Commit Graph

1154 Commits

Author SHA1 Message Date
b4b9b53239 Merge pull request #7143 from lioncash/bt-helper
BTEmu: Make m_WiiMotes private
2018-06-21 10:00:28 +02:00
9f03d8ca6a Merge pull request #7139 from lioncash/tb
PowerPC: Add functions to read/write the full timebase value
2018-06-21 09:52:13 +02:00
7eb86cdb67 BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.

Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
6066ca30b2 DolphinQt2/RegisterWidget: std::move std::function instances in AddRegister()
These can be moved into the RegisterColumn constructor, which avoids
potential allocations in the case a std::function would otherwise need
to allocate to hold all of it's captured data.

Also tidy up the inclusion order while we're at it.
2018-06-19 13:40:22 -04:00
562d2a700b PowerPC: Add functions to read/write the full timebase value
Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
18c3e0302f Merge pull request #7127 from Techjar/patch-4
Qt/GameCubePane: Fix issues with changing memcard slots while game is running
2018-06-19 13:50:25 +02:00
7778859b55 Qt/GameCubePane: Fix issues with changing memcard slots while game is running
Selecting Dummy or Memory Card would pass wrong values to EXI::ChangeDevice and not work as expected
Changing path had no effect until device was changed as it didn't call EXI::ChangeDevice at all
2018-06-17 14:04:37 -04:00
e3f7b0274c Qt/HotkeyScheduler: Fix 3D Mode hotkeys not behaving properly 2018-06-16 21:38:14 +02:00
b5e6cd9725 Merge pull request #7122 from spycrab/qt_table_perf
Qt/GameList: Greatly improve performance (List view)
2018-06-16 12:40:13 +02:00
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
daebbabb35 Qt/GameList: Greatly improve performance (List view) 2018-06-15 12:05:11 +02:00
c7280707ec Merge pull request #7113 from lioncash/mask
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
2018-06-14 18:28:11 +02:00
e69c6cdaab Merge pull request #7114 from Techjar/patch-3
Qt/GameCubePane: Fix memcard browsing starting in working directory instead of User/GC/ directory
2018-06-14 16:13:21 +02:00
027fc6efd5 Qt/GameCubePane: Fix memcard browsing starting in working directory instead of User/GC/ directory 2018-06-14 09:11:54 -04:00
e8c1e5af63 Merge pull request #7112 from spycrab/qt_macos_layout
Qt/macOS: Make configuration layout consistent with other platforms
2018-06-14 12:29:24 +02:00
0049ef3a2a Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
Rather than introduce this handling in every system instruction that modifies
the FPSCR directly, we can instead just handle it within the data structure
instead, which avoids duplicating mask handling across instructions.

