Commit Graph

304 Commits

Author SHA1 Message Date
JosJuice
27db8d4123
Merge pull request #11935 from nitanmarcel/patch-1
Use getCacheDir if getExternalCacheDir returns null.
2023-06-19 20:47:27 +02:00
Marcel Alexandru Nitan
cff7a4bfd2 Use getCacheDir if getExternalCacheDir returns null. 2023-06-13 18:44:27 +00:00
JosJuice
03f2f57edf Android: Add HostThreadLock where necessary 2023-06-12 23:39:42 +02:00
JosJuice
3519a7070d Android: And Lock and Unlock wrappers to HostThreadLock
This way we can ensure DeclareAsHostThread and UndeclareAsHostThread
are called when locking and unlocking.
2023-06-12 23:39:42 +02:00
JosJuice
5524042922 Android: Move host thread lock to a separate file 2023-06-12 23:39:42 +02:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
Admiral H. Curtiss
a7678f3210
Merge pull request #11694 from jnaidu360/skylanders-portal-window
Skylanders Portal Menu Navigational Improvements
2023-06-06 19:20:39 +02:00
jnaidu360
66f4902a1e Improved Skylanders Portal Window Navigation
Adds features to improve navigation of Skylanders portal menu, includes:
-List of Skylanders and filters for searching
-Improved buttons for faster loading options
-Added default user folder for storing .sky files
2023-06-04 18:10:08 -07:00
Admiral H. Curtiss
b3c9f49cbe
Core: Assert that only the Host thread may call PauseAndLock(). 2023-06-02 18:51:43 +02:00
Joshua de Reeper
cf3e8714eb Android: Add Hashmap to IDCache 2023-05-28 19:01:21 +12:00
Joshua de Reeper
f8abc2c0e6 Android: Infinity Base UI
Add a UI option for the Infinity Base within the Android Emulation Activity
2023-05-28 19:01:21 +12:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
JosJuice
8e363c0995 Android: Translate C++ "w" to ParcelFileDescriptor "wt"
Previously we were translating "w" to "w", which unlike in C++ doesn't
truncate. See https://issuetracker.google.com/issues/180526528, and for
reference, https://en.cppreference.com/w/cpp/io/c/fopen and
https://en.cppreference.com/w/cpp/io/basic_filebuf/open.

This issue was brought to my attention by the recently published issue
CVE-2023-21036 in the screenshot editing tool on Pixel phones. I'm not
aware of any code in Dolphin that actually uses "w" with an existing
file on Android (when we ask the user for a location to save to using
SAF, a new file is always created), but still, best to fix this.
2023-03-18 13:44:01 +01:00
JosJuice
68fd133057 Android: Remove support for the old config system
All settings that we care about from an Android perspective are now
supported by the new config system, so we can remove all the Android code
for the old config system. This should have no impact on users.
2023-03-11 17:51:59 +01:00
JosJuice
53e7090f55 Migrate game INI profile setting to new config system 2023-03-11 17:51:58 +01:00
JosJuice
62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
JosJuice
1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice
c2779aef06 Android: Add the advanced input mapping dialog
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.

Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-07 17:39:30 +01:00
JosJuice
1eeded23df Android: Add input profile management
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-03 22:28:25 +01:00
JosJuice
8b78f73e80 Android: Add Default and Clear actions for controllers 2023-03-03 22:28:25 +01:00
JosJuice
2b1dd52750 Android: Add input device selection 2023-03-03 22:28:24 +01:00
JosJuice
2113bf5e3a Android: Implement enabling/disabling control groups
All this code for just a single checkbox... Ah well, it has to be done
2023-03-03 22:28:24 +01:00
JosJuice
0dd8bbbbbb Android: Add extension selection 2023-03-03 22:28:24 +01:00
JosJuice
1c26a85e35 Android: Add NumericSetting support 2023-03-03 22:28:24 +01:00
JosJuice
2c529b9db1 Android: Add new input mapping implementation 2023-03-03 22:28:24 +01:00
JosJuice
93657cce54 Android: Stop extracting pre-defined controller INIs 2023-03-03 22:28:24 +01:00
JosJuice
68ebb5c33e Android: Remove old rumble implementation 2023-03-03 22:28:23 +01:00
JosJuice
9e7a2ee0fb Android: Remove old motion input implementation 2023-03-03 22:28:23 +01:00
JosJuice
0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice
95ce41ac56
Merge pull request #11399 from JosJuice/jit-one-stack
Jit: Don't use a second stack
2023-03-03 22:27:16 +01:00
Mai
ab2f8d3475
Merge pull request #11607 from AdmiralCurtiss/sd-progress
Qt/WiiPane: Add progress window for SD card conversion.
2023-03-02 15:08:18 -05:00
Mai
78e8669bac
Merge pull request #11614 from t895/kotlin-cheats
Android: Convert Cheats Activity to Kotlin
2023-03-02 15:04:19 -05:00
Charles Lombardo
ec7b811de3 Android: Convert RiivolutionPatches to Kotlin 2023-03-01 14:38:02 -05:00
Charles Lombardo
37e8cd1789 Android: Convert GeckoCheat to Kotlin 2023-03-01 13:35:14 -05:00
Charles Lombardo
9e090c6bab Android: Convert GraphicsMod to Kotlin 2023-03-01 13:34:34 -05:00
Charles Lombardo
5f6995fe6c Android: Convert GraphicsModGroup to Kotlin 2023-03-01 13:34:09 -05:00
Charles Lombardo
9cbe66bce4 Android: Convert PatchCheat to Kotlin 2023-03-01 13:33:16 -05:00
Charles Lombardo
408b6cb50c Android: Convert ARCheat to Kotlin 2023-03-01 13:32:42 -05:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion. 2023-02-28 20:31:51 +01:00
JosJuice
86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Joshua de Reeper
680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Scott Mansell
abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell
0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Lioncash
5c1954c843 AndroidCommon: Make use of std::string_view where applicable
Several of these can take a string_view rather than needing to
specifically use std::string.
2023-01-30 13:30:52 -05:00
Lioncash
e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
JosJuice
b3a368ae06 Android: Add VectorToJObjectArray utility function 2022-12-27 22:59:42 +01:00