Commit Graph

9613 Commits

Author SHA1 Message Date
1b6240f7f9 Changed cmdidle to be idle on breakpoint.
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
2013-01-25 20:04:31 +11:00
2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
9776f135e2 Add polyphase resampling support in AX 2013-01-25 08:25:28 +01:00
10418d449f Removed the need for this temporary variable. 2013-01-24 10:53:37 -06:00
52ead25534 Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG 2013-01-24 10:39:38 -06:00
73eb98ed8e Move swap control to the host specific GLInterface files. 2013-01-24 10:31:08 -06:00
e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
d60cc373d1 Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
This reverts commit d0301ca89d.

Conflicts:
	.gitignore
2013-01-24 16:11:07 +01:00
2db0c4270e Fix a potential memory leak on non-windows systems.
Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
f69b6b595e change projection_type to u32
Fix issue 5740

thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
fe7e691d77 Revert "mem_fun -> mem_fn."
This reverts commit b7d32b0a3d.

OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
b7d32b0a3d mem_fun -> mem_fn.
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
ec5fc54b5b Update Japanese language. 2013-01-22 21:40:48 -06:00
8a76b4a851 Update Arabic translations. 2013-01-22 15:33:47 -06:00
cff8fe8f77 Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.

Fixes issue 5910.
2013-01-22 21:17:29 +11:00
d5748ebaef fix small dx9 slowdown 2013-01-22 10:49:46 +01:00
9f896b203c Update Spanish, French, Korean, and Brazilian Portuguese translations. 2013-01-21 19:32:02 -06:00
6afc30240a partial revert of 8a6f747408
texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
da0ec6618f always init ogl configs 2013-01-21 18:44:33 +01:00
cf11f0ea72 clear uniform cache on startup 2013-01-21 15:43:04 +01:00
1612225e79 Implement AXWii command 01: ADD_TO_LR 2013-01-21 11:51:55 +01:00
ebaaf6d468 glShadeModel is also obsolete 2013-01-21 10:37:16 +01:00
2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
45a7fa293b Set the default memory card path as relative too. 2013-01-20 19:16:02 -05:00
83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
4ef021e975 Better global volume adjustment on a voice. Fixes one of the 2 issues with the HOME button menu sound. 2013-01-20 17:36:57 +01:00
7252becf24 Fix the voice LPF implementation 2013-01-20 17:20:30 +01:00
c662901504 Implement low-pass voice filtering, untested because I couldn't find any game using it 2013-01-20 16:15:42 +01:00
25419ed827 Implement Wiimote sound mixing in AXWii 2013-01-20 15:32:55 +01:00
35249a8576 Handle 3ms at a time in AXWii instead of 3x1ms 2013-01-20 14:42:37 +01:00
fb64cfd18a AXWii: fix L/R channels being swapped when outputting audio samples 2013-01-20 07:36:48 +01:00
5c3bcc8f5f Revert "Readd the old AXWii (rename the new version to NewAXWii) and set it as default"
Put back the new AX Wii as the default in this development branch.
2013-01-20 07:08:15 +01:00
4cc4abfe25 Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
Fixes issue 4882.
2013-01-20 16:11:15 +11:00
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
6ec95d30af Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
2013-01-19 19:20:04 -06:00
7f8341825b Remove lttc for lle on thread too. 2013-01-19 17:17:28 -05:00
6c0f6ffecf Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
37af25e03d Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
This reverts commit bab9b5d3ce.
2013-01-19 22:36:05 +01:00
01d393ed6c Actually remove lttc. 2013-01-19 15:21:00 -05:00
d6cee44be0 Typo fix. 2013-01-19 15:08:29 -05:00
ed1a9480b0 Misc movie fixes.
Fix setting memory cards on playback.

Fix saving revision to header.

Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.

Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
905d38827e Implement 8 bit loads backpatching 2013-01-19 16:52:13 +01:00
c553c42d63 Implement backpatch support for 16 bit loads 2013-01-19 16:33:52 +01:00
8a6f747408 glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
621204f3e8 Fix switching from the different rasterizers 2013-01-19 02:18:39 -06:00
ff9ba67773 Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before. 2013-01-19 00:51:14 -06:00
c4bd6329c0 Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
d73c950623 cache texture bindings 2013-01-19 01:06:34 +01:00