cb360
Merge pull request #2904 from Sonicadvance1/aarch64_more_inst
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[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
2015-08-26 07:48:24 +02:00
Tillmann Karras
ee4a12ffe2
Jit64: some byte-swapping changes
2015-08-26 05:41:18 +02:00
flacs
6015e2d812
Merge pull request #2900 from aroulin/x64emitter-rcp
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x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-26 05:05:53 +02:00
Ryan Houdek
6729a36d8d
[AArch64] Set BindToRegister's to_load correctly for double FP ops.
2015-08-25 21:29:27 -05:00
flacs
9ba7497a3f
Merge pull request #2907 from lioncash/log
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GCMemcard: Clean up memcard logging messages.
2015-08-26 04:03:07 +02:00
Lioncash
db4f692482
GCMemcard: Clean up memcard logging messages.
2015-08-25 21:55:52 -04:00
Tillmann Karras
ee50a2ef28
Jit64: fix bugs in the FPSCR instructions
2015-08-25 23:48:14 +02:00
Markus Wick
bd08c1b01a
Merge pull request #2901 from Sonicadvance1/aarch64_stfiwx
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[AArch64] Implement stfiwx
2015-08-25 22:47:39 +02:00
Markus Wick
24cb650078
Merge pull request #2663 from degasus/dcbx
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Jit64: dcbf + dcbi
2015-08-25 12:16:56 +02:00
Ryan Houdek
0666c0750b
[AArch64] Implement fdivx/fdivsx/mfcr/mtcrf.
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Gets the povray bench to better times than the Wii.
2015-08-24 15:32:19 -05:00
Ryan Houdek
d96be9250c
Merge pull request #2899 from Sonicadvance1/aarch64_fctiwzx
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[AArch64] Implement fctiwzx
2015-08-24 13:22:27 -05:00
Ryan Houdek
cd03b8baf6
Merge pull request #2895 from Sonicadvance1/qualcomm_workaround_gles31
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Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
2015-08-24 13:22:12 -05:00
degasus
0d92c8fb89
Jit64: Optimize dcbx
2015-08-24 18:33:23 +02:00
Tillmann Karras
ac84d6d0fa
Jit64: some cache flush changes
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- dynamically allocate third scratch register instead of forcing ECX
- use LEA as 3 operand add if possible
- use BT,JC instead of SHR,TEST,JNZ
- merge MOV,TEST
- use appropriate ABI function (no asm change)
2015-08-24 18:33:23 +02:00
degasus
6f34b27323
Jit64: implement dcbf + dcbi
2015-08-24 18:33:19 +02:00
Markus Wick
0ad6fa8f62
Merge pull request #2903 from lioncash/cast
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Memmap: Remove pointer casts
2015-08-24 15:42:56 +02:00
Lioncash
abd3b124be
Memmap: Remove pointer casts
2015-08-24 09:07:09 -04:00
flacs
4baf3e10c6
Merge pull request #2902 from Tilka/fpscr
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Jit64: quickfix for mtfsfx
2015-08-24 13:19:26 +02:00
Tillmann Karras
33eefc2d86
Jit64: quickfix for mtfsfx
2015-08-24 12:12:31 +02:00
Ryan Houdek
d3176fe22a
[AArch64] Implement stfiwx
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Improves povray performance by ~4%
2015-08-24 01:10:55 -05:00
Ryan Houdek
80fa9af9b1
Merge pull request #2898 from degasus/linking
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JitArm64: Faster linking of continuous blocks
2015-08-23 18:09:02 -05:00
Markus Wick
8bc311ab3c
Merge pull request #2897 from degasus/arm
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JitArm64: Implement subfex, subfcx, addex, subfic, divwux, srwx
2015-08-23 23:52:35 +02:00
degasus
7320d519b4
JitArm64: Implement srwx
2015-08-23 23:29:48 +02:00
degasus
4722a69fd0
JitArm64: Implement divwux
2015-08-23 23:29:18 +02:00
degasus
9e4366963c
JitArm64: Implement subfic
2015-08-23 23:29:07 +02:00
degasus
95be17772f
JitArm64: Implement addex
2015-08-23 23:29:02 +02:00
degasus
025e7c835a
JitArm64: Implement subfcx
2015-08-23 23:28:28 +02:00
degasus
550a90e691
JitArm64: Implement subfex
2015-08-23 23:28:24 +02:00
Ryan Houdek
561744819e
[AArch64] Implement fctiwzx
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Improves the povray benchmark time by 5.6%
2015-08-23 15:35:18 -05:00
Ryan Houdek
4fa23abbe1
[AArch64] Implement MOVI and ORR(imm) in the NEON emitter.
