Commit Graph

72 Commits

Author SHA1 Message Date
spycrab
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Rukai
d07e212cef Qt: Implement Wii TAS input window 2018-02-13 07:15:54 +11:00
JosJuice
0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
JosJuice
0e93c18902 Use _trans consistently for controllers
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.

This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)

I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
JosJuice
254df247b1 Add i18n comments for the acronym IR 2017-04-08 16:00:09 +02:00
Lioncash
28395c6302 TASInputDlg: Simplify event queueing calls
wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.

GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash
598a92426f TASInputDlg: Get rid of unnecessary event casts
wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash
2af5b64f32 TASInputDlg: Apply auto to UI control initializations where appropriate
As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash
b809db52d1 TASInputDlg: Use std::array where applicable 2017-04-03 04:28:11 -04:00
EmptyChaos
2dfd04d7a5 WX: HiDPI: TASInputDlg 2016-10-04 13:47:22 +11:00
EmptyChaos
e5e126c2eb TASInputDlg: Fix inputs "sticking" after closing 2016-08-14 05:13:33 +10:00
Chris Burgener
222c4ba077 Remove Global Declarations from Movie 2016-08-04 15:24:44 -04:00
EmptyChaos
822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
Pierre Bourdon
5fcb4bb3ab Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos
e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
Lioncash
f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
Lioncash
b9975694ab InputConfig: Clean up controller management 2015-11-19 02:41:33 -05:00
Jeffrey Pfau
c08203b704 DolphinWX: TAS fixes, take three 2015-09-11 19:51:31 -07:00
Jeffrey Pfau
65ee5a1d36 DolphinWX: Finish removing bandaid from 704f787 2015-08-20 22:39:24 -07:00
Lioncash
9e9a293a85 Frame/TASInputDlg: Remove unused functions 2015-08-19 20:36:16 -04:00
Jeffrey Pfau
adf6e46200 DolphinWX: Ensure TASInputDlg only gets modified on the main thread 2015-08-11 22:05:18 -07:00
skidau
3d6ee7313d Merge pull request #2689 from RisingFog/patch-1
Fix TASInput Crash When Stick Bitmap Is Null
2015-07-21 11:41:38 +10:00
Fog
10f50f33fb Fix random hangs when loading savestates with TAS Input 2015-07-03 21:56:14 -04:00
RGamma
3639755120 Fix TASInput Crash When Stick Bitmap Is Null
Patch provided by RGamma
2015-07-03 18:37:35 -04:00
Jeffrey Pfau
704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Lioncash
a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
Rohit Nirmal
76181f9327 Silence -Wshadow and -Wsign-compare warnings. 2015-04-29 19:59:34 -05:00
comex
9d8c347e8d Merge pull request #2290 from RachelBryk/cc-tasinput
Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
Rachel Bryk
5047cf562a Implement classic controller tas input. 2015-04-22 16:19:13 -04:00
Lioncash
00943b1ef4 DolphinWX: Fix memory leaks relating to the TAS dialog
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.

Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
ec96119f8c TASInputDlg: Remove unnecessary explicit bools 2015-04-07 21:44:51 -04:00
Rachel Bryk
35bdfd5ec9 Fix home button in tas input. 2015-03-28 07:40:21 -04:00
Stevoisiak
93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Lioncash
e5e8f49425 TASInputDlg: Eliminate the usage of some spacers.
Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Lioncash
694247d3fe TASInputDlg: Fix a typo in layout alignment flags 2014-12-06 17:09:05 -05:00
Lioncash
d09130e3d2 TASInputDlg: Replace some for loops with range-based for loops. 2014-12-06 16:54:42 -05:00
Lioncash
12eb2caa65 TASInputDlg: Remove unnecessary wxWidgets default values. 2014-12-06 16:40:53 -05:00
Rachel Bryk
83a6d28603 Fix analog l/r with tas input. 2014-11-07 20:44:38 -05:00
Lioncash
0e2f9114fc TASInputDlg: Narrow a variable scope in UpdateFromText 2014-11-05 13:52:03 -05:00
Rachel Bryk
114b0f5d94 Fix some warnings. 2014-11-02 22:39:20 -05:00
Rachel Bryk
2eac08aa30 Add nunchuk support to tas input. 2014-11-02 20:52:13 -05:00
Lioncash
444e4fe3cf TASInputDlg: Use Bind over Connect for event handling 2014-11-02 14:16:07 -05:00
Rachel Bryk
b08d993b55 Fix wiimote accel. 2014-10-30 21:28:02 -04:00
skidau
dd3cd30ee8 Merge pull request #1393 from RachelBryk/accel
Fix acceleration emulation for wiimote and nunchuk.
2014-10-28 12:46:37 +11:00
Rachel Bryk
f07d3be502 Fix acceleration emulation for wiimote and nunchuk.
The 1-2 least significant bits were missing.
2014-10-25 19:49:42 -04:00
Rachel Bryk
f199acc234 Alternate inputs once per frame rather than once per input for turbo.
Fixes turbo for games that do not run at 60 fps.
2014-10-24 17:56:46 -04:00