3d9712a99e
Remove more unused code.
2012-11-26 03:48:04 -05:00
c2146921f9
Call InputUpdate() for wii games when using gc controller but not wiimote.
2012-11-26 03:04:17 -05:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
0903e20817
Expand input buffer as needed, instead of hardcoding it at 40 MiB.
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Patch (mostly) by Ilari.
2012-11-25 22:41:48 -05:00
1917f83244
Cleanup and misc movie fixes.
2012-11-25 19:26:37 -05:00
0c6dad6a37
Clear unneeded variables upon stopping emulation.
2012-11-24 18:27:20 -05:00
d26c7fea17
Remove old, unused code.
2012-11-24 01:40:34 -05:00
f251704df2
The trick to multithreaded emulation is to include thread.h more than once.
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Also, rewords some awkardly written messages.
2012-11-24 01:15:26 -05:00
a374f9f049
Check md5 when recording from save state too.
2012-11-23 22:47:32 -05:00
ca650d4435
Record md5 of game file to .dtm, and check it when playing back.
2012-11-23 22:23:58 -05:00
085c81da86
Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition.
2012-11-24 00:04:28 +11:00
0fcb246b7e
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
4f652c4086
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
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This reverts commit 5a77cae2e3
.
Fixes issue 5459.
Fixes issue 5606.
2012-11-19 21:09:31 +01:00
d7e65f03e4
Fix indentation [ using the web editor D: ]
2012-11-19 19:44:44 +00:00
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
b02bb7617f
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
9345501388
Dolphin was crashing after attempting to use a NULL on macosx.
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(turns out that passing NULL to string cmp funcs has "undefined behavior".)
Thanks to Grant Paul for this quickfix!
2012-11-19 03:19:51 +00:00
69e8942dac
Fixes pausing movies for some 30 fps games, in some situations.
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Thanks abahbob for testing.
2012-11-18 01:07:48 -05:00
d6697d50c7
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
a135512f9b
Build fix.
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Fixes issue 5674.
2012-11-16 23:46:28 +01:00
3a8e8af2d5
Merge movie-fixes.
2012-11-16 12:07:22 -05:00
101de62c86
Remove an old TODO, and add a new one.
2012-11-16 12:03:51 -05:00
f88e7d3b73
Fix an off-by-one error.
2012-11-16 14:29:11 +01:00
a38bb488d2
Remove Renderer::xScale and Renderer::yScale.
2012-11-16 14:29:09 +01:00
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
a024d04583
Patch by mwessel that fixes real wiimotes on OSX 10.8
2012-11-15 21:30:19 -06:00
5170d65711
Fixed last commit.
2012-11-15 14:47:51 -05:00
25a1979b22
Merge https://code.google.com/r/xtrafear-dolphin-emu
2012-11-14 17:27:46 -05:00
14aa7150d9
Add option for author name for movies. Also, minor cleanup for previous options i've added.
2012-11-14 16:23:20 -05:00
11fc13aea4
Fixed WiiMotes disconnecting when ES_LAUNCH is ran.
2012-11-14 16:12:25 -05:00
f5a3379d71
Add config option for mac address. Fixes issue 5694.
2012-11-14 14:28:38 -05:00
e4d18e3a8b
Bound the iteration on the PB list when processing updates.
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Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.
Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
16060290c2
Fix missing notes in musics with DSPHLE.
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Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
8fe5aa4ee8
movie cleanup
2012-11-12 20:40:11 -05:00
8eb6f9002e
Fixes interpreter when not recording or playing back a movie.
2012-11-12 20:20:34 -05:00
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00
35e5a1e592
Add an option to pause on the last frame of a movie.
2012-11-10 21:57:31 -05:00
e8c0fea16e
Retain dsp JIT setting when switching to HLE. Fixes issue 5691.
2012-11-09 12:08:56 -05:00
ab48e1154b
Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around.
2012-11-08 23:25:55 -05:00
d13163380d
Bye mamario, you won't be missed
2012-11-02 02:48:55 +01:00
d032c40a58
- Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
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- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.
Signed-off-by: LPFaint99 <lpfaint99@gmail.com >
2012-10-29 21:02:59 -07:00
5dd49edaec
Badaboom. Add in Memory include to CDUtils.cpp
2012-10-30 02:45:42 +00:00
303b0f6b6d
Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa.
2012-10-29 14:03:28 +11:00
882d5161f8
Merge branch 'Capcom-Music-Loop'
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* Capcom-Music-Loop:
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
95d55ed1c7
fixes for backing up wii saves when playing a movie
2012-10-26 20:04:06 -04:00
8921fe0d09
move wii saves to a backup if playing a movie that starts with no save
2012-10-26 17:36:18 -04:00
0bc2021284
save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
2012-10-25 03:15:54 -04:00
8dfb12da3e
stuff
2012-10-24 23:21:34 -04:00
76a6917fdf
Check game ID against what is recorded to the .dtm
2012-10-24 19:42:04 -04:00
7ee455ce3b
When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
2012-10-24 18:44:26 -04:00