Commit Graph

16 Commits

Author SHA1 Message Date
49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
7718c9959e [Android-overlay] Multiple physical gamepad support. 2013-11-25 10:58:05 -06:00
f6f2b1fc60 [Android-overlay] Support multiple gamepads with touch screen controls. 2013-11-24 15:04:53 -06:00
ae11fba069 [Android] Make joysticks less dumb from a configuration standpoint. 2013-11-18 14:48:08 -06:00
feedee5c23 [Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point. 2013-11-14 15:18:33 -06:00
1942d79c5b [Android-overlay] Had the action reversed. 2013-11-13 16:36:30 -06:00
2a23bdde6f Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
c579637eaf Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
c24dfe559b [Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers 2013-10-26 05:36:20 -05:00
96a77f9feb [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
7223778520 [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly 2013-06-18 07:09:38 -05:00
7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00