532b7bb7da
Merge pull request #893 from rohitnirmal/scan-build-fixes
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Scan build fixes
2014-09-02 23:15:18 -07:00
5941653d47
Merge pull request #920 from shuffle2/msvc-gtest
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Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
8913c71dc1
Merge pull request #936 from lioncash/printf
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DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
7fb8572765
Merge pull request #935 from lioncash/snprintf
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DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
839cace5ff
msvc: get UnitTests compiling
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Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
266992684d
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
d287a278cf
Merge pull request #880 from RachelBryk/log
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Disable all logs by default.
2014-09-02 13:50:26 +10:00
b51aa4fa89
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
e8a929ac1d
DolphinWX: Change a wx Printf call to a Format call
2014-09-01 22:02:38 -04:00
56122728c8
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-01 21:55:38 -04:00
20c2e8e895
DolphinWX: Get rid of unnecessary getName function in LogWindow
2014-09-01 20:15:50 -04:00
5cc0bda3d5
Merge pull request #932 from lioncash/ptr
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DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
1ad3740770
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 13:44:16 -04:00
4bbf96ffd2
Merge pull request #922 from lioncash/export
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DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
22c7664aaf
DolphinWX: Fix exporting of Wii save files
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This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
1a3ebbb831
InputCommon: Rename class InputPlugin to InputConfig
2014-08-31 00:59:06 -04:00
8553b0f27b
DolphinWX: Clean up brace placements
2014-08-30 18:06:48 -04:00
1d706b2311
Get rid of C-style empty function parameter indicators
2014-08-30 15:23:48 -04:00
5724e4021d
Remove the SSE2 messagebox.
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This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
9e340b1c81
Initialize variables to silence garbage return warning from scan-build.
2014-08-27 20:35:20 -05:00
8b0ad5daec
glx: fix shutdown hang
2014-08-27 18:16:56 +02:00
5d20455e7d
Disable all logs by default.
2014-08-26 03:59:17 -04:00
8a77fe0539
Merge pull request #865 from lioncash/debugger-stuff
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DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
a7752f49be
Merge pull request #861 from comex/warnings
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Fix warnings for OS X
2014-08-24 16:15:58 -04:00
80da767576
Improve wording of a particularly atrocious message.
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(Now without gettextize.)
2014-08-24 16:00:58 -04:00
f239ea3853
DolphinWX: Parenthesize some expressions in CodeView.cpp
2014-08-24 15:40:19 -04:00
c3e41809d9
DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
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This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
e0f35e0e59
Remove unused declarations.
2014-08-23 15:26:59 -04:00
af2405eefd
Remove dsound audio backend.
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There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
6a74f5e8f6
Merge pull request #817 from archshift/disabledcolor
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Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
41577f044a
Merge pull request #844 from lioncash/wx-hotkey
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DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
1e464d1a25
Frame: Actually call UpdateTitle
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This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
7e2534ee47
Fixed black screen on game start for X11 contexts.
2014-08-21 12:50:42 -07:00
f17dcd2019
Merge pull request #764 from magcius/new-nogui-2
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Rewrite GLInterface
2014-08-21 14:14:54 -04:00
9ac5d7ecd5
msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
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Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
77ce389bb0
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-20 14:43:08 -04:00
b5337ea1b5
Merge pull request #826 from lioncash/wx-events
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DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
d9fcc855a7
msvc: resolve all warnings in DolphinWX.
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Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
6dbafa9238
Core: Move the titlebar / statusbar abstraction to DolphinWX
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The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
271efb450c
Add back X11 support to EGL
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Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
e39543b963
X11_Util: Don't specify a background pixel
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This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
2d974b6086
GLInterface: Destroy GLWin
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Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
63f1a16969
Core: Remove UpdateFPSDisplay
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This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
7ca8d8dfc7
Core: Don't pass through a reference to the window handle
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Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.
This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().
A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
6e312dce91
Core: Remove Core::GetWindowHandle
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Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
e2e3f2a20b
EGL: Stop the window_handle shuffling as well
2014-08-19 10:05:58 -04:00
e7471958e4
X11_Util: Resize the GLX window by listening to events on the parent
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We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
d6f4f4df42
MainNoGUI: Move a majority of the event handling from the GLX backend
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The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
0dd7f6f5ea
MainNoGUI: Supply a window in Host_GetRenderHandle
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Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.
Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
071e175a1d
X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
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MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00