JosJuice
2849606518
Merge pull request #12956 from SuperSamus/nfs-nitro-defs
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Add Bloom and DOF Definitions for Need for Speed: Nitro
2024-07-28 11:12:34 +02:00
mitaclaw
7cafd78ffc
MainAndroid: Use JNI_FALSE instead of static_cast<jboolean>(false)
2024-07-27 20:22:25 -07:00
Martino Fontana
7215610dfe
Add Bloom definitions for Need for Speed: Nitro
2024-07-27 21:24:32 +02:00
Martino Fontana
991bce2d68
Config: Don't depend on is_dirty
to save SYSCONF during restore
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`Layer::Save` only does its thing if the layer has `is_dirty == true`.
But SYSCONF could have been modified by other layers, so if the base layer wasn't made dirty by anything else, then it wouldn't be restored.
Fixes https://bugs.dolphin-emu.org/issues/13580
2024-07-27 16:45:33 +02:00
Martino Fontana
f9450f1460
GameINI: SVX.ini: Replace EFBToTextureEnable=False
with ImmediateXFBEnable=False
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To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-27 15:42:12 +02:00
Dentomologist
d627b78c46
Adjust order and spacing of various #includes
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Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
LillyJadeKatrin
347aab7ab3
Fixed achievements not working after a disc change.
2024-07-25 20:46:46 -04:00
OatmealDome
87b7009c12
Merge pull request #12723 from mitaclaw/cached-interpreter-2.0
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Cached Interpreter 2.0
2024-07-24 01:36:39 -04:00
mitaclaw
6c3024c3b1
CachedInterpreter: Combine Interpret, CheckDSI, CheckProgram, and WritePC
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I tried making the new templated Interpret callback test only the relevant exceptions (EXCEPTION_DSI, EXCEPTION_PROGRAM, or both), but didn't find a significant performance boost in it. As I am learning, the biggest bottleneck is the number of callbacks emitted, not usually the actual contents of them.
2024-07-23 14:09:57 -07:00
mitaclaw
ae43b10eff
CachedInterpreter: Use CodeOp::canEndBlock
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This was a bigger performance boost than I expected.
2024-07-23 14:07:02 -07:00
mitaclaw
818647d694
CachedInterpreter: WritePC optimizations
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WritePC is now needed far less, only for instructions that end the block. Unfortunately, WritePC still needs to update `PowerPCState::npc` to support the false path of conditional branch instructions. Both drawbacks should be smoothed over by optimized cached instructions in the future.
2024-07-23 14:06:40 -07:00
mitaclaw
0282fa7adb
CachedInterpreter: Exception Check Callback Micro-Optimization
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This saves two register pushes / pops.
2024-07-23 14:06:22 -07:00
mitaclaw
f79520a906
Cached Interpreter 2.0
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It now supports variable-sized data payloads and memory range freeing. It's a little faster, too.
2024-07-23 14:06:21 -07:00
Tilka
5f4f974b48
Merge pull request #12950 from AdmiralCurtiss/achievement-fix-badge-network-error
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AchievementManager: Fix incorrect check on network request return value in FetchBadge()
2024-07-23 20:16:54 +01:00
Admiral H. Curtiss
c71ccb548e
AchievementManager: Fix incorrect check on network request return value in FetchBadge()
2024-07-23 20:49:12 +02:00
Admiral H. Curtiss
2d8f54fdd2
Merge pull request #12862 from SuperSamus/debugger-fixes
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Debugger: Various fixes
2024-07-23 20:36:34 +02:00
Admiral H. Curtiss
7db5caf43e
Merge pull request #12943 from Tilka/list_recursively
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DolphinTool: list filesystem recursively
2024-07-23 19:56:07 +02:00
Tilka
933da0788d
Merge pull request #12910 from ReillyBrogan/fix-minizip-ng
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cmake: Fix building with system minizip-ng
2024-07-23 18:55:51 +01:00
Tilka
199cc899bc
Merge pull request #12948 from mitaclaw/jit-getters
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Emitters: Define Trivial Getters Inline
2024-07-23 14:14:33 +01:00
mitaclaw
ffc7bcfbf8
Emitters: Define Trivial Getters Inline
2024-07-21 21:35:29 -07:00
Dentomologist
384e044437
QtUtils/ClearLayoutRecursively: Fix potential crash
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Use QObject->deleteLater() instead of the delete operator to destroy
child widgets of the layout. This prevents crashes caused by pending
events trying to access the now-destroyed widget.
