iwubcode
2dc24a9148
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-20 18:59:55 -05:00
get
7523a62105
Change unnamed enum in NativeVertexFormat.h to u32
2023-06-17 08:13:57 -05:00
get
07ad75f34f
EnumUtils: Add Common::ToUnderlying
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Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
Admiral H. Curtiss
1aef85a985
Merge pull request #11918 from TellowKrinkle/DPIScale
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Improved DPI change handling
2023-06-17 04:07:13 +02:00
Admiral H. Curtiss
cbcf5bfac1
Merge pull request #11889 from Filoppi/patch-18
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Fix video output having small black borders all the times
2023-06-16 17:59:51 +02:00
Admiral H. Curtiss
f5eea4a957
Merge pull request #11834 from Dentomologist/xemitter_use_pseudonamed_parameter_force5bytes
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XEmitter: Add enum class Force5Bytes
2023-06-16 15:46:36 +02:00
Admiral H. Curtiss
6d16a09707
Merge pull request #11941 from Dentomologist/convert_blockingloop_stopmode_to_enum_class
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Common: Convert BlockingLoop::StopMode to enum class
2023-06-13 11:47:20 +02:00
iwubcode
3e27fc7c0b
VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
2023-06-12 21:19:29 -05:00
Dentomologist
3c80f821c0
Common: Convert BlockingLoop::StopMode to enum class
2023-06-12 17:12:25 -07:00
Dentomologist
4c2759f541
XEmitter: Add enum class Jump
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Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
OatmealDome
1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
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Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
TellowKrinkle
d3110b9521
VideoCommon: Update imgui scale when dpi changes
2023-06-11 20:05:27 -05:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
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... using libadrenotools
2023-06-11 13:52:34 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
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VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
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VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
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Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
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-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
iwubcode
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
Minty-Meeo
e92f8fcbb4
Remove old GCC version workarounds
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The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
iwubcode
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
Filippo Tarpini
adf4089276
Fix video output having small black borders all the times
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To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode
8c3dc5b0d6
VideoCommon: update pipeline version for RenderState change
2023-06-03 14:52:31 -05:00
iwubcode
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
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VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
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VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
joon
db712772b7
Add compression option for texture dumps.
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
iwubcode
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
Pokechu22
810eb70f0e
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
Lioncash
4db186f9ff
Common/JitRegister: Move interface into Common namespace
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Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Lioncash
07ed932a09
Common/LinearDiskCache: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Lioncash
784a216927
Common/MathUtil: Move IntLog2 into MathUtil namespace
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Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
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Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
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Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb
Common/IniFile: Move interface into Common namespace
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Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00