daa205990f
Use emplace() instead of insert() where applicable for maps.
2015-06-28 19:52:40 -04:00
3f39e38372
CheatSearchTab: Check Core state instead of checking a memory pointer.
2015-06-28 18:28:55 +02:00
1120132d26
Merge branch 'stable'
2015-06-28 13:28:23 +02:00
66136fc710
Fix more game list name encoding errors caused by 4.0-6419 ( d7900b4
)
...
4.0-6442 (a26cf63
) didn't fix names read from INIs or titles.txt.
2015-06-28 10:39:24 +02:00
c5b81b1aff
GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check.
2015-06-27 18:34:54 +02:00
583e3fd9e0
GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
...
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.
This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
a71e81a143
Merge pull request #2659 from Armada651/openal-conv
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OpenALStream: Fix sample conversion.
2015-06-27 00:13:02 +02:00
df70f50fdf
GetExeDirectory() shouldn't return paths with /../ in the middle.
2015-06-26 23:51:40 +02:00
fd82f90fce
Android: Show transition animation when exiting game.
2015-06-26 15:01:23 -04:00
69b7296fc2
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
...
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
cff6d9f922
Merge pull request #2640 from AdmiralCurtiss/real-wiimote-crash-fix
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WiimoteReal: Fix crash when switching a real Wiimote to a different slot or type during emulation.
2015-06-26 20:33:50 +02:00
716c54217a
WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
...
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
0fcf0e1d21
Android: Show transition animation while game loads.
2015-06-26 08:32:51 -04:00
2711d5201b
Interpreter: turn SNaNs into QNaNs
2015-06-26 09:29:18 +02:00
b78310bbe5
Interpreter: simplify fres
2015-06-26 09:29:18 +02:00
174ada3a62
Interpreter: assign directly instead via variables
2015-06-26 08:16:34 +02:00
b2c21e800a
Interpreter: drop unused macros
2015-06-26 08:16:34 +02:00
ca36ff0551
Interpreter: consolidate fdiv/fdivs/ps_div
2015-06-26 08:07:46 +02:00
63a2180c1f
[AArch64] Implement slwx in the recompiler.
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I streamed this implementation earlier today to get people to have a feel for implementing instructions in the AArch64 recompiler.
This one was a fairly simple one to implement.
2015-06-26 00:51:06 -05:00
0679e43efe
Android: Show screenshot on EmulationActivity before game starts.
2015-06-25 21:43:00 -04:00
da7ec75350
Merge pull request #2643 from comex/fix-do-file-search
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Fix DoFileSearch returning the passed-in directories themselves.
2015-06-25 15:20:16 +02:00
384a1b4e3b
Fix DoFileSearch returning the passed-in directories themselves.
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-25 15:17:52 +02:00
86dd81cf6b
OpenALStream: Fix sample conversion.
...
Looks like it wasn't symmetric anymore.
2015-06-25 12:42:41 +02:00
75006056f6
Merge pull request #2658 from sigmabeta/android-dont-crash
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Android: Don't crash trying to hide toolbar in game.
2015-06-25 06:38:02 -04:00
75a9740ab7
Merge branch 'stable'
2015-06-25 12:24:15 +02:00
8fd5f249fa
Merge pull request #2656 from Armada651/ogl-inv-depth
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OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
0034492151
Add an OSD notification for screenshot saving
2015-06-25 09:23:37 +02:00
30eae0d258
Merge pull request #2657 from lioncash/screenshot
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Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
e970f757d0
Android: Don't crash trying to hide toolbar in game.
2015-06-24 22:53:33 -04:00
521f6e89c3
Merge pull request #2624 from sigmabeta/android-save-screenshot
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Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
67c5ce5d96
Add an OSD notification for screenshot saving
2015-06-24 21:44:38 -04:00
dbfdbf7dbd
D3D: Cosmetics.
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Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
743296f1c4
OGL: Allow inverted depth ranges.
2015-06-24 22:28:36 +02:00
2a5dd69c72
Merge branch 'stable'
2015-06-24 19:34:16 +02:00
829fc3dc2d
Quick fix for an invalid iterator
2015-06-24 19:12:46 +02:00
6d273f6119
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 18:32:10 +02:00
519a7c4a29
Merge pull request #2652 from Tilka/ps_sum1
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Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
2bd11469a5
Jit64: fix pre-SSE4.1 fallback of ps_sum1
2015-06-24 16:48:26 +02:00
a725c06425
Logging: trigger _assert_() in release builds
2015-06-24 15:16:55 +02:00
83ab721939
Fix -Wformat-extra-args warning
2015-06-24 14:44:09 +02:00
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
5b23182793
Common: drop GEKKO define
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Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
8b4734133e
IPC_HLE: Don't open/close file for every single file operation.
...
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.
This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.
This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.
This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.
Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
8493feb89f
Merge pull request #2602 from mimimi085181/partial-texture-updates2
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Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
03124ec3f0
IPC_HLE: Simplify lifecycle of devices with shared pointers.
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This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
7935c1c57a
Android: Ensure that the target folder for screenshots exists before attempting to save.
2015-06-23 23:08:10 -04:00
8ca620db7f
Android: Invalidate Picasso screenshot cache every time a screenshot is displayed.
2015-06-23 22:36:27 -04:00
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
6b24b604e5
Android: MainActivity now contains a tab switcher separating games by platform.
2015-06-23 21:54:09 -04:00
8b5b83c29a
Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling.
2015-06-23 21:54:09 -04:00