0d0dd075ef
CommonFuncs: Remove define for snprintf
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VS 2015 implements snprintf
2015-09-04 03:13:02 -04:00
a11ae2cf30
CommonFuncs: Remove SLEEP macro
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There's already a function in Thread for this.
2015-09-04 02:43:38 -04:00
4218fb4eea
Merge pull request #2916 from lioncash/wx
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DolphinWX: Minor changes to Main
2015-09-03 22:59:29 -07:00
9a92ff5238
Merge pull request #2926 from lioncash/wx-mc
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MemcardManager: Remove explicit delete and new
2015-09-03 22:58:06 -07:00
272302be82
Merge pull request #2950 from lioncash/bf
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BitField: Enable ifdef'd out code for Windows
2015-09-03 22:56:55 -07:00
a09b9bef8d
Merge pull request #2952 from lioncash/constexpr
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CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 22:56:25 -07:00
3f1b488a12
CommonFuncs: Replace ArraySize define with constexpr equivalent
2015-09-03 23:47:14 -04:00
102a2a975d
BitField: Enable ifdef'd out code for Windows
2015-09-03 22:06:15 -04:00
8dd80b8e97
Merge pull request #2943 from booto/vi-enb
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VI: Respect DisplayControlRegister ENB bit
2015-09-04 03:50:39 +02:00
4fd060ba11
Core: Use constexpr for default pad and attachment radius
2015-09-03 19:44:42 -04:00
e939fba3e7
Updated terms in Netplay window.
2015-09-03 07:36:52 -07:00
399083ac8a
Drop the old msvcrt files.
2015-09-03 06:10:01 -07:00
66a3951c3b
[windows] Add workaround(HACK) for vs2015 implementating a conformant std::is_trivially_copyable...
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see https://github.com/dolphin-emu/dolphin/pull/2218
2015-09-03 04:39:06 -07:00
bea18eedc4
[windows] remove various workarounds which were required for vs2013
2015-09-03 04:39:05 -07:00
30702c17b6
[windows] When making scmrev.h, also look for msysgit explicitly. VS2015 packages it.
2015-09-03 04:39:04 -07:00
aa7208e270
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
ad978122d9
Merge pull request #2942 from booto/xfb_lines
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VideoCommon: xfb height calculation adjusted
2015-09-03 09:40:24 +02:00
a1538a30ef
Merge pull request #2941 from lioncash/gp
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GPFifo: Remove pointer casts
2015-09-03 13:47:26 +12:00
2d224bd3b1
ActionReplay: Remove an alloca call
2015-09-02 17:41:19 -04:00
5797111ef0
JitArm64: Optimize fpr.R()
2015-09-02 22:46:14 +02:00
dfd44730c8
JitArm64: simplify fpr call
2015-09-02 22:46:14 +02:00
28d788ba2c
VI: Respect DisplayControlRegister ENB bit
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When ENB is set to 0 (default), VI should not
generate clocks, and so shouldn't generate
output.
2015-09-03 04:13:32 +08:00
5a32c3fba4
VideoCommon: xfb height calculation adjusted
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Baten Kaitos allocates its XFBs from a tagged heap
structure. With the old calculation, too many lines
were being written so the tag of the allocation
after the XFB was being corrupted. Fixes crash
mentioned in this comment:
https://code.google.com/p/dolphin-emu/issues/detail?id=7734#c6
2015-09-03 03:57:03 +08:00
f32b79e612
GPFifo: Get rid of pointer casts
2015-09-02 15:24:33 -04:00
db98efdc98
GPFifo: Adjust parameter names
2015-09-02 15:20:02 -04:00
3b65c4070c
Merge pull request #2935 from Sonicadvance1/GLES_palette_conversion
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[GLES] Support texture_buffer for palette texture conversion.
