Commit Graph

24019 Commits

Author SHA1 Message Date
spycrab
c8ce20e539 Fix "All Mini Games Unlocked" AR Code 2017-04-17 12:52:59 +02:00
Mat M
e53969b6f2 Merge pull request #5278 from spycrab/issue_10213
Lazily initialize m_main_config_dialog to fix analytics issue (Issue #10213)
2017-04-16 07:12:29 -04:00
spycrab
01e07d7853 Lazily initialize m_main_config_dialog (Issue #10213) 2017-04-16 13:00:11 +02:00
JosJuice
feefe15485 Automatic translation resources sync with Transifex 2017-04-16 12:15:14 +02:00
JosJuice
9cd9ae902a x86-64 support on Android
We can do this now that the x86-64 JIT supports PIE.

JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c Merge pull request #5252 from JosJuice/pitch-text
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
Markus Wick
b6433b2ae8 Merge pull request #5266 from JosJuice/misc
Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
Stenzek
e370f6a82a OGL: Use struct for post-processing shader options
This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
Dwayne Slater
1b9268485c VolumeDirectory: Pass address shift to WriteEntryData as argument 2017-04-15 14:04:17 -04:00
Dwayne Slater
108d59b131 VolumeDirectory: Correctly check name_offset alignment in assert 2017-04-15 14:04:10 -04:00
Dwayne Slater
ec9579ebcd Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
Dwayne Slater
138b0cb14e VolumeDirectory: Align the name table size up properly
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00
Dwayne Slater
9d633307e3 VolumeDirectory: Shift parent_entry_index by m_address_shift
Parent entrys were written correctly for GameCube (since the address
shift is 0), but not for Wii (since the address shift is 2).
2017-04-15 13:53:59 -04:00
Dwayne Slater
d3e9569cf0 VolumeDirectory: Compare case-insensitive file names as uppercase, not lowercase
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).

MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
2017-04-15 13:53:53 -04:00
Dwayne Slater
7908302782 VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.

VolumeDirectory: Fix off-by-one in entry count calculation

The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
2017-04-15 13:52:46 -04:00
Markus Wick
a389ae0711 Merge pull request #5260 from MerryMage/CheckIfSafeAddress
EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant
2017-04-15 13:26:05 +02:00
Stenzek
3fd1e6c2f6 Vulkan: Ensure all frames are written before resizing framedump buffer
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
2017-04-15 20:00:40 +10:00
Stenzek
48da42b49f Vulkan: Ensure framedump texture is incorrect layout for render/readback 2017-04-15 19:57:25 +10:00
Markus Wick
f8971916bb Merge pull request #5269 from MerryMage/ir_x86
IR_X86: Minor fixups
2017-04-15 11:56:16 +02:00
Stenzek
69b0a31938 Vulkan: Clamp framebuffer resolve rectangle to texture size
This is invalid and was causing the NVIDIA driver to throw an error.
2017-04-15 19:55:32 +10:00
MerryMage
cb900106c6 IR_X86: Prefer static_cast to C-style casts 2017-04-15 10:35:40 +01:00
MerryMage
860ac52a79 IR_X86: Use PtrOffset instead of casting pointers 2017-04-15 10:35:24 +01:00
MerryMage
6d8738e6e4 IR_X86: Simplify trinary expressions 2017-04-15 10:35:01 +01:00
Markus Wick
8d4be36963 Merge pull request #5259 from MerryMage/quantload
Jit64: Make psq_lXX PIE-compliant
2017-04-15 11:20:09 +02:00
Markus Wick
fb805e3acb Merge pull request #5263 from MerryMage/dcbz
Jit_LoadStore: Fix dbat memory access
2017-04-15 11:19:24 +02:00
Markus Wick
6b32c17d1b Merge pull request #5268 from MerryMage/gpfifo3
JitArm64: Fix bugs introduced by #5257
2017-04-15 11:00:04 +02:00
Stenzek
eef7b6cf7a Vulkan: Fix invalid resolve at swap time when MSAA is enabled 2017-04-15 18:35:58 +10:00
Stenzek
2a91b2a4dd Merge pull request #5258 from stenzek/vulkan-out-of-range-clear
Vulkan: Fix incorrect render pass for out-of-range clears
2017-04-15 18:13:45 +10:00
MerryMage
03d07c36ae JitArm64: Reserve W30 in SafeStoreFromReg and stfXX
Bug introduced in c45028a708.

