Commit Graph

1110 Commits

Author SHA1 Message Date
Mathew Maidment
05e431d5b5 Merge pull request #3645 from lioncash/dxmem
D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f Merge pull request #3644 from lioncash/shadercache
ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener
6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
Lioncash
6b08194728 D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15 D3DStreamBuffer: Use size_t within the class interface
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418 NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff NativeVertexFormat: Use in-class initialization 2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c ShaderCache: Remove unnecessary template type specifications
These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash
a22f2e1144 D3DBase: Fix missing return statement 2016-02-15 21:15:43 -05:00
hdcmeta
8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Lioncash
1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Ryan Houdek
e1f21602fd Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
Lioncash
5ebd1e215b Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Lioncash
e187c55bdd OpcodeDecoder: Add namespace 2016-01-24 01:31:36 -05:00
Pierre Bourdon
be1a9e4231 Merge pull request #3518 from Sonicadvance1/blacklist_sandy
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek
3dda36bc5b Blacklist Sandy Bridge on mesa from using geometry shaders. 2016-01-20 12:13:21 -06:00
Pierre Bourdon
24c228c6e9 Merge pull request #3523 from lioncash/video
VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash
d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Stenzek
edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
Jules Blok
48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
degasus
5f244abf28 Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
degasus
0c92603fd5 Merge VideoBackendHardware into VideoBackend.
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Jules Blok
8158d291aa D3D: Use the full depth range for Z pokes. 2016-01-11 22:27:41 +01:00
Jules Blok
129975233f D3D: Use a 32-bit floating point depth buffer. 2016-01-11 22:27:40 +01:00
Ryan Houdek
5a549ef663 [Android] Add support for rotation and minimizing the application 2016-01-10 13:00:32 -06:00
Pierre Bourdon
e7fbd1fd50 Merge pull request #3439 from Armada651/depth-range
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Ryan Houdek
b4eb5d8e3f Disable geometry shaders on mesa AMD/ATI drivers.
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Tillmann Karras
98ea1f773a VideoSW: fix some warnings 2016-01-09 10:38:07 +01:00
Ryan Houdek
3f15aa4b57 Add support for framedumping to OpenGL ES. 2016-01-09 00:21:20 -06:00
Pierre Bourdon
bf1c53a6e8 Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Chris Burgener
c34fb3edf0 Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
Jules Blok
db551c55a2 FrameBufferManager: Fix typo in stereoscopic MSAA shader. 2016-01-07 20:05:12 +01:00
degasus
efbe5bc4b6 VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
Ryan Houdek
7fcb5a803b Merge pull request #3359 from degasus/ini
VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
Markus Wick
05fdf0398b Merge pull request #3313 from degasus/videosw
VideoSW: Clear Vertex data before usage
2016-01-06 21:56:02 +01:00
degasus
ad1f7576ad VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek
0a42a0ab1b Merge pull request #3428 from Sonicadvance1/proper_glextensions
Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Mathew Maidment
0509292f86 Merge pull request #3431 from stenzek/shadercache
ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface.
2016-01-04 19:11:14 -05:00
Markus Wick
ca7160f714 Merge pull request #3434 from lioncash/enum
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Markus Wick
3045e08daf Merge pull request #3430 from lioncash/compare
ProgramShaderCache: Simplify SHADERUID comparison operators
2016-01-04 13:42:39 +01:00
Lioncash
1bcfae5fd7 OGL: Correct unique_ptr types
By default unique_ptr will call delete on the given type if an array
qualifier isn't present, not delete[]. It's important to explicitly
specify an array is being handled.
2016-01-03 16:00:16 -05:00
Jules Blok
8c3108b354 Render: Clamp the z range to the full range. 2016-01-03 15:39:34 +01:00
Lioncash
01f99a04a2 VideoBackend: Get rid of a boolean global
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash
edda018d54 OnScreenDisplay: Make CallbackType an enum class 2016-01-02 14:57:55 -05:00
Ryan Houdek
37525f3fcf Make GLExtensions no longer require slghtly modified GL headers.
In fact, removes the need for external headers at all.
2016-01-02 10:34:13 -06:00
Stenzek
617f9d9532 ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode
This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.

The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true.
2016-01-02 17:35:06 +10:00
Lioncash
6093d1f72a ProgramShaderCache: Simplify SHADERUID comparison operators 2016-01-01 22:28:42 -05:00
Ryan Houdek
b4e9bbb551 Merge pull request #3336 from Sonicadvance1/improve_glextensions
[GLExtensions] Improve the extension loader.
2016-01-01 13:01:51 -05:00
Markus Wick
330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00