335839b27f
[Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc.
2013-08-29 13:13:44 -04:00
01764fef67
[Android] Forgot to make the AboutFragmentAdapter class 'final'
2013-08-29 12:45:40 -04:00
8fd2c32ba6
[Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place).
2013-08-29 12:40:35 -04:00
93ed4adb02
[Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same.
2013-08-29 12:16:29 -04:00
64b83a18b2
[Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now.
2013-08-29 12:06:31 -04:00
8ae076e665
Merge branch 'iconv_static'
2013-08-29 05:54:02 -05:00
18fd690533
Only use static iconv on Android.
2013-08-29 05:53:15 -05:00
cb8e7a1be5
Work around check_lib not finding iconv.
2013-08-29 05:40:16 -05:00
c9afd83439
ogl: fix vertex stream detection
...
sorry, copy & paste fail
2013-08-29 12:01:34 +02:00
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
c5a886100c
[Android] Some minor formatting styling.
...
Remove unnecessary this statements.
2013-08-28 20:31:37 -04:00
ea671d639c
[Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove.
2013-08-28 18:23:32 -04:00
d4840565a9
[Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception.
2013-08-28 08:21:09 -04:00
8ca3ed13de
[Android] Clean up AboutFragment's onAttach method.
2013-08-28 08:15:00 -04:00
3968a5d169
Merge branch 'wii-network'
...
210 commits, more than 2 years of work, one of the most awaited features for
Dolphin.
Thanks a lot to Matthew Parlane and Shawn Hoffman for their work on
wii-network.
There are still a few rough edges, expect some bugs, maybe some regressions.
Please do as much testing as you can.
2013-08-27 23:52:43 +02:00
e7bdcc34e1
Fix some enum alignments
2013-08-28 01:12:24 +12:00
b34a5faee7
More cleaning.
2013-08-28 01:07:43 +12:00
2a68b65cda
Merge branch 'master' into wii-network
2013-08-28 00:57:37 +12:00
75c398118f
Fix headings and more.
2013-08-28 00:57:08 +12:00
d493525050
Add socket cleanup.
...
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
6748d5d087
Fix const.
2013-08-28 00:05:43 +12:00
eebcea9174
Fixed accept.
...
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
4644a3bd16
Fix for Just Dance 4
...
Some clean ups.
2013-08-27 23:58:26 +12:00
40a1cb5dfe
ogl: warn on osd if not supported features are enabled
2013-08-27 13:24:23 +02:00
4a863c88b4
[Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment
2013-08-27 04:06:18 -04:00
76f20cca59
[Android] Remove the documentation of a parameter in GameListItem that was removed a while ago.
2013-08-27 04:01:20 -04:00
93f9f23576
ogl: reset api state for blitting
...
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
15df7b3445
ogl driverdetails: add flag to disable hacked and pinned memory
...
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
d83dffe442
[Android] Add wad file support.
2013-08-26 12:19:47 -05:00
670b028492
[Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
...
Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
e12c66b6cf
[Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch.
2013-08-26 12:56:35 -04:00
ba274368f8
[Android] Make the dialog variable in InputConfigFragment a local variable in onPreferenceTreeClick. With the new input UI, this doesn't need to be accessible to other classes.
...
Also change the documentation of the custom dialog class.
2013-08-26 11:58:51 -04:00
e051935659
Merge branch 'android-new-input-ui'
2013-08-26 09:15:50 -04:00
8006c878f8
Maybe libusb_exit fails when not initialized.
2013-08-27 00:58:20 +12:00
08153387c5
[Android] Greatly simplify the input handling for the button mapping settings. Now input handling is directly in the fragment.
2013-08-26 08:57:52 -04:00
aa7319e043
Slightly better error handling for libusb_init not working.
2013-08-27 00:46:04 +12:00
33761c0b65
More cleaning.
2013-08-27 00:22:44 +12:00
07ea771012
[Android] Finish documenting the native functions in NativeLibrary.java.
2013-08-26 08:06:28 -04:00
69bb04f79f
Fixed inconsistent usage of sock and used fd instead.
2013-08-26 23:57:18 +12:00
d3bc69fe20
Remove ltcg from polarssl.
2013-08-26 23:26:11 +12:00
e8cde8464e
Code style fix and cleanup.
2013-08-26 23:24:41 +12:00
5ecd86708b
Disable Wii Sockets for NetPlay and TAS
2013-08-26 23:24:01 +12:00
db355b21d2
[Android] My bad, somehow the Java file in the previous commit got encoded with UTF8+BOM.
2013-08-25 23:57:53 -04:00
9dfb6dfd7f
[Android] Fixed a typo in the event callback system documentation.
2013-08-25 23:49:51 -04:00
786f09b1fa
[Android] Document the event callback system used in the Settings menu in large detail.
2013-08-25 23:47:51 -04:00
15f8603d1f
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
0e8f9d8abc
Fix a crash in the Wiimote registration code
...
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.
Might introduce some slight change in the Wiimote activation logic.
Fixes issue 6526.
2013-08-25 21:30:43 +02:00
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00
6c0c460320
[Android] Woops forgot to commit the new resource strings.
2013-08-25 03:13:00 -04:00
709ab1feb5
[Android] Initial implementation of the new input UI.
...
Testing may be further required. But it should work for the most part.
2013-08-25 03:10:32 -04:00