EmitBackpatchRoutine assumes that X30 is available as a temporary.
2017-04-15 08:23:14 +01:00
MerryMage
3fb886141d JitArm64_LoadStore: Fix bug in writing byte to gather pipe
Introduced by c45028a708.
2017-04-15 07:26:27 +01:00
JosJuice
2f9df072d6 Rename Misc.cpp to CommonFuncs.cpp
Because its only function is declared in CommonFuncs.h.
2017-04-15 00:41:09 +02:00
Léo Lam
183193e6ed IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
Used by Metroid Prime.
2017-04-15 00:39:34 +02:00
MerryMage
b792299ef1 Jit_LoadStore: Fix dbat memory access
Was broken by e10b715666
2017-04-14 14:06:13 +01:00
Markus Wick
0d98ffa2b2 Merge pull request #5261 from MerryMage/dbat
Jit_LoadStore: Make dcbz PIE-compliant
2017-04-14 13:40:19 +02:00
MerryMage
daa03cd106 EmuCodeBlock: Make CheckIfSafeAddress PIE-compliant 2017-04-14 12:39:12 +01:00
MerryMage
e10b715666 Jit_LoadStore: Make dcbz PIE-compliant 2017-04-14 12:33:25 +01:00
MerryMage
cac77527e9 Jit64: Make psq_lXX PIE-compliant 2017-04-14 11:52:33 +01:00
Markus Wick
05fec44ff5 Merge pull request #5257 from MerryMage/gpfifo2
GPFifo: Use a pointer instead of an index
2017-04-14 12:27:51 +02:00
MerryMage
c45028a708 GPFifo: Use a pointer instead of an index
This simplifies code generated by the jits.
x86_64 jit now emits PIC.
2017-04-14 10:37:47 +01:00
Stenzek
c8b98dca1a Vulkan: Raise the number of texel buffer/storage image descriptors
Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
2017-04-14 18:29:53 +10:00
Stenzek
f4bdfe3e0c Vulkan: Fix incorrect render pass area for out-of-range clears
This occured when a game set an out-of-range EFB clear region.
2017-04-14 18:29:48 +10:00
Markus Wick
45e4a048ea Merge pull request #4708 from degasus/PIE
Jit64: Use a temporary register for memory references.
2017-04-14 09:42:45 +02:00
MerryMage
f2e323de9c ConfigManager: Increase default latency for OpenAL backend to 5 2017-04-13 10:41:18 +01:00
Markus Wick
722aca0830 Merge pull request #5254 from lioncash/arm-rc
JitArm64_RegCache: Use std::array where applicable
2017-04-13 10:37:27 +02:00
Lioncash
8811937756 JitArm64_RegCache: Use std::array where applicable
There's no need to use std::vector for fixed enum values.
2017-04-12 22:34:34 -04:00
Markus Wick
7e40f1757e Merge pull request #5253 from ligfx/fixtextureconversionshader
TextureConversionShader: fix syntax error
2017-04-12 23:38:49 +02:00
Michael Maltese
05b4d14bf0 TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated:

```glsl
float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb;
float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0;
float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb;
float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0;
```
2017-04-12 14:23:25 -07:00
Mat M
733df23e98 Merge pull request #5251 from JosJuice/audio-backend-tooltip
Remove audio backend tooltip
2017-04-12 17:10:13 -04:00
JosJuice
741aa9d983 Update text about pitch depending on emulation speed
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c Remove audio backend tooltip
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00