Commit Graph

13848 Commits

Author SHA1 Message Date
69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
1af3d8447a GeometryShaderManager: Set the constants within the callbacks. 2014-12-18 00:37:09 +01:00
3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
f2e52b46c3 GeometryShaderGen: Cosmetics. 2014-12-18 00:36:47 +01:00
2850c9a206 VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
5688c27610 D3D: Moved setting texture by slot mask into StateManager 2014-12-17 23:41:26 +01:00
98292682fe Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
5313dd1b8c Merge pull request #1702 from CarlKenner/DebugSymbols
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
5b51f5a801 OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
6e7eb52211 Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
84ae817c18 Remove white space at ends of lines. 2014-12-17 01:12:08 +10:30
cd5d354acc Load 4 column map files like in American Mensa Academy.
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
dfd915eb53 Merge bad map file loading into the original function. 2014-12-17 01:11:58 +10:30
f95f43fdde Apparently c_str doesn't return a C str. 2014-12-17 01:11:52 +10:30
e246aaf419 Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
f54d9e33c2 Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
7b5b76caa4 Merge pull request #1700 from JosJuice/discio-clear-error
DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
d115048615 GeometryShaderGen: Remove redundant declaration. 2014-12-15 23:20:56 +01:00
16af00d515 GeometryShaderGen: Use signed integers for the texture offset flags. 2014-12-15 23:05:16 +01:00
861fa1af23 GeometryShaderGen: Declare a prototype for EmitVertex(). 2014-12-15 22:47:43 +01:00
8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
887c669c28 GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. 2014-12-15 22:47:40 +01:00
332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
950ca267bb De-memsetify Wii_SSL and fix segfault.
Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.

I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
76ca42b758 JIT: free up a register by eliminating RCODE_POINTERS
Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
c7179af8f7 Merge pull request #1675 from Stevoisiak/Rename-Build-Date
ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
ff41c2a1a1 Merge pull request #1687 from lioncash/sprintf
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
6fe7d530ed PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
799697ad80 PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00