2015-09-02 10:11:41 -05:00
ecbb83fa0f
Merge pull request #2686 from booto/field-timing
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VI: derive field timing from VI registers
2015-09-03 01:09:43 +12:00
66e9395d5d
Merge pull request #2937 from lioncash/enums
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VideoCommon: Convert some defines into enums
2015-09-02 13:27:09 +02:00
401f765462
FramebufferManagerBase: Compress a loop into a find_if
2015-09-01 16:54:44 -04:00
9c26bb0e17
Fix building with PCH disabled.
2015-09-01 13:45:23 -05:00
3b134497dd
Merge pull request #2774 from AdmiralCurtiss/wiimote-extension-reconnect-on-button-press
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Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-09-01 18:31:39 +02:00
71ef0a0245
PixelShaderGen: Use spaces instead of tabs for vertical alignment
2015-09-01 12:20:50 -04:00
91eff28699
PixelShaderGen: Move defines into the implementation file
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These aren't used outside of it. This also reduces the amount of things in
the global namespace.
2015-09-01 12:18:18 -04:00
c760ffbd28
BPMemory/XFMemory: Convert defines to enums
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These actually convey a concrete type, as well as also providing a
symbolic constant during debugging.
2015-09-01 12:07:10 -04:00
f6e4a8e680
FifoPlayer: Use VI derived timing, not hardcoded 60Hz
2015-09-01 20:24:42 +08:00
8d6c39a89d
VI: Adjust forced-progressive hack per magumagu's suggestion
2015-09-01 20:24:41 +08:00
acc9a74174
VI: Restore forced-progressive hack with option
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Bugfix: TargetRefreshRate uses rounded result
NTSC's 59.94 was becoming 59 with integer division.
2015-09-01 20:24:40 +08:00
480dbb22f2
VI: derive field timing from VI registers
2015-09-01 20:24:40 +08:00
7a35f9285b
[GLES] Support texture_buffer for palette texture conversion.
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OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
- Qualcomm's Adreno 4xx
- IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
222b33f0a3
VolumeCreator: Fix a typo in VolumeKeyForPartition's name
2015-08-31 20:01:51 -04:00
1db1a8aacf
VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename
2015-08-31 20:01:44 -04:00
b9ea9c05ad
Merge pull request #2931 from lioncash/mem
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VertexLoader_Color: Remove some pointer casts
2015-09-01 00:32:43 +02:00
f7e22c8126
VertexLoader_Color: Mark translation-unit-local functions static
2015-08-31 17:31:23 -04:00
ec42be79f3
VertexLoader_Color: Get rid of some pointer casts
2015-08-31 17:31:11 -04:00
ae0a06a018
[AArch64] Implement dcbz instruction
2015-08-31 15:39:47 -05:00
d495ad5104
[AArch64] Make TST reg, reg emitter alias
2015-08-31 14:03:32 -05:00
0f54aa48b4
Merge pull request #2928 from Sonicadvance1/aarch64_improved_singles
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[AArch64] Improve floating point single instructions.
2015-08-31 12:00:08 -05:00
bcde1aa8ff
[AArch64] Improve floating point single instructions.
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Instead of having an "INS" instruction after every single instruction to duplicate the bottom 64bits in to the top 64bits of the register,
create a new FPR register cache type to track when a register's lower 64bits is supposed to be duplicated in to the high 64bits.
Not necessarily actually having the lower bits duplicated in the host side register. This removes inefficient INS instructions from sequential single
float instructions.
In particular a very heavy single heavy block in Animal Crossing went from 712 instructions down to 520 instructions(~37% less instructions!)
2015-08-31 11:09:17 -05:00
d003934b8a
Merge pull request #2929 from Sonicadvance1/aarch64_optimize_gpr_flush
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Aarch64 optimize gpr flush
2015-08-31 10:55:45 -05:00
8bf332cf08
[AArch64] Optimize GPR cache flushing.
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If we are flushing multiple sequential guest GPRs then we can store two in a single STP instruction.
Ikaruga does this quite a bit in their blocks where they do an lmw at the very end and then we have to flush them all.
Typically cuts 16 STR instructions down to 8 STP instructions there.
2015-08-30 23:07:12 -05:00