41c4108ce6
OpenGL: Reimplement shader uid debugging.
2013-03-29 14:56:01 +01:00
f2a8fbb314
PixelShaderGen: Slightly reduce the number of redundant shader compilations.
2013-03-29 14:54:13 +01:00
a171525df6
Fix Windows crash.
2013-03-27 01:33:27 +01:00
45c70be83f
Fix Windows build, try 5.
2013-03-27 00:20:25 +01:00
11fae2e1cb
Fix Windows build, try 4.
2013-03-27 00:17:46 +01:00
f8d2936840
Fix Windows build, try 3.
2013-03-27 00:13:23 +01:00
98362e5934
Fix Windows build, try 2.
2013-03-26 23:44:41 +01:00
24ab51f9f6
Fix Windows build, try 1.
2013-03-26 23:35:14 +01:00
364a5093d9
ShaderGenCommon: Replace the GenOutput enum by using typeid instead.
2013-03-26 23:21:08 +01:00
0e31943216
ShaderGenCommon: Introduce a common shader generator interface to make stuff less confusing.
2013-03-26 23:03:10 +01:00
3253603ae7
Merge 'master' into shader-uids-awesome.
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Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
2013-03-26 22:21:19 +01:00
b75a617d8a
VertexShaderGen: De-uglify VS output structure writing
2013-03-26 19:36:59 +01:00
30f1a4b4fe
Partially revert "Now CG plays nice with this new stuff."
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This reverts commit 3943840d5c
.
Suppport for old GLSL versions has been dropped, so to make things less ugly we can use a structure for lights again.
2013-03-26 19:36:59 +01:00
ae62af8a93
Array overrun fixed in VertexShaderCache for the DX11 plugin.
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vs_constant_offset_table only has a size of 239. It was originally iterating up to element 241.
2013-03-26 09:19:19 -04:00
b83be4875a
Fixed DSPTool build.
2013-03-26 21:50:49 +11:00
6a6c086b50
Windows build fix
2013-03-26 18:48:57 +11:00
b8b5afa323
Go back to assuming every HID device is a wiimote on Windows.
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Fixed issue 6117.
Unfixed issue 6031.
2013-03-25 21:14:55 -05:00
0994a5828d
VideoSoftware: Improve fog range adjustment by using less magic and more comments.
2013-03-26 00:57:45 +01:00
3ab4e35582
revert RasterFont for VideoSoftware
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Backends shouldn't depend on each other. Here RasterFont depends on ProgramShaderCache, which itself depends on global config again ...
2013-03-26 00:05:46 +01:00
e5841f233a
ogl: fix virtual xfb
2013-03-25 23:23:32 +01:00
beb083721a
Windows build fix from web interface...
2013-03-25 21:43:32 +00:00
51290fd482
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play.
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Fixes issue 5938.
Fixes issue 6067.
2013-03-26 08:31:20 +11:00
b00201dcbd
Merge branch 'Fast-EE'
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* Fast-EE:
Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
Forced the external exception check to occur sooner by changing the downcount.
2013-03-26 08:24:21 +11:00
0ccaaee38c
Forced the exception check only for ARAM DMA transfers.
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Removed the Eternal Darkness boot hack and replaced it with an exception check.
2013-03-26 08:23:20 +11:00
ae146e8bc7
VideoSoftware: Implement fog range adjustment, fixing issue 6147.
2013-03-25 21:13:31 +01:00
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00
81e261eb68
Fix description of disable fog, and move it to enhancements tab.
2013-03-24 15:47:18 -04:00
dfa1845ae1
Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
2013-03-25 01:01:29 +11:00
4fa61a1e7f
Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
2013-03-25 00:57:53 +11:00
1d550f4496
Forced the external exception check to occur sooner by changing the downcount.
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Fixes issue 5825.
2013-03-25 00:47:44 +11:00
bb3ce1f8d3
Mark the Direct3D9 backend deprecated.
2013-03-23 23:53:19 +01:00
816020f4eb
Prefer D3D11 and OpenGL over D3D9 by default.
2013-03-23 23:52:30 +01:00
ff61dc3840
Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
2013-03-23 15:37:01 -05:00
086252380d
Had this sitting around for a while to fix nogui.
2013-03-23 14:57:55 -05:00
470c9ff08a
check for overflow vertex indices, fixes issue 6135
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thx @ JMC47 for identifying the reversion, creating a useful bug report with fifo log :-)
2013-03-23 00:18:35 +01:00
04943cb852
more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
2013-03-21 09:26:32 +01:00
edd9d0e0ef
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
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Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
0e3d8e2e9f
Clean up some space/tab mismatches in DiscIO and InputCommon.
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Keeps the files consistent.
2013-03-19 09:59:41 -04:00
61e1659b97
Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
2013-03-19 08:50:56 -05:00
7514b41966
GLSL: fix msaa egdes
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MSAA is a optimiztion to execute the fragment shader just once per pixel instead per sample.
It sounds great, but has a big issue: At edges where the center isn't in the polygon, the
fragment would still be executed, but still with the center of the pixel as position.
So if some calculations aren't allowed outside the polygon, the result would be invalid.
But the nice one: we can give a hint to each input to be choosen from a valid pixel,
so now every pixel will be calculated with valid source.
2013-03-19 13:50:43 +01:00
a6249b5388
Properly set the DMAState flag while ARAM DMA transfers are underway.
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Fixes issue 6118.
2013-03-19 23:03:38 +11:00
befe6e6962
Short,sweet and fixes issue 5725
2013-03-18 21:40:46 -05:00
7c2c4662a7
Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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D3D9 still doesn't support changing vsync while emulation is running.
Fixes issue 6111.
2013-03-18 20:42:18 -04:00
c5033e8594
Hide cursor in fullscreen mode on OSX fixes issue 3956
2013-03-18 17:45:08 -05:00
a2af6494cf
Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
2013-03-18 17:15:59 -05:00
7d74293170
Fix a typo in ArmEmitter noticed by LionCash.
2013-03-18 08:45:33 -05:00
12f5f102c7
Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
2013-03-18 07:50:52 +00:00
b512b23407
Reenable mulli and negx, seems to work fine.
2013-03-18 07:50:52 +00:00
f21706bc17
Git pull
2013-03-17 21:10:54 -05:00