2015-08-23 15:34:53 -05:00
aroulin
0a0e012fab
x64Emitter: add RCPPS and RCPSS SSE instructions
2015-08-23 16:59:27 +02:00
degasus
77a6798094
JitArm64: Faster linking of continuous blocks
2015-08-23 14:44:23 +02:00
Markus Wick
73067b1ef1
Merge pull request #2888 from degasus/jit64
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Jit64: Faster linking of continuous blocks
2015-08-23 13:24:15 +02:00
Lioncash
2a1abf8dd6
Merge pull request #2896 from lioncash/using
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Core: Minor CPU core typedef cleanup
2015-08-22 19:00:23 -04:00
Ryan Houdek
cc3fb7e7b4
Merge pull request #2883 from degasus/master
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Profiler: Sort output by total time
2015-08-22 17:52:54 -05:00
Markus Wick
8b881a6c34
Merge pull request #2891 from Sonicadvance1/aarch64_implement_crxxx
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[AArch64] Implement the cr instructions
2015-08-23 00:44:47 +02:00
Lioncash
fdafa5d063
Core: Move includes out of instruction table headers
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These aren't necessary (and cause unnecessary indirect inclusions).
2015-08-22 14:15:02 -04:00
Lioncash
a248a4d2ce
Jit64/JitIL: Relocate instruction typedefs
2015-08-22 14:15:00 -04:00
Lioncash
c56717e058
Core: Shorten the _interpreterInstruction typedef
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The class itself already acts as a namespace trailer, so '_interpreter'
isn't necessary. This also gets rid of a duplicate typedef in the
Interpreter_Tables.
2015-08-22 14:14:49 -04:00
Ryan Houdek
b4e4a4cef4
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
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Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Markus Wick
a39c0910c4
Merge pull request #2893 from Sonicadvance1/aarch64_memory_base_register
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[AArch64] Use a register as a constant for the memory base.
2015-08-22 15:41:57 +02:00
Ryan Houdek
dba579c52f
[AArch64] Use a register as a constant for the memory base.
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Removes a /lot/ of redundant movk operations in fastmem loadstores.
Improves performance of the povray bench by ~5%
2015-08-22 08:36:34 -05:00
Markus Wick
3f5ff98c1b
Merge pull request #2890 from lioncash/ptr
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x64Emitter: Remove pointer casts from Write{8,16,32,64} functions
2015-08-22 10:09:28 +02:00
Markus Wick
2d505bc2a6
Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
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Fix the shader overrunning our max shader size.
2015-08-22 10:08:14 +02:00
Markus Wick
c2f38f1d16
Merge pull request #2892 from Sonicadvance1/aarch64_frsp
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[AArch64] Implement frspx
2015-08-22 09:44:14 +02:00
Ryan Houdek
3242e1a617
Fix the shader overrunning our max shader size.
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The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
Ryan Houdek
ce32b76be3
[AArch64] Implement frspx
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Improves performance in povray bench by 2%
2015-08-22 00:35:30 -05:00
Ryan Houdek
d74eb0ea58
[AArch64] Fix the bugs in the cr instructions
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Makes it a bit more efficient in the process.
2015-08-21 23:24:29 -05:00
degasus
e9ade0abe1
JitArm64: implement crXXX
2015-08-21 20:49:08 -05:00