Scott Mansell
|
2f134c5c36
|
Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
|
2016-06-26 16:25:11 +12:00 |
|
Scott Mansell
|
95469ec225
|
Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
|
2016-06-26 16:13:22 +12:00 |
|
Pierre Bourdon
|
3570c7f03a
|
Reformat all the things. Have fun with merge conflicts.
|
2016-06-24 10:43:46 +02:00 |
|
Tillmann Karras
|
30ebb2459e
|
Set copyright year to when a file was created
|
2015-05-25 13:22:31 +02:00 |
|
Tillmann Karras
|
cefcb0ace9
|
Update license headers to GPLv2+
|
2015-05-25 13:22:31 +02:00 |
|
Jules Blok
|
bd6d229733
|
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
|
2014-12-18 00:36:48 +01:00 |
|
Jules Blok
|
aa4242fd9c
|
GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
|
2014-12-14 21:23:20 +01:00 |
|
Jules Blok
|
b406e4e1f2
|
VideoCommon: Add a separate constants buffer for the geometry shader.
|
2014-12-14 21:23:13 +01:00 |
|
Jules Blok
|
6c7bed25a5
|
Cosmetics
|
2014-12-14 13:29:27 +01:00 |
|
Jules Blok
|
4b3e784949
|
TextureCache: Add stereoscopy support for EFB to texture copies.
|
2014-12-14 13:28:47 +01:00 |
|
Jules Blok
|
3355d8086d
|
D3DUtil: Use a geometry shader to clear all slices.
|
2014-12-14 13:28:46 +01:00 |
|
Jules Blok
|
d5ebdf7a97
|
D3D: Add GeometryShaderCache.
|
2014-12-14 13:28:41 +01:00 |
|