Scott Mansell
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e88c02dece
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Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
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2015-01-23 03:32:31 +13:00 |
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Jules Blok
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b816ee1f79
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VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
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2015-01-02 17:07:08 +01:00 |
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Jules Blok
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da058b3078
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VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
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2014-12-29 12:03:59 +01:00 |
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Ryan Houdek
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15f074dd21
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Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
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2014-12-28 15:14:53 -06:00 |
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Jules Blok
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86120bfc97
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GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
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2014-12-26 17:58:59 +01:00 |
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Jules Blok
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c424aa1ac6
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GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
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2014-12-24 23:29:40 +01:00 |
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Jules Blok
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70b898e2c6
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VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
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2014-12-24 23:28:23 +01:00 |
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Jules Blok
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d09af2dbba
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GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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2014-12-20 13:16:26 +01:00 |
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Jules Blok
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69df23f725
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VideoCommon: Only use interface blocks when geometry shaders are supported.
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2014-12-18 00:37:14 +01:00 |
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Jules Blok
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1af3d8447a
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GeometryShaderManager: Set the constants within the callbacks.
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2014-12-18 00:37:09 +01:00 |
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Jules Blok
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0ac7103391
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GeometryShaderGen: Pack uniforms more tightly.
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2014-12-18 00:36:40 +01:00 |
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Jules Blok
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332ba4b210
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GeometryShaderManager: Upload Line/Point width constants.
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2014-12-15 22:47:35 +01:00 |
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Jules Blok
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b406e4e1f2
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
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