This also allows handling proper masking from the debugger register
windows themselves without duplicating masking behavior there either.
2018-06-12 14:15:50 -04:00
f2c6a97916 Qt/macOS: Make configuration layout consistent with other platforms 2018-06-12 15:45:33 +02:00
0273cae3a2 Qt: Restore fullscreen resolution when regaining focus 2018-06-08 20:47:15 +02:00
6c19b5947b Qt: Fix exclusive fullscreen not being entered on startup 2018-06-08 19:59:41 +02:00
34d6a49842 Merge pull request #7088 from Ebola16/TFD
Give "Dump TEV Stages" and "Dump Texture Fetches" descriptions
2018-06-07 16:50:15 +02:00
ca32b4127e Merge pull request #7089 from spycrab/qt_refresh_hotkey
Qt: Implement "Refresh Game List" hotkey
2018-06-07 16:49:09 +02:00
18d5ba30d6 Merge pull request #7085 from master0fdisaster/Add-Volume-Hotkeys-OSD-Message
Add OSD message for Volume Hotkeys
2018-06-07 16:46:19 +02:00
23394164de Qt: Implement "Refresh Game List" hotkey 2018-06-06 18:30:46 +02:00
5fcb509702 Give "Dump TEV Stages" and "Dump Texture Fetches" descriptions 2018-06-06 11:59:29 -04:00
7a90ea2752 Add OSD message for Volume Hotkeys
This pr adds an OnScreenDisplay message when you use the Volume hotkeys.
Just to have visual feedback.
2018-06-06 17:11:43 +02:00
c93210155f Merge pull request #7075 from Ebola16/DumpObjects
Software Renderer "Dump Objects" needs dedicated folder and tooltip
2018-06-06 15:20:14 +02:00
7340935b38 QT: Use brackets for description arrays 2018-06-06 09:05:18 -04:00
45b9b7d211 Give Dump Objects dedicated folder and tooltip 2018-06-06 08:42:41 -04:00
70b7e852f8 Qt: Remove Dolphin prefix from NetPlay window titles
This makes the NetPlay window titles consistent with other window titles in Dolphin.
2018-06-05 22:27:07 -05:00
e3e451b34e Qt/InfoWidget: Don't prefix maker id with '0x' 2018-06-05 20:25:15 +02:00
f422b88ed9 Merge pull request #7078 from spycrab/qt_gc_adapter_fix
Qt/GCPadWiiUConfigDialog: Fix settings not being loaded properly
2018-06-05 19:37:56 +02:00
08561b4b43 Merge pull request #7079 from spycrab/qt_open_remember
Qt/MainWindow: Remember last directory in "Open" prompt
2018-06-05 19:02:17 +02:00
8a24eac0de Qt/GCPadWiiUConfigDialog: Fix settings not being loaded properly 2018-06-05 19:00:51 +02:00
c6704b1323 Qt/MainWindow: Remember last directory in "Open" prompt 2018-06-05 18:56:21 +02:00
bfbd890caa Merge pull request #7080 from spycrab/qt_noprop_elfdol
Qt/GameList: Don't show certain options when a DOL/ELF is selected.
2018-06-05 15:57:11 +02:00
07b26f8bca Qt/GameList: Don't show certain options when a DOL/ELF is selected. 2018-06-05 13:28:16 +02:00
63460834a5 Qt/CheatCodeEditor: Don't accept rich text 2018-06-05 12:45:08 +02:00
8675fa09b8 Merge pull request #7071 from spycrab/qt_gamelist_refresh
Qt: Add Refresh button
2018-06-05 04:29:23 +02:00
226f88bcb6 Merge pull request #7069 from leoetlino/player-id
PadMappingDialog: Show player ID in player dropdown
2018-06-05 00:02:04 +02:00
4415417deb Qt: Add Refresh button 2018-06-04 23:44:53 +02:00
d797bf2ee7 PadMappingDialog: Show player ID in player dropdown
Makes it easier to differentiate players that have the same name.
2018-06-04 22:24:35 +02:00
b3c3b58aec Qt/PropertiesDialog: Fix tabs being cut off due to small window size 2018-06-04 21:11:55 +02:00
2a89ad9c39 Merge pull request #7066 from spycrab/qt_fs_exit
Qt: Always return to windowed when confirming exit
2018-06-04 20:48:22 +02:00
53ed455d76 Qt: Always return to windowed when confirming exit
If we don't do this the prompt *may* appear behind the fullscreened window
and thus cause confusion. This happens both with exclusive fullscreen and
borderless fullscreen (e.g. for OpenGL).
2018-06-04 20:32:36 +02:00
b13cf2e16e Qt: Fix emulation still not being paused when confirming exit 2018-06-04 18:13:05 +02:00
8e0ea92ec3 Merge pull request #7058 from JosJuice/move-titledatabase-usage
Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
0cc20e95fe Qt/HotkeyWindow: Always show debugging tab 2018-06-03 13:40:57 +02:00
9c26a1a458 Qt/Hotkeys: Implement missing "Other State Management" tab 2018-06-03 12:44:02 +02:00
1e51e263e0 Merge pull request #6988 from leoetlino/wii-save-refactor
WiiSave: Refactor the import/export code
2018-06-03 12:05:43 +02:00