2024-07-21 17:36:05 -07:00
Tillmann Karras
191b36976c
DolphinTool: list filesystem recursively
2024-07-21 19:16:00 +01:00
Tilka
7bd2a7bde3
Merge pull request #12945 from Tilka/erase_if
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Use C++20 erase_if() instead of erase(remove_if()) (NFC)
2024-07-21 19:06:55 +01:00
Tilka
652245006d
Merge pull request #12946 from SimoneN64/master
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Fix double-definition under newlib
2024-07-21 19:06:25 +01:00
SimoneN64
2dcb612497
Change OperandDesc variables to not be underscore-prefixed in order to comply with https://eel.is/c++draft/lex.name#3.1 (fixes compilation under newlib; e.g. devkitPro)
2024-07-21 18:35:38 +02:00
Tillmann Karras
982893b04c
Use C++20 erase_if() instead of erase(remove_if()) (NFC)
2024-07-21 16:36:06 +01:00
Admiral H. Curtiss
1fcb2ee5c1
Merge pull request #12936 from vabold/ios-inaccuracy
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IOS: Fix return code inaccuracy
2024-07-19 21:27:07 +02:00
Admiral H. Curtiss
139e6f6f1b
Merge pull request #12941 from LillyJadeKatrin/retroachievements-leaderboard-spam-fix
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RetroAchievements - Leaderboard Spam Fix
2024-07-18 21:15:38 +02:00
Admiral H. Curtiss
9175665198
Merge pull request #12939 from Avasam/patch-1
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Disable Dual Core in Death Jr.: Root of Evil
2024-07-18 21:11:53 +02:00
Admiral H. Curtiss
3169bc913f
Merge pull request #12940 from LillyJadeKatrin/retroachievements-prior-unlock-bug
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Fixed incorrect unlock information in Achievements dialog
2024-07-18 21:11:35 +02:00
LillyJadeKatrin
8bb2f98c6a
Properly Populate Player Index
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The player_index field in question is ultimately what gets used to determine which ranks get displayed in the leaderboards chart, and because this was missing the chart was simply displaying the top four results no matter what.
2024-07-17 22:53:15 -04:00
LillyJadeKatrin
5ccd157c94
Re-enable Leaderboards Tab
2024-07-17 22:51:43 -04:00
LillyJadeKatrin
e7504d0b12
Remove Leaderboard Fetch when Getting Info
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The cause of the leaderboard spam was primarily this call where if there was an attempt to get leaderboard info and there wasn't already, there would be a fetch request. This is bad for many reasons: some games have hundreds of boards that will be fetched at startup, if there's simply no data to populate that board, this will just continue to fetch every time the dialog needs to update. To mitigate this, I simply don't load leaderboard information until there are events for that leaderboard - less information for the player, sadly, but heavily cuts down on the number of leaderboard fetches.
2024-07-17 22:51:24 -04:00
LillyJadeKatrin
d19aa934ae
Fixed incorrect unlock information in Achievements dialog
2024-07-17 04:36:53 -04:00
Avasam
130d594c82
Disable Dual Core in Death Jr.: Root of Evil
2024-07-16 22:06:21 -04:00
OatmealDome
cc3ff347b4
Merge pull request #12928 from LillyJadeKatrin/retroachievements-disable-lboard-tab
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Disable Leaderboards Tab
2024-07-15 21:33:08 -04:00
OatmealDome
802abbb288
Merge pull request #12937 from AdmiralCurtiss/achievements-login-error-message
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AchievementManager: Don't point to stack for login error message
2024-07-15 18:53:01 -04:00
Admiral H. Curtiss
63e1419396
AchievementManager: Don't point to stack for login error message
2024-07-15 23:24:04 +02:00
OatmealDome
505fe5cc0e
Merge pull request #12935 from AdmiralCurtiss/achievements-default-badges
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AchievementManager: Improve player/game badge handling and fix crash when no badge is loaded
2024-07-15 16:40:51 -04:00
Aiden
c50689355b
IOS: Fix return code inaccuracy
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Co-Authored-By: Mike <99037623+MikeIsAStar@users.noreply.github.com>
2024-07-15 16:11:15 -04:00
Admiral H. Curtiss
50b318cc31
Qt/AchievementHeaderWidget: Don't crash when we get an empty player or game badge
2024-07-15 21:55:47 +02:00
Admiral H. Curtiss
d665175a2b
AchievementManager: Return the default player and game badges if the current one isn't loaded yet
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This saves some copying and fixes an issue where the default badges disappear after a game was closed
2024-07-15 21:55:23 +02:00
JMC47
549b16d442
Merge pull request #12932 from AdmiralCurtiss/colo-xd-gci-patches
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GameINI: Enable Pokémon Colosseum/XD save patches by default
2024-07-15 15:00:38 -04:00
Admiral H. Curtiss
b18661f15d
Merge pull request #12931 from AdmiralCurtiss/cannot-pause-message
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AchievementManager: Improve error message for repeated pausing
2024-07-15 12:05:45 +02:00
Admiral H. Curtiss
7e7273a335
GameINI: Enable Pokémon Colosseum/XD save patches by default
2024-07-15 03:44:05 +02:00
OatmealDome
12a1607385
Merge pull request #12749 from LillyJadeKatrin/retroachievements-menubar
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Show Achievements in Menu Bar always
2024-07-14 19:13:08 -04:00
Admiral H. Curtiss
7a36d5373a
AchievementManager: Improve error message for repeated pausing
2024-07-14 23:09:53 +02:00
Admiral H. Curtiss
a0fc8e6b13
Merge pull request #12929 from LillyJadeKatrin/retroachievements-leaderboard-fixes
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Fix Leaderboards Tab
2024-07-14 16:47:59 +02:00
LillyJadeKatrin
0108ecebcb
Fix Leaderboards Tab
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Now that we have some test data, it wasn't showing up in the leaderboards tab; this fixes it to ensure (1) that the right ID is being passed to UpdateRow and (2) the map of leaderboard entries is being populated correctly.
2024-07-14 10:13:27 -04:00
Admiral H. Curtiss
a273dc2de2
Merge pull request #12924 from JosJuice/ra-unverified-ini-osd
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RetroAchievements: Show OSD messages also for unverified INI files
2024-07-14 04:15:05 +02:00