ebe0222265
FrameTools: Use AppendRadioItem for constructing the frameskip menu
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Same thing, less code.
2015-04-20 21:51:30 -04:00
f5c72c5b1a
DiscIO: Add a missing header to Volume.h
2015-04-20 21:10:31 -04:00
c3cf43f064
FrameTools: Remove redundant 'i-1'
2015-04-20 20:24:37 -04:00
571eee8648
Merge pull request #2225 from JosJuice/remove-volumehandler
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Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
a86f2fe2e7
Merge pull request #2199 from skidau/remove-controls-lock
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Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
82bbada352
Merge pull request #2257 from RachelBryk/battery
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Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
f35277f215
Merge pull request #2267 from Stevoisiak/soundStream
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(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
d799446faf
Core: Don't display on-screen messages via DisplayMessage until emulation has begun
2015-04-20 18:31:40 -04:00
d27b8673f5
Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
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FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
83ec7a1e78
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:18:11 -04:00
8adf8b16bc
Globals.h: Added comments for menu sections
2015-04-19 18:51:55 -04:00
8c209b3bc9
no-gui: fix help string
2015-04-18 15:03:42 +02:00
9eb608c9da
Merge pull request #2301 from lioncash/const
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General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
cd0212ab1c
Merge pull request #2302 from lioncash/perf
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PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
7063886520
Merge pull request #2289 from lioncash/netplay
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DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
f0593095b4
Merge pull request #2295 from comex/fix-usb-threading
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Fix threading issues
2015-04-16 12:33:20 +10:00
70605cae5c
Merge pull request #2300 from lioncash/update
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Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
c895e4504a
Merge pull request #2298 from JosJuice/partitions-no-string-parsing
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Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
221d37ae83
Merge pull request #2287 from lioncash/hkbinds
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HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
6b82b31640
Merge pull request #2285 from linkmauve/nogui-no-x11
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NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
63393570fb
PerfQueryBase: Move common implementation variables into base class
2015-04-15 19:22:16 -04:00
1e7ca7f579
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 01:10:57 +02:00
86ceb54c38
Fix extracting Wii disc partitions numbered 10 or higher
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Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
b0613bb1c8
General: Apply the const specifier where applicable
2015-04-15 02:04:03 -04:00
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
bdde6b2a7c
D3D: Remove dependency on wxWidgets
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This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
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ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
882080c282
Merge pull request #2284 from lioncash/leaks
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DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
c36a6b7599
Merge pull request #2291 from JosJuice/qt-sort-ascending-title
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DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
5fff97f3f4
Fix printf width in TraversalServer.
2015-04-13 02:26:52 -04:00
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
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Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
bd680aa3b5
Main: Remove unnecessary shellapi.h include
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The include was introduced by bcf1f54c
and made unnecessary by 611f3494
.
2015-04-12 10:22:18 +02:00
4c2d25eeaf
Fix a warning
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HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
9e4eefc6fd
DolphinQt: Sort game list by ascending title order by default
2015-04-11 16:44:35 +02:00
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
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This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
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Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
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Re-sort Country_World
2015-04-09 12:15:18 -04:00
2c2409fee4
Merge pull request #2278 from lioncash/leak
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Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
76d0cfa8ac
Fix terrible Speed Up Disc Transfer Rate mistake
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I apologize.
2015-04-08 08:59:49 +02:00
180854c617
Debugger: Fix memory leaks related to grid tables
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Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
f8a4d4702c
Merge pull request #2252 from mathieui/traversal-timeout
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NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
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NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
5638ddaf6c
Merge pull request #2263 from JosJuice/sudtr-not-instant
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Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00