Commit Graph

46 Commits

Author SHA1 Message Date
JosJuice
c0710d3593 Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
aldelaro5
32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5
00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Pringo
4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
EmptyChaos
741dfce05e WX: HiDPI: ControllerConfigDiag
Minor appearance change to align wiimote and gamecube sections.
2016-10-04 13:47:22 +11:00
Léo Lam
e63b07f73b ControllerConfigDiag: Improve the UI
The ControllerConfigDiag design was getting confusing, so more
significant changes needed to be done.

Firstly, the GC controller and the Wiimote section layouts have been
aligned for consistency.

The Balance Board source chooser is a checkbox.

The "general settings" that affect the SYSCONF have been moved to the
Wii pane in the Config dialog. It makes more sense because those
affect the Wii's settings in the NAND, unlike the other options.

Another reason for moving it is that the Controller Config Dialog was
getting pretty crowded, and the whole section is disabled when
emulation is running, which is wasted space.

The Wiimotes section is now organised by two radio buttons. One is for
the Passthrough Mode, with sync/reset buttons under it; the other is
the emulated Bluetooth mode, which still has the regular Wiimote source
choosers, the Continuous Scanning controls and the Enable Speaker Data
option (which only applies to the emulated BT mode).

Hopefully this should make things a bit clearer and look cleaner.

(This is a monolithic commit because separating UI changes is hard)
2016-10-03 23:13:09 +02:00
Léo Lam
4b47997cf8 Add ability to passthrough a Bluetooth adapter
This adds the ability to passthrough a whole Bluetooth adapter and skip
the majority of the Bluetooth emulation code. We use libusb to send HCI
commands, receive HCI events and transfer ACL data directly to the
first adapter that is found or to a specific adapter (if configured to)

This is possible because the Wii's Bluetooth module is actually just
a pretty standard Bluetooth adapter…

…except for two vendor-specific commands, for which replies are faked,
and also for the sync button. This adds a hotkey that works in the
exact same way as the sync button would on a Wii: it triggers an HCI
event, which emulated software interpret as a command to perform
a BT inquiry.

This commit also changes the UI code to expose passthrough mode
and WII_IPC_HLE to be a bit more thread safe (for the device map).
2016-10-03 23:06:23 +02:00
Julian Löhr
124772cfe0 Rename and reorder Members and Methods for name consistencies; Replace 'OK' and 'Cancel' buttons with single 'Close'; Remove the 'revert' for Wiimote Sources
The 'revert' functionality is some very old left-over and isn't even working properly (read: could break Wiimote mapping). As no dialog features any cancel and revert functionality it is removed.
2016-08-16 12:28:48 +02:00
JosJuice
3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00
JosJuice
6951228abd Use g_want_determinism more 2016-07-05 18:50:06 +02:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
JosJuice
85ab84935a Use the English name for DK Bongos in the English version of Dolphin
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek
6e503bebc4 Add a stubbed GCAdapter namespace.
This cleans up a bunch of #ifdef checks in places.
2016-01-06 00:57:08 -06:00
Ryan Houdek
49410576e9 Make the Wii U Gamecube adapter work with less magic.
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy
as possible.
The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular
gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs
if something was connected.
While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really
know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in
the IRC channel in the last week).

This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in
to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration.
Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube
Pad device and only reimplements what it needs to.
This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input.

Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
2016-01-05 13:44:37 -06:00
Ryan Houdek
371e9f4fae Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
JosJuice
b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
Lioncash
7f9cb1b6a8 ControllerConfigDiag: Remove superfluous arguments 2015-10-01 09:37:48 -04:00
Lioncash
b3da7e81bd ControllerConfigDiag: Amend button sizing issues 2015-10-01 09:34:32 -04:00
mathieui
ac8621ccab GCAdapter: Disable the scanning thread when direct connect is disabled
The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).

Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
Lioncash
daa205990f Use emplace() instead of insert() where applicable for maps. 2015-06-28 19:52:40 -04:00
comex
700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
degasus
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Matthew Parlane
1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
Tillmann Karras
268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Lioncash
a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
mathieui
7b45eae6e7 Add missing ifdefs around GCAdapter code in Controller config
Otherwise the build fails if libusb is not found
2015-05-01 17:56:15 +02:00
mathieui
ec7445d66b GCAdapter: Add a setting to toggle rumble 2015-04-30 11:35:16 +02:00
mathieui
57f458fe9b GCAdapter: Add a background thread to detect the adapter
This scanning thread either polls libusb or checks every 500ms for a
change depending on host capabilities. The GC Adapter can now be plugged
and unplugged at any time when dolphin is open, it will be used if the
direct connect option is set.
2015-04-30 11:35:16 +02:00
skidau
780eef68f6 Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
4cf4cee30e Removed the GC Adapter "Use Thread" option as it was not useful. 2015-03-05 23:30:43 +11:00
Lioncash
9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
Ryan Houdek
80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
skidau
5e8ab05cc0 Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00
skidau
98f0f1a70e Merge pull request #1832 from shonumi/disable-configs
Properly disable or enable Configure buttons for GC controllers
2015-01-15 14:07:54 +11:00
Daniel Stuart Baxter
4de47a4187 Properly disable or enable Configure buttons for GC controllers
Only disable GBA and None
2015-01-14 20:16:13 -06:00
Stevoisiak
f31b688cf5 More minor consistency changes 2015-01-12 22:28:12 -05:00
skidau
519970c003 Added a callback option instead of using a thread to read the GC adapter. 2015-01-05 12:43:26 +11:00
Lioncash
6adfa92a7e ControllerConfigDiag: Potentially fix scaling problems on high DPI
Fixes issue 7940 hopefully.
2014-12-19 14:50:36 -05:00
skidau
30b34f3b2e Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats). 2014-12-11 14:06:35 +11:00
skidau
8d4a47d40c Added GameCube Adapter support.
The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows).  GameCube pad controllers are supported and will override the current input device assigned to the port.  GameCube controller buttons are auto-configured and cannot be re-assigned.  Rumble is supported.  Hotplug is supported while playing a game.  If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port.  If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.

The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).

One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Lioncash
10bfbebc78 DolphinWX: Specify wxID_ANY where -1 is used in controls 2014-12-01 23:02:50 -05:00
Lioncash
27540ba3fb InputConfigDiag: Clean up dialog title translation handling 2014-12-01 15:47:38 -05:00
Lioncash
21d039059e ControllerConfigDiag: Fix Linux builds 2014-12-01 03:53:32 -05:00
Lioncash
896304fd07 ControllerConfigDiag: Disable controller type changes if netplay or a movie is active. 2014-12-01 03:36:09 -05:00
Lioncash
7b54d8ad10 ControllerConfigDiag: Remove now obsolete TODOs 2014-12-01 03:36:08 -05:00
Lioncash
cad8ae3be1 WiimoteConfigDiag: Rename to ControllerConfigDiag. 2014-12-01 03:36:07 -05:00