2e8da29ca2
Merge pull request #13756 from Tilka/price_is_right
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GameSettings: some updates
2025-06-24 16:34:47 -04:00
f7fa59e05d
Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
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GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
ca004e35f7
GameSettings: add performance hack for Baby And Me
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The patch is not enabled by default.
2025-06-16 20:08:36 +01:00
c39b067479
GameSettings: don't force EFB-to-tex for Fireblade
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This ini is from the initial mega commit. The game seems to work fine
without it.
2025-06-16 19:48:31 +01:00
58b86074ae
GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It
2025-06-16 19:48:31 +01:00
cc5933a6ce
GameSettings: fix purple screen in The Price Is Right
2025-06-16 19:48:31 +01:00
95f6c76713
Merge pull request #13696 from fothugiyo/gecko-codes
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Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
46ce355d93
GameINI: Remove NSMBW PAL speed hack
2025-06-13 22:27:21 +02:00
b6ff1b5573
GameSettings: add bean menu patch for A Boy and His Blob
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The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177 .
2025-06-07 23:01:17 +01:00
be3d48ec5f
GamePatch: Disney Trio of Destruction Pagetable Speedhack.
2025-06-06 17:17:11 -04:00
84f2af73e6
Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches
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GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-06-04 15:17:10 -04:00
88122ae956
Merge pull request #13715 from icup321/master
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GameINI: Disable Dual Core for more games
2025-06-01 02:57:17 -04:00
2849173984
GameSettings: auto-disable immediate XFB for Dokapon Kingdom
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This avoids flickering throughout the game.
2025-06-01 03:06:35 +01:00
2604d73733
GameINI: Disable Dual Core for more games
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Disable Dual Core for more games that are known to crash/freeze.
2025-05-28 06:14:35 -04:00
53b54406bd
Merge pull request #13690 from icup321/master
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GameINI: Disable icache for The Ant Bully [Wii]
2025-05-26 21:12:17 -04:00
f5d7b1fb4c
Merge pull request #13644 from dreamsyntax/gup-disable-dualcore
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GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-26 13:58:54 -04:00
67f73d95e3
Tales of Symphonia AR and Gecko Codes
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Prior codes were reorganized and new codes added. All codes have been thoroughly tested and are ensured to work on a vanilla NTSC .iso
2025-05-22 01:47:34 -06:00
69af10ef86
Merge pull request #13663 from dreamsyntax/spiderman-heuristic
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GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 17:34:09 -04:00
f96e667a5f
GameINI: Spider-Man SuggestedAspectRatio to 4:3
2025-05-21 14:05:19 -07:00
d22702a16f
Disable icache for The Ant Bully [Wii]
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This fixes an invalid read error that would happen specifically in the Wii version.
2025-05-20 03:36:00 -04:00
f59708a26c
Merge pull request #13656 from icup321/master
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GameINI: Disable Dual Core for several games
2025-05-18 02:13:18 -04:00
8b228503d9
GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL
2025-05-17 13:35:17 +02:00
6315527d21
GameSettings: disable efb2tex for two Cabela's games
2025-05-15 22:45:36 +01:00
a19b1070a0
Disable Dual Core for several games
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Disable Dual Core for several games with known FIFO errors
fix formatting
2025-05-13 17:34:35 -04:00
79a90b1f42
GameINI: Enable EFB Access for Jimmy Neutron Boy Genius
2025-05-13 22:57:11 +02:00
c260082cd6
Merge pull request #13636 from icup321/master
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GameINI: Disable Dual Core for Piglet's Big Game
2025-05-12 17:54:39 -04:00
4a35a8c516
GameINI: Disable Dual Core for Shadow the Hedgehog
2025-05-08 12:50:39 -07:00
7bb78a1d6e
GameINI: fix screen tearing in PoP:SoT FMVs
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Prince of Persia: Sands of Time exhibits screen tearing on FMVs in Dolphin. Tested the setting (suggested by Amphitryon) on PC and Android and can confirm the tearing previously seen is gone with EarlyXFBOutput disabled.
2025-05-07 12:08:19 -05:00
69f561e76c
GameINI: Disable Dual Core for Piglet's Big Game
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Disable Dual Core for Piglet's Big Game and Winnie's Rumbly Tumbly Adventure to prevent game freezes.
2025-05-07 03:33:36 -04:00
3a27646263
Merge pull request #13473 from Tilka/moki_moki
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GameSettings: fix startup hang in Moki Moki
2025-05-04 16:44:21 +02:00
db425ef3a1
Merge pull request #13445 from icup321/master
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GameSettings: Various Nick games fixes
2025-05-03 20:16:13 +02:00
6c9138e5a6
Merge pull request #13592 from SuperSamus/kfp-single-core
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GameINI: Enable Single Core for Kung Fu Panda and Shrek Forever After
2025-05-01 15:30:15 -04:00
d591e3b4e3
GameINI: Enable Single Core for Kung Fu Panda and Shrek Forever After
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These games (both are made with the Lux Engine) randomly freeze with Dual Core.
2025-04-29 11:35:09 +02:00
26ae66297d
GameINI: Disable Dual Core for NERF N-Strike
2025-04-28 13:11:50 -05:00
89fdc0b9e0
Fix Triforce GameINIs
2025-04-21 22:05:26 +10:00
883a5cccfa
GameINI: Toshi engine updates
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Update several INI GameSettings for Blue Tongue Entertainment games
Add comments & more Nick games fixes
Adds comments to all FMV fixes and adds even more fixes for Nick games
2025-04-14 05:21:47 -04:00
69bdb0535c
Gamesetting fix: Monster Hunter Tri. set EFBAccessEnable = True to fix over-bloom issues.
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Was broken due to the default for this setting being switched.
2025-04-05 17:40:32 -07:00
7e57834691
GameSettings: fix startup hang in Moki Moki
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The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
2025-03-30 00:48:22 +00:00
5a708f0f24
GameSettings: fix startup crash in "The Daring Game for Girls"
2025-03-23 23:28:22 +00:00
9b2ab6e259
Merge pull request #13407 from luzpaz/typo-data
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Data: fix various typos
2025-03-11 15:37:59 -05:00
cf1541a511
Data: fix various typos
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Found via `codespell -q 3 -S "./Externals,./Data/Sys/wiitdb-??.txt,*.po,*.pot" -L andf,asnd,bootup,brocken,bufferin,clen,collet,datas,delt,diety,extint,fpr,inout,inport,interm,nd,nin,ontop,pixelx,re-use,re-used,sav,stateman,strat,transer,wil`
2025-03-10 16:54:34 -04:00
ba40e4abad
Added widescreen code for Tomb Raider: Legend GL8.ini
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As the PS2 version is the only one with proper 16:9 widescreen, this cheat brings widescreen to the Gamecube version. This cheat has been tested on the NTSC version, but is stated to be region free.
2025-03-10 01:41:25 -05:00
1cc6b6c5d8
Merge pull request #13384 from MackdannyTwitch/TR-has-graphical-issues
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Fix graphical corruption bug in Tomb Raider: Legend
2025-03-09 23:59:45 +01:00
cbd71f06ba
GameSettings: fix shadows in Triple Crown Championship Snowboarding
2025-03-09 20:50:22 +00:00
5dd10b9644
Fix graphical corruption bug in Tomb Raider: Legend
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Tomb Raider: Legend has a graphical bug, as documented in the issue report here https://bugs.dolphin-emu.org/issues/13749?next_issue_id=13748
This .ini entry fixes the issue.
2025-03-01 03:07:12 -07:00
f60492decb
GameSettings: Set ImmediateXFBEnable = False for Medal of Honor: Frontline
2025-02-25 22:47:32 +01:00
f1eec2528e
Fix LULZ (Homebrew Channel) aspect ratio
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- Add a LULZHB.ini
2025-02-18 21:43:10 -05:00
5b73e2a302
Merge pull request #13325 from iwubcode/rf_community_gecko_codes
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Data: update Rune Factory Frontier with community gecko codes
2025-02-03 12:22:58 +01:00
8a3b3ced96
Merge pull request #13313 from rjgabel/patch-1
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GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
2025-02-03 12:22:04 +01:00
570fc1d5aa
Data: update Rune Factory Frontier with community gecko codes
2025-02-02 12:34:38